Player Matchup

Heimdallr
Heimdallr
AlphaWolfScar
Heimdallr
Level 48
God Stats
11W - 5L
1,685 SR
Queue Stats
77W - 73L
1,462 Elo+
Solo
Baron Samedi
Baron Samedi
Dunt3r
Baron Samedi
Level 125
God Stats
17W - 4L
1,247 SR
Queue Stats
145W - 143L
1,408 Elo+
Party 1
Ares
Ares
El Yucateco4724
Ares
Level 44
God Stats
50W - 35L
1,571 SR
Queue Stats
151W - 170L
1,477 Elo+
Party 3
Lancelot
Lancelot
Kelfion
Lancelot
Level 46
God Stats
13W - 10L
1,526 SR
Queue Stats
84W - 91L
1,428 Elo+
Party 1
Nu Wa
Nu Wa
LiteralNacho
Nu Wa
Level 54
God Stats
81W - 68L
1,605 SR
Queue Stats
267W - 274L
1,481 Elo+
Party 3
Team Averages
Level 63
1,527 SR
1,451 Elo+

VS

Team Averages
Level 91
1,609 SR
1,481 Elo+
Ra
Ra
Cheezinatorcolby
Ra
Level 119
God Stats
2W - 3L
1,524 SR
Queue Stats
67W - 63L
1,432 Elo+
Solo
Izanami
Izanami
G0dzz x PL
Izanami
Level 121
God Stats
8W - 3L
1,612 SR
Queue Stats
50W - 38L
1,554 Elo+
Party 2
Odin
Odin
Knuggy 54
Odin
Level 154
God Stats
5W - 4L
1,443 SR
Queue Stats
135W - 143L
1,438 Elo+
Solo
Arachne
Arachne
Mildur
Arachne
Level 32
God Stats
74W - 63L
1,773 SR
Queue Stats
410W - 481L
1,516 Elo+
Solo
Shiva
Shiva
xDxguay
Shiva
Level 31
God Stats
1W - 1L
1,692 SR
Queue Stats
93W - 76L
1,467 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AlphaWolfScar
Heimdallr
17
7 / 0 / 14
11,530
1,153
16,599
6,939
3,993
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Baron Samedi
Dunt3r
Baron Samedi
17
4 / 1 / 15
10,699
1,070
17,242
7,980
5,804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

17
2 / 1 / 17
11,678
1,168
9,433
14,288
17,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Lancelot
Kelfion
Lancelot
17
10 / 2 / 10
11,452
1,145
13,110
9,382
5,625
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
1 / 1 / 19
10,970
1,097
15,526
7,518
4,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Team 1 Tickets

274

VS

Team 2 Tickets

150

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 3
9,931
993
8,878
14,698
6,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Izanami
G0dzz x PL
Izanami
15
1 / 5 / 3
10,102
1,010
12,787
15,727
6,353
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Odin
14
0 / 3 / 1
8,881
888
4,649
9,097
8,818
Arachne
Mildur
Arachne
14
3 / 3 / 1
9,797
980
10,544
16,040
8,555
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Shiva
xDxguay
Shiva
15
0 / 7 / 4
9,241
924
5,373
20,144
16,495
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
17
24
Kills
5
5
Deaths
24
75
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
AlphaWolfScar
Heimdallr
7
0
14
14
L
1
6
3
0.42
W
Baron Samedi
Dunt3r
Baron Samedi
4
1
15
11.5
W
2
1
17
10.5
L
Izanami
G0dzz x PL
Izanami
1
5
3
0.5
W
Lancelot
Kelfion
Lancelot
10
2
10
7.5
L
Odin
0
3
1
0.17
W
1
1
19
10.5
L
Arachne
Mildur
Arachne
3
3
1
1.17
L
Shiva
xDxguay
Shiva
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,910
Damage
42,231
46,107
Taken
75,706
37,326
Mitigated
46,436
13,302
Healing
10,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
AlphaWolfScar
Heimdallr
16,599
7,913
0
703
6,939
3,993
0
660
6,123
0
42,020
L
8,878
717
2,791
1,944
14,698
6,215
0
6,726
7,972
40,375
0
W
Baron Samedi
Dunt3r
Baron Samedi
17,242
912
5,277
3,913
7,980
5,804
0
1,368
6,459
38,945
0
W
9,433
553
0
1,695
14,288
17,666
0
3,253
10,557
14,305
0
L
Izanami
G0dzz x PL
Izanami
12,787
10,644
0
1,099
15,727
6,353
0
8,281
7,446
0
47,236
W
Lancelot
Kelfion
Lancelot
13,110
1,441
0
972
9,382
5,625
0
2,645
6,541
0
25,654
L
Odin
4,649
866
0
388
9,097
8,818
0
4,272
4,821
0
15,635
W
15,526
3,645
0
742
7,518
4,238
0
952
6,526
47,545
0
L
Arachne
Mildur
Arachne
10,544
6,182
0
1,594
16,040
8,555
0
10,999
5,041
0
15,700
L
Shiva
xDxguay
Shiva
5,373
744
975
1,481
20,144
16,495
0
11,923
8,221
0
11,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,329
Gold Earned
47,952
228
Minions Killed
189
13
Camps Cleared
3
1,045,778
Distance Traveled
890,688
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
11,530
1,153
59
6
4
192,678
1
L
Ra
9,931
993
81
8
1
187,917
1
W
Baron Samedi
10,699
1,070
63
6
0
196,718
0
W
Ares
11,678
1,168
7
1
1
213,360
2
L
Izanami
10,102
1,010
64
6
0
162,904
0
W
Lancelot
11,452
1,145
34
3
2
255,317
0
L
Odin
8,881
888
25
3
0
148,075
0
W
Nu Wa
10,970
1,097
65
7
6
187,705
0
L
Arachne
9,797
980
6
1
2
229,421
0
L
Shiva
9,241
924
13
1
0
162,371
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role