Player Matchup

Anubis
Anubis
 
Anubis
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
DoD_Gladiator
Ymir
Level 40
God Stats
28W - 22L
1,482 SR
Queue Stats
466W - 486L
1,336 Elo+
Party 2
Neith
Neith
Jerrytiga
Neith
Level 65
God Stats
11W - 3L
1,179 SR
Queue Stats
101W - 114L
1,344 Elo+
Party 2
Sun Wukong
Sun Wukong
Noe_395
Sun Wukong
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,711 Elo+
Party 3
Bakasura
Bakasura
alexcascos9
Bakasura
Level 33
God Stats
2W - 0L
1,777 SR
Queue Stats
3W - 0L
1,711 Elo+
Party 3
Team Averages
Level 49
1,488 SR
1,520 Elo+

VS

Team Averages
Level 44
1,378 SR
1,389 Elo+
Arachne
Arachne
BojanHero77
Arachne
Level 30
God Stats
2W - 4L
1,331 SR
Queue Stats
9W - 13L
1,344 Elo+
Solo
Fenrir
Fenrir
PRINCE4711
Fenrir
Level 46
God Stats
5W - 5L
1,404 SR
Queue Stats
235W - 252L
1,458 Elo+
Solo
Neith
Neith
X_i_m_i
Neith
Level 25
God Stats
2W - 12L
1,158 SR
Queue Stats
36W - 49L
1,368 Elo+
Party 1
Nox
Nox
ban-takayoko226
Nox
Level 68
God Stats
3W - 4L
1,497 SR
Queue Stats
260W - 347L
1,378 Elo+
Party 1
Janus
Janus
elchurris22
Janus
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 167L
1,395 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
17
4 / 1 / 9
11,339
515
12,736
14,805
9,688
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
5 / 0 / 12
10,868
494
7,606
17,253
15,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
Jerrytiga
Neith
15
8 / 0 / 11
10,761
489
15,460
17,019
8,045
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sun Wukong
Noe_395
Sun Wukong
18
7 / 4 / 6
12,365
562
15,027
25,085
21,252
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bakasura
alexcascos9
Bakasura
16
6 / 4 / 4
10,928
497
8,492
16,600
7,340
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BojanHero77
Arachne
16
1 / 2 / 1
9,437
429
8,445
16,509
8,150
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
PRINCE4711
Fenrir
16
7 / 6 / 0
10,306
468
11,141
21,484
15,675
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
X_i_m_i
Neith
11
0 / 6 / 2
7,174
326
11,332
11,461
4,190
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

13
0 / 8 / 1
8,521
387
9,053
18,266
20,813
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
0 / 8 / 0
7,937
361
13,598
12,850
4,727
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
12
30
Kills
8
9
Deaths
30
42
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
4
1
9
8.5
L
Arachne
BojanHero77
Arachne
1
2
1
0.75
W
5
0
12
11
W
Neith
Jerrytiga
Neith
8
0
11
13.5
W
Sun Wukong
Noe_395
Sun Wukong
7
4
6
2.5
L
Fenrir
PRINCE4711
Fenrir
7
6
0
1.17
L
Neith
X_i_m_i
Neith
0
6
2
0.17
W
Bakasura
alexcascos9
Bakasura
6
4
4
2
L
0
8
1
0.06
L
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,321
Damage
53,569
90,762
Taken
80,570
61,543
Mitigated
53,555
39,201
Healing
11,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
12,736
589
0
7,997
14,805
9,688
2,154
5,388
8,989
83,947
0
L
Arachne
BojanHero77
Arachne
8,445
6,290
0
1,431
16,509
8,150
0
901
15,314
0
93,740
W
7,606
1,446
325
8,055
17,253
15,218
491
7,191
9,827
44,117
0
W
Neith
Jerrytiga
Neith
15,460
7,801
747
11,730
17,019
8,045
2,432
6,805
10,040
0
62,585
W
Sun Wukong
Noe_395
Sun Wukong
15,027
4,359
0
7,361
25,085
21,252
2,912
709
24,342
0
91,824
L
Fenrir
PRINCE4711
Fenrir
11,141
2,461
0
4,900
21,484
15,675
0
5,821
15,323
0
58,666
L
Neith
X_i_m_i
Neith
11,332
5,020
780
1,511
11,461
4,190
0
4,510
6,896
0
42,000
W
Bakasura
alexcascos9
Bakasura
8,492
6,514
0
2,986
16,600
7,340
84
2,276
14,182
0
75,139
L
9,053
1,181
457
2,277
18,266
20,813
0
5,204
12,962
37,555
0
L
13,598
555
0
460
12,850
4,727
0
3,906
8,924
62,427
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,261
Gold Earned
43,375
541
Minions Killed
445
0
Camps Cleared
0
2,112,814
Distance Traveled
1,983,573
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,339
515
114
5
0
399,746
1
L
Arachne
9,437
429
137
6
0
496,822
0
W
Ymir
10,868
494
59
3
0
393,939
1
W
Neith
10,761
489
85
4
0
404,653
5
W
Sun Wukong
12,365
562
162
7
0
452,820
2
L
Fenrir
10,306
468
95
4
0
390,386
1
L
Neith
7,174
326
66
3
0
354,682
0
W
Bakasura
10,928
497
121
6
0
461,656
0
L
Nox
8,521
387
49
2
0
344,573
0
L
Janus
7,937
361
98
4
0
397,110
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role