Player Matchup

Chiron
Chiron
 
Chiron
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
AxelRoiter
Sol
Level 87
God Stats
6W - 14L
1,338 SR
Queue Stats
380W - 401L
1,516 Elo+
Solo
Kali
Kali
BloodyMaiden
Kali
Level 109
God Stats
44W - 22L
1,703 SR
Queue Stats
196W - 194L
1,494 Elo+
Solo
Cthulhu
Cthulhu
Cidoss
Cthulhu
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
116W - 116L
1,413 Elo+
Solo
Arachne
Arachne
newtronbomb
Arachne
Level 78
God Stats
2W - 1L
1,300 SR
Queue Stats
174W - 172L
1,447 Elo+
Solo
Team Averages
Level 112
1,468 SR
1,474 Elo+

VS

Team Averages
Level 131
1,467 SR
1,439 Elo+
Izanami
Izanami
Caouse
Izanami
Level 155
God Stats
3W - 3L
1,438 SR
Queue Stats
12W - 15L
1,421 Elo+
Party 1
Bellona
Bellona
Draigonfight
Bellona
Level 158
God Stats
1W - 1L
1,703 SR
Queue Stats
272W - 313L
1,487 Elo+
Party 2
Cerberus
Cerberus
GreatShogunCihan
Cerberus
Level 106
God Stats
2W - 4L
1,223 SR
Queue Stats
73W - 82L
1,346 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Sharodin
Morgan Le Fay
Level 149
God Stats
5W - 8L
1,500 SR
Queue Stats
311W - 355L
1,484 Elo+
Party 2
Da Ji
Da Ji
aqwatrual
Da Ji
Level 89
God Stats
3W - 5L
1,471 SR
Queue Stats
16W - 12L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
5
1 / 0 / 1
3,412
682
2,099
2,006
461
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

5
0 / 1 / 0
3,288
658
1,103
2,122
693
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

6
0 / 1 / 1
3,265
653
1,154
4,175
1,309
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cthulhu
Cidoss
Cthulhu
5
1 / 0 / 1
3,901
780
1,302
3,462
1,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Arachne
newtronbomb
Arachne
6
2 / 1 / 0
3,570
714
2,399
3,873
1,244
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Caouse
Izanami
2
0 / 2 / 0
2,696
539
1,126
1,863
371
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bellona
Draigonfight
Bellona
6
1 / 1 / 0
3,835
767
1,977
3,298
2,423
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

6
0 / 0 / 0
3,269
654
1,052
4,193
1,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Morgan Le Fay
Sharodin
Morgan Le Fay
6
1 / 0 / 1
3,517
703
1,747
2,255
778
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Da Ji
aqwatrual
Da Ji
5
1 / 1 / 1
3,419
684
1,582
3,916
1,237
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
5
4
Kills
3
3
Deaths
4
3
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
1
0
1
1.5
W
0
1
0
0
W
0
1
1
0.5
L
Izanami
Caouse
Izanami
0
2
0
0
W
Cthulhu
Cidoss
Cthulhu
1
0
1
1.5
L
Bellona
Draigonfight
Bellona
1
1
0
1
L
0
0
0
0
L
Morgan Le Fay
Sharodin
Morgan Le Fay
1
0
1
1.5
L
Da Ji
aqwatrual
Da Ji
1
1
1
1.5
W
Arachne
newtronbomb
Arachne
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,057
Damage
7,484
15,638
Taken
15,525
5,306
Mitigated
6,642
6,864
Healing
4,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
2,099
912
302
1,679
2,006
461
0
43
1,963
0
15,742
W
1,103
445
0
885
2,122
693
0
1,101
1,021
15,863
0
W
1,154
443
0
1,970
4,175
1,309
0
0
4,175
0
12,317
L
Izanami
Caouse
Izanami
1,126
1,002
0
110
1,863
371
0
348
1,515
0
7,161
W
Cthulhu
Cidoss
Cthulhu
1,302
0
0
989
3,462
1,599
0
1,009
2,453
11,829
0
L
Bellona
Draigonfight
Bellona
1,977
666
0
791
3,298
2,423
0
0
3,298
0
18,985
L
1,052
23
0
1,895
4,193
1,833
0
954
3,239
9,555
0
L
Morgan Le Fay
Sharodin
Morgan Le Fay
1,747
322
0
625
2,255
778
0
957
1,298
12,894
0
L
Da Ji
aqwatrual
Da Ji
1,582
467
0
971
3,916
1,237
0
146
3,770
0
12,321
W
Arachne
newtronbomb
Arachne
2,399
1,941
0
1,039
3,873
1,244
0
646
3,227
0
12,800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,436
Gold Earned
16,736
121
Minions Killed
128
0
Camps Cleared
0
527,249
Distance Traveled
440,330
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
3,412
682
25
5
0
83,989
0
W
Sol
3,288
658
30
6
0
111,189
1
W
Kali
3,265
653
18
4
0
100,610
1
L
Izanami
2,696
539
15
3
0
41,192
1
W
Cthulhu
3,901
780
22
4
0
106,382
1
L
Bellona
3,835
767
36
7
0
98,339
2
L
Cerberus
3,269
654
19
4
0
101,030
2
L
Morgan Le Fay
3,517
703
33
7
0
100,317
0
L
Da Ji
3,419
684
25
5
0
99,452
0
W
Arachne
3,570
714
26
5
0
125,079
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role