Player Matchup

King Arthur
King Arthur
ByTy-Rex
King Arthur
Level 64
God Stats
7W - 6L
1,527 SR
Queue Stats
39W - 21L
1,438 Elo+
Party 1
Chang'e
Chang'e
DanMik420
Chang'e
Level 149
God Stats
18W - 17L
1,375 SR
Queue Stats
59W - 75L
1,451 Elo+
Party 2
Apollo
Apollo
JReives
Apollo
Level 121
God Stats
13W - 15L
1,351 SR
Queue Stats
302W - 325L
1,401 Elo+
Solo
Fenrir
Fenrir
RKO_josoco347
Fenrir
Level 82
God Stats
2W - 1L
1,247 SR
Queue Stats
38W - 43L
1,483 Elo+
Party 1
Geb
Geb
insomni4_749
Geb
Level 125
God Stats
16W - 14L
1,409 SR
Queue Stats
112W - 125L
1,394 Elo+
Party 2
Team Averages
Level 108
1,382 SR
1,433 Elo+

VS

Team Averages
Level 108
1,546 SR
1,444 Elo+
Raijin
Raijin
 
Raijin
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
ImClutchN03
Jormungandr
Level 84
God Stats
6W - 5L
1,473 SR
Queue Stats
53W - 48L
1,396 Elo+
Solo
Osiris
Osiris
King Lemon III
Osiris
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
90W - 101L
1,428 Elo+
Solo
Ne Zha
Ne Zha
Sogoo2beGodly
Ne Zha
Level 107
God Stats
8W - 8L
1,504 SR
Queue Stats
636W - 689L
1,399 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Sr ArkadiuZ
Ah Muzen Cab
Level 88
God Stats
2W - 3L
1,753 SR
Queue Stats
64W - 62L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ByTy-Rex
King Arthur
19
4 / 0 / 1
11,804
537
22,864
18,275
20,038
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chang'e
DanMik420
Chang'e
19
3 / 0 / 1
11,303
514
8,056
10,220
4,415
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Apollo
JReives
Apollo
16
5 / 4 / 1
10,510
478
12,964
16,900
6,841
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
2 / 3 / 4
9,462
430
6,865
19,129
8,458
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 1 / 3
8,846
402
6,304
16,431
15,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
18
0 / 3 / 0
10,803
491
4,552
10,711
4,618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jormungandr
ImClutchN03
Jormungandr
16
3 / 3 / 2
9,903
450
15,711
19,866
22,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
1 / 5 / 0
9,338
424
9,003
22,796
29,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
2 / 2 / 0
8,817
401
9,355
19,108
8,565
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Muzen Cab
Sr ArkadiuZ
Ah Muzen Cab
14
2 / 2 / 1
8,682
395
13,127
16,038
7,247
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
11
14
Kills
8
8
Deaths
15
10
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
0
3
0
0
W
King Arthur
ByTy-Rex
King Arthur
4
0
1
4.5
W
Chang'e
DanMik420
Chang'e
3
0
1
3.5
L
Jormungandr
ImClutchN03
Jormungandr
3
3
2
1.33
W
Apollo
JReives
Apollo
5
4
1
1.38
L
1
5
0
0.2
W
2
3
4
1.33
L
2
2
0
1
L
Ah Muzen Cab
Sr ArkadiuZ
Ah Muzen Cab
2
2
1
1.25
W
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,053
Damage
51,748
80,955
Taken
88,519
55,184
Mitigated
72,429
34,275
Healing
26,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
4,552
238
0
3,248
10,711
4,618
0
4,673
5,692
109,106
0
W
King Arthur
ByTy-Rex
King Arthur
22,864
2,771
0
6,783
18,275
20,038
0
1,003
17,272
0
115,730
W
Chang'e
DanMik420
Chang'e
8,056
241
1,620
5,778
10,220
4,415
164
3,780
6,440
91,983
0
L
Jormungandr
ImClutchN03
Jormungandr
15,711
3,621
1,133
5,901
19,866
22,713
0
3,091
16,749
65,961
0
W
Apollo
JReives
Apollo
12,964
9,122
552
5,209
16,900
6,841
1,674
6,166
10,734
0
82,562
L
9,003
3,452
0
6,316
22,796
29,286
0
1,710
21,048
0
66,471
W
6,865
1,448
0
9,139
19,129
8,458
0
2,683
16,446
0
67,517
L
9,355
3,448
0
4,918
19,108
8,565
0
1,462
17,622
0
77,263
L
Ah Muzen Cab
Sr ArkadiuZ
Ah Muzen Cab
13,127
5,975
0
4,862
16,038
7,247
219
2,960
13,048
0
68,713
W
6,304
294
347
4,847
16,431
15,432
0
6,631
9,800
28,395
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,925
Gold Earned
47,543
664
Minions Killed
570
0
Camps Cleared
0
2,124,579
Distance Traveled
1,926,802
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
10,803
491
197
9
0
360,939
7
W
King Arthur
11,804
537
188
9
0
444,686
3
W
Chang'e
11,303
514
176
8
0
397,225
4
L
Jormungandr
9,903
450
75
3
0
422,096
3
W
Apollo
10,510
478
170
8
0
411,517
5
L
Osiris
9,338
424
119
5
0
375,689
1
W
Fenrir
9,462
430
102
5
0
436,065
5
L
Ne Zha
8,817
401
97
4
0
391,705
0
L
Ah Muzen Cab
8,682
395
82
4
0
376,373
2
W
Geb
8,846
402
28
1
0
435,086
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role