Player Matchup

Apollo
Apollo
Diamond IV
M2KML
Apollo
Diamond IV
Level 156
God Stats
17W - 8L
2,020 SR
Queue Stats
100W - 41L
2,575 MMR
Party 2
Shiva
Shiva
Masters
Ysaeo
Shiva
Masters
Level 64
God Stats
14W - 9L
1,844 SR
Queue Stats
132W - 115L
2,721 MMR
Solo
Nu Wa
Nu Wa
Diamond V
erokoi
Nu Wa
Diamond V
Level 128
God Stats
3W - 0L
1,870 SR
Queue Stats
61W - 25L
2,444 MMR
Party 2
Team Averages
Diamond III
Diamond III
Average Tier
Level 116
1,912 SR
2,580 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 148
1,618 SR
2,475 MMR
Odin
Odin
Diamond III
Ellfy_
Odin
Diamond III
Level 129
God Stats
3W - 2L
1,306 SR
Queue Stats
66W - 57L
2,257 MMR
Party 1
Lancelot
Lancelot
Masters
Tyranatopher
Lancelot
Masters
Level 156
God Stats
5W - 6L
1,736 SR
Queue Stats
179W - 98L
2,610 MMR
Party 1
Sol
Sol
Masters
UIterior_
Sol
Masters
Level 158
God Stats
10W - 8L
1,812 SR
Queue Stats
164W - 84L
2,559 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
M2KML
Apollo
18
4 / 4 / 6
13,775
689
26,723
18,875
10,213
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shiva
Ysaeo
Shiva
19
4 / 3 / 6
14,760
738
22,502
29,419
38,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
erokoi
Nu Wa
19
3 / 3 / 8
13,273
664
22,879
15,632
7,935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
Baba YagaSobekAtlasCabrakanAh Muzen Cab

VS

Bans
Baron SamediAresThothAchillesScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Ellfy_
Odin
16
2 / 3 / 5
12,576
629
11,195
27,062
36,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Lancelot
Tyranatopher
Lancelot
17
5 / 4 / 4
12,408
620
18,503
27,886
32,064
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
3 / 4 / 6
12,600
630
21,262
23,373
8,536
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
25
11
Kills
10
10
Deaths
11
20
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Odin
Ellfy_
Odin
2
3
5
1.5
W
Apollo
M2KML
Apollo
4
4
6
1.75
L
Lancelot
Tyranatopher
Lancelot
5
4
4
1.75
L
3
4
6
1.5
W
Shiva
Ysaeo
Shiva
4
3
6
2.33
W
Nu Wa
erokoi
Nu Wa
3
3
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,104
Damage
50,960
63,926
Taken
78,321
56,462
Mitigated
77,462
14,429
Healing
19,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
Ellfy_
Odin
11,195
866
0
6,090
27,062
36,862
38
6,607
19,990
0
32,800
W
Apollo
M2KML
Apollo
26,723
17,475
0
2,836
18,875
10,213
2,674
6,230
12,645
0
71,703
L
Lancelot
Tyranatopher
Lancelot
18,503
2,513
0
580
27,886
32,064
60
7,927
19,552
0
44,184
L
21,262
8,881
0
12,726
23,373
8,536
651
7,797
15,304
93,299
0
W
Shiva
Ysaeo
Shiva
22,502
3,466
261
9,762
29,419
38,314
404
9,322
20,097
0
53,203
W
Nu Wa
erokoi
Nu Wa
22,879
6,235
0
1,570
15,632
7,935
590
6,096
9,536
64,829
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,808
Gold Earned
37,584
240
Minions Killed
242
8
Camps Cleared
9
1,094,904
Distance Traveled
1,086,077
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
12,576
629
40
2
0
385,542
5
W
Apollo
13,775
689
90
5
3
343,557
1
L
Lancelot
12,408
620
40
2
3
384,130
3
L
Sol
12,600
630
162
8
6
316,405
1
W
Shiva
14,760
738
50
3
2
417,970
1
W
Nu Wa
13,273
664
100
5
3
333,377
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role