Player Matchup

Ares
Ares
CDZ-_-20
Ares
Level 129
God Stats
1W - 1L
1,744 SR
Queue Stats
24W - 32L
1,443 Elo+
Party 1
Neith
Neith
GREATNESS_9_95_
Neith
Level 98
God Stats
0W - 1L
1,564 SR
Queue Stats
24W - 22L
1,491 Elo+
Party 1
Sun Wukong
Sun Wukong
Jincx-_-
Sun Wukong
Level 127
God Stats
1W - 3L
1,707 SR
Queue Stats
37W - 38L
1,467 Elo+
Party 1
Ra
Ra
Mguirand
Ra
Level 0
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Merlin
Merlin
wootakismaximus
Merlin
Level 124
God Stats
3W - 3L
1,570 SR
Queue Stats
158W - 163L
1,408 Elo+
Solo
Team Averages
Level 96
1,617 SR
1,462 Elo+

VS

Team Averages
Level 90
1,486 SR
1,472 Elo+
Sylvanus
Sylvanus
Eduh_Treeshes_K
Sylvanus
Level 128
God Stats
18W - 10L
1,544 SR
Queue Stats
803W - 777L
1,561 Elo+
Solo
Ra
Ra
King_Vic87
Ra
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 13L
1,398 Elo+
Party 2
Nu Wa
Nu Wa
bbdop4p41
Nu Wa
Level 60
God Stats
14W - 23L
1,421 SR
Queue Stats
96W - 113L
1,484 Elo+
Solo
Ravana
Ravana
elrocky4567
Ravana
Level 140
God Stats
1W - 0L
1,463 SR
Queue Stats
14W - 19L
1,410 Elo+
Party 2
Sun Wukong
Sun Wukong
kinkindred124
Sun Wukong
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 19L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
15
2 / 2 / 1
8,483
653
7,453
14,439
14,650
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
0 / 2 / 3
8,362
643
10,028
13,228
5,050
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
Jincx-_-
Sun Wukong
15
1 / 1 / 2
8,680
668
10,164
15,511
10,860
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
0 / 9 / 1
7,698
592
1,201
10,459
3,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
0 / 3 / 2
9,474
729
11,800
13,663
5,157
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
17
4 / 0 / 9
10,334
795
10,087
16,895
22,004
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

16
1 / 1 / 7
9,326
717
10,084
7,952
5,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nu Wa
bbdop4p41
Nu Wa
16
4 / 0 / 5
9,527
733
16,688
6,842
3,494
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ravana
17
2 / 0 / 7
9,658
743
7,439
10,567
10,130
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
kinkindred124
Sun Wukong
17
6 / 2 / 8
10,131
779
13,386
11,796
9,667
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
53
3
Kills
17
17
Deaths
3
9
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Ares
2
2
1
1.25
W
Sylvanus
4
0
9
8.5
L
0
2
3
0.75
L
Sun Wukong
Jincx-_-
Sun Wukong
1
1
2
2
W
1
1
7
4.5
L
0
9
1
0.06
W
Nu Wa
bbdop4p41
Nu Wa
4
0
5
6.5
W
Ravana
2
0
7
5.5
W
Sun Wukong
kinkindred124
Sun Wukong
6
2
8
5
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,646
Damage
57,684
67,300
Taken
54,052
39,289
Mitigated
50,784
14,597
Healing
16,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
7,453
102
482
2,851
14,439
14,650
0
6,778
6,973
15,538
0
W
Sylvanus
10,087
3,427
4,873
4,637
16,895
22,004
65
6,604
10,291
22,785
0
L
10,028
4,933
0
3,564
13,228
5,050
0
8,229
4,527
0
42,066
L
Sun Wukong
Jincx-_-
Sun Wukong
10,164
1,564
0
4,162
15,511
10,860
0
6,370
8,604
196
29,195
W
10,084
938
1,401
938
7,952
5,489
0
3,079
4,873
38,566
0
L
1,201
138
28
29
10,459
3,572
0
5,216
4,980
7,428
0
W
Nu Wa
bbdop4p41
Nu Wa
16,688
4,827
0
235
6,842
3,494
180
3,444
3,398
39,159
0
W
Ravana
7,439
2,579
0
3,124
10,567
10,130
0
3,534
7,033
0
33,230
W
Sun Wukong
kinkindred124
Sun Wukong
13,386
3,176
0
1,164
11,796
9,667
912
3,954
7,842
0
39,928
L
11,800
1,609
0
3,481
13,663
5,157
0
7,789
5,357
56,071
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,697
Gold Earned
48,976
242
Minions Killed
280
0
Camps Cleared
0
1,144,756
Distance Traveled
1,341,811
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
8,483
653
5
0
0
262,261
3
W
Sylvanus
10,334
795
34
3
0
242,923
1
L
Neith
8,362
643
77
6
0
237,353
0
L
Sun Wukong
8,680
668
47
4
0
263,324
1
W
Ra
9,326
717
80
6
0
248,873
2
L
Ra
7,698
592
18
1
0
146,630
0
W
Nu Wa
9,527
733
56
4
0
269,921
3
W
Ravana
9,658
743
52
4
0
285,961
2
W
Sun Wukong
10,131
779
58
4
0
294,133
1
L
Merlin
9,474
729
95
7
0
235,188
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role