Player Matchup

Zhong Kui
Zhong Kui
Bronatomy
Zhong Kui
Level 107
God Stats
2W - 4L
1,629 SR
Queue Stats
89W - 85L
1,504 Elo+
Solo
Pele
Pele
MiniatureMink
Pele
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 34L
1,429 Elo+
Solo
King Arthur
King Arthur
NagateTanikaze1
King Arthur
Level 126
God Stats
4W - 10L
1,433 SR
Queue Stats
217W - 231L
1,436 Elo+
Solo
Heimdallr
Heimdallr
Nemesis2410
Heimdallr
Level 103
God Stats
32W - 32L
1,509 SR
Queue Stats
74W - 77L
1,500 Elo+
Solo
Geb
Geb
SimChrono
Geb
Level 107
God Stats
0W - 1L
1,359 SR
Queue Stats
109W - 100L
1,523 Elo+
Solo
Team Averages
Level 105
1,486 SR
1,478 Elo+

VS

Team Averages
Level 132
1,555 SR
1,491 Elo+
Neith
Neith
 
Neith
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
 
Scylla
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
ESTEFANO-ELPRO97
Erlang Shen
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
281W - 295L
1,441 Elo+
Solo
Guan Yu
Guan Yu
MannixRunkzx242
Guan Yu
Level 148
God Stats
6W - 4L
1,715 SR
Queue Stats
217W - 223L
1,508 Elo+
Solo
Geb
Geb
XImperialBearX
Geb
Level 124
God Stats
2W - 1L
1,559 SR
Queue Stats
286W - 267L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Bronatomy
Zhong Kui
16
4 / 6 / 5
10,382
433
29,271
25,206
16,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
2 / 4 / 4
10,121
422
10,241
24,347
10,135
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
NagateTanikaze1
King Arthur
17
5 / 7 / 4
11,298
471
19,286
27,455
21,132
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
Nemesis2410
Heimdallr
16
1 / 2 / 0
9,923
413
15,804
20,808
8,868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 7 / 9
8,813
367
8,749
25,100
29,221
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
20
6 / 0 / 5
13,122
547
12,353
16,795
9,047
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Scylla
 
Scylla
18
7 / 3 / 8
12,237
510
22,048
14,973
6,993
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Erlang Shen
ESTEFANO-ELPRO97
Erlang Shen
19
5 / 4 / 7
12,807
534
13,163
28,119
20,207
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
6 / 3 / 13
13,043
543
26,244
31,077
33,624
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

16
2 / 3 / 13
11,313
471
13,423
27,796
31,650
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
72
12
Kills
26
26
Deaths
13
22
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
6
0
5
8.5
W
Scylla
 
Scylla
7
3
8
3.67
L
Zhong Kui
Bronatomy
Zhong Kui
4
6
5
1.08
W
Erlang Shen
ESTEFANO-ELPRO97
Erlang Shen
5
4
7
2.13
W
6
3
13
4.17
L
2
4
4
1
L
King Arthur
NagateTanikaze1
King Arthur
5
7
4
1
L
Heimdallr
Nemesis2410
Heimdallr
1
2
0
0.5
L
0
7
9
0.64
W
2
3
13
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,351
Damage
87,231
122,916
Taken
118,760
86,118
Mitigated
101,521
35,814
Healing
41,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
12,353
3,110
0
5,678
16,795
9,047
2,832
4,231
12,564
0
137,877
W
Scylla
 
Scylla
22,048
2,794
0
1,802
14,973
6,993
1,021
8,553
6,420
90,104
0
L
Zhong Kui
Bronatomy
Zhong Kui
29,271
1,209
0
7,240
25,206
16,762
0
12,450
12,254
95,363
0
W
Erlang Shen
ESTEFANO-ELPRO97
Erlang Shen
13,163
6,544
0
11,449
28,119
20,207
361
7,252
20,867
0
108,695
W
26,244
3,560
4,116
9,002
31,077
33,624
787
6,249
24,828
0
100,446
L
10,241
1,914
0
9,502
24,347
10,135
0
5,929
18,172
0
94,142
L
King Arthur
NagateTanikaze1
King Arthur
19,286
2,478
0
6,091
27,455
21,132
0
2,698
24,714
0
86,540
L
Heimdallr
Nemesis2410
Heimdallr
15,804
8,297
0
9,676
20,808
8,868
588
5,319
15,403
0
84,702
L
8,749
1,622
1,241
2,064
25,100
29,221
0
7,922
16,902
41,738
0
W
13,423
1,451
1,763
7,627
27,796
31,650
64
11,912
15,884
41,517
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,537
Gold Earned
62,522
551
Minions Killed
639
0
Camps Cleared
0
2,222,095
Distance Traveled
2,393,690
14
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
13,122
547
176
7
0
465,628
5
W
Scylla
12,237
510
133
6
0
434,621
3
L
Zhong Kui
10,382
433
138
6
0
391,304
5
W
Erlang Shen
12,807
534
152
6
0
551,899
0
W
Guan Yu
13,043
543
138
6
0
465,174
6
L
Pele
10,121
422
110
5
0
482,903
3
L
King Arthur
11,298
471
137
6
0
444,178
5
L
Heimdallr
9,923
413
125
5
0
446,074
0
L
Geb
8,813
367
41
2
0
457,636
1
W
Geb
11,313
471
40
2
0
476,368
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role