Player Matchup

Thanatos
Thanatos
GotaStayHigh
Thanatos
Level 69
God Stats
3W - 3L
1,558 SR
Queue Stats
137W - 187L
1,300 Elo+
Party 1
Freya
Freya
SoggyCookie5721
Freya
Level 20
God Stats
12W - 22L
1,383 SR
Queue Stats
88W - 113L
1,306 Elo+
Party 1
Horus
Horus
Th3Br0k3n0n3803
Horus
Level 102
God Stats
12W - 22L
1,316 SR
Queue Stats
26W - 51L
1,312 Elo+
Party 1
Team Averages
Level 64
1,419 SR
1,306 Elo+

VS

Team Averages
Level 62
1,556 SR
1,478 Elo+
Bacchus
Bacchus
Carlos Raziel
Bacchus
Level 89
God Stats
2W - 3L
1,500 SR
Queue Stats
39W - 76L
1,322 Elo+
Solo
Cupid
Cupid
FRIGGIDYFROG
Cupid
Level 32
God Stats
2W - 4L
1,539 SR
Queue Stats
2W - 4L
1,602 Elo+
Solo
Anubis
Anubis
itzzdizzie
Anubis
Level 64
God Stats
4W - 3L
1,630 SR
Queue Stats
313W - 343L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
GotaStayHigh
Thanatos
19
6 / 9 / 6
15,832
660
17,718
24,827
11,863
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

20
7 / 10 / 8
17,825
743
20,429
24,852
13,113
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

19
3 / 5 / 7
15,618
651
17,987
31,990
33,048
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
20
7 / 3 / 15
16,831
701
14,736
25,342
37,684
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
13 / 8 / 9
17,593
733
25,265
24,485
9,133
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Anubis
itzzdizzie
Anubis
20
3 / 5 / 18
16,625
693
28,408
26,478
14,616
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
65
16
Kills
23
24
Deaths
16
21
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Bacchus
7
3
15
4.83
W
13
8
9
2.19
L
Thanatos
GotaStayHigh
Thanatos
6
9
6
1
L
7
10
8
1.1
L
3
5
7
1.3
W
Anubis
itzzdizzie
Anubis
3
5
18
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,134
Damage
68,409
81,669
Taken
76,305
58,024
Mitigated
61,433
17,971
Healing
22,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
14,736
1,201
0
6,020
25,342
37,684
507
7,752
17,590
48,546
0
W
25,265
12,950
535
3,782
24,485
9,133
542
7,637
16,848
0
81,733
L
Thanatos
GotaStayHigh
Thanatos
17,718
5,052
0
11,194
24,827
11,863
0
12,973
11,854
0
58,659
L
20,429
7,296
0
3,959
24,852
13,113
1,730
11,196
13,656
57,663
0
L
17,987
7,097
128
2,690
31,990
33,048
1,258
20,196
11,794
38
36,349
W
Anubis
itzzdizzie
Anubis
28,408
2,271
0
12,063
26,478
14,616
709
6,060
20,418
86,773
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,275
Gold Earned
51,049
176
Minions Killed
235
7
Camps Cleared
13
1,037,007
Distance Traveled
1,131,717
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
16,831
701
39
2
1
430,793
3
W
Cupid
17,593
733
87
4
3
356,094
2
L
Thanatos
15,832
660
64
3
5
346,930
2
L
Freya
17,825
743
83
3
0
300,386
1
L
Horus
15,618
651
29
1
2
389,691
3
W
Anubis
16,625
693
109
5
9
344,830
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role