Player Matchup

Izanami
Izanami
Justabb_
Izanami
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 10L
1,118 Elo+
Party 2
Yemoja
Yemoja
Ken_Ashcorp3
Yemoja
Level 37
God Stats
43W - 35L
1,821 SR
Queue Stats
165W - 198L
1,320 Elo+
Party 1
Guan Yu
Guan Yu
OctaneFusion
Guan Yu
Level 149
God Stats
3W - 4L
1,349 SR
Queue Stats
289W - 297L
1,414 Elo+
Party 2
Baron Samedi
Baron Samedi
kraftvoll_law
Baron Samedi
Level 46
God Stats
3W - 3L
1,472 SR
Queue Stats
52W - 91L
1,322 Elo+
Solo
Loki
Loki
zubr-8
Loki
Level 41
God Stats
65W - 50L
1,459 SR
Queue Stats
220W - 246L
1,346 Elo+
Party 1
Team Averages
Level 80
1,520 SR
1,304 Elo+

VS

Team Averages
Level 61
1,400 SR
1,320 Elo+
Scylla
Scylla
Inferno-chaos8
Scylla
Level 65
God Stats
1W - 2L
1,344 SR
Queue Stats
104W - 118L
1,344 Elo+
Party 4
Neith
Neith
Itsjellyy22
Neith
Level 24
God Stats
9W - 12L
1,442 SR
Queue Stats
142W - 186L
1,295 Elo+
Party 3
Bastet
Bastet
SouthMonster54
Bastet
Level 97
God Stats
0W - 3L
1,229 SR
Queue Stats
119W - 143L
1,398 Elo+
Party 3
Jormungandr
Jormungandr
TTV IQ1987
Jormungandr
Level 90
God Stats
19W - 25L
1,484 SR
Queue Stats
696W - 797L
1,343 Elo+
Solo
Ah Puch
Ah Puch
grinder-grinder8
Ah Puch
Level 30
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 35L
1,218 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Justabb_
Izanami
14
5 / 2 / 3
9,098
535
6,741
9,430
3,213
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
11
0 / 0 / 1
6,606
389
1,159
6,279
4,117
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Guan Yu
OctaneFusion
Guan Yu
16
7 / 1 / 1
9,919
583
8,766
10,727
8,116
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
kraftvoll_law
Baron Samedi
14
0 / 2 / 10
8,589
505
9,892
11,334
5,964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Loki
zubr-8
Loki
16
4 / 0 / 6
9,344
550
9,324
11,057
4,613
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 1
7,297
429
4,109
8,581
2,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
3 / 3 / 0
7,881
464
6,016
9,712
3,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
0 / 2 / 2
6,818
401
3,339
12,629
4,481
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
TTV IQ1987
Jormungandr
11
1 / 4 / 2
7,076
416
4,624
14,418
9,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

12
0 / 4 / 2
6,912
407
5,586
12,715
5,381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
12
16
Kills
5
5
Deaths
17
21
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
L
3
3
0
1
W
Izanami
Justabb_
Izanami
5
2
3
3.25
W
Yemoja
0
0
1
0.5
W
Guan Yu
OctaneFusion
Guan Yu
7
1
1
7.5
L
0
2
2
0.5
L
Jormungandr
TTV IQ1987
Jormungandr
1
4
2
0.5
L
0
4
2
0.25
W
Baron Samedi
kraftvoll_law
Baron Samedi
0
2
10
2.5
W
Loki
zubr-8
Loki
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,882
Damage
23,674
48,827
Taken
58,055
26,023
Mitigated
25,088
18,902
Healing
14,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,109
197
0
1,294
8,581
2,160
0
69
8,512
38,023
0
L
6,016
2,559
0
3,195
9,712
3,987
0
3,123
6,589
0
61,131
W
Izanami
Justabb_
Izanami
6,741
4,652
164
2,198
9,430
3,213
5,841
935
8,495
0
64,743
W
Yemoja
1,159
269
3,117
1,936
6,279
4,117
347
2,276
3,993
17,437
0
W
Guan Yu
OctaneFusion
Guan Yu
8,766
717
720
3,037
10,727
8,116
582
2,835
7,586
0
61,064
L
3,339
371
0
6,996
12,629
4,481
0
441
12,188
0
50,221
L
Jormungandr
TTV IQ1987
Jormungandr
4,624
1,662
0
1,925
14,418
9,079
0
3,040
11,378
36,105
0
L
5,586
533
0
1,339
12,715
5,381
0
4,378
8,337
38,812
0
W
Baron Samedi
kraftvoll_law
Baron Samedi
9,892
1,782
211
2,629
11,334
5,964
617
5,615
5,041
60,408
0
W
Loki
zubr-8
Loki
9,324
2,314
0
4,890
11,057
4,613
0
2,244
8,755
0
78,751

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,556
Gold Earned
35,984
495
Minions Killed
396
0
Camps Cleared
0
1,571,546
Distance Traveled
1,463,911
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,297
429
77
5
0
279,357
6
L
Neith
7,881
464
114
7
0
296,058
0
W
Izanami
9,098
535
119
7
0
310,300
1
W
Yemoja
6,606
389
21
1
0
264,347
0
W
Guan Yu
9,919
583
114
7
0
329,758
2
L
Bastet
6,818
401
88
5
0
300,341
4
L
Jormungandr
7,076
416
46
3
0
306,333
1
L
Ah Puch
6,912
407
71
4
0
281,822
0
W
Baron Samedi
8,589
505
113
7
0
298,243
4
W
Loki
9,344
550
128
8
0
368,898
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role