Player Matchup

Danzaburou
Danzaburou
LaFamax
Danzaburou
Level 8
God Stats
32W - 18L
1,285 SR
Queue Stats
40W - 20L
1,417 Elo+
Party 1
Pele
Pele
arcadrix
Pele
Level 148
God Stats
12W - 9L
1,784 SR
Queue Stats
300W - 248L
1,486 Elo+
Party 1
Athena
Athena
loukduc
Athena
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 23L
1,464 Elo+
Party 1
Team Averages
Level 62
1,523 SR
1,456 Elo+

VS

Team Averages
Level 82
1,422 SR
1,363 Elo+
Cerberus
Cerberus
MEL__21
Cerberus
Level 126
God Stats
107W - 141L
1,337 SR
Queue Stats
289W - 371L
1,409 Elo+
Solo
Anubis
Anubis
SJ20229207
Anubis
Level 33
God Stats
0W - 4L
1,500 SR
Queue Stats
7W - 16L
1,313 Elo+
Solo
Hun Batz
Hun Batz
Smo0Kin_ya_KuSh
Hun Batz
Level 86
God Stats
31W - 48L
1,430 SR
Queue Stats
156W - 241L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
LaFamax
Danzaburou
16
6 / 1 / 10
11,764
840
19,372
13,113
5,136
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Pele
17
12 / 3 / 5
12,188
871
23,002
16,849
6,439
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Athena
loukduc
Athena
15
2 / 6 / 15
10,499
750
10,361
17,030
18,538
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
MEL__21
Cerberus
14
2 / 7 / 3
10,082
720
7,327
23,210
26,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Anubis
SJ20229207
Anubis
15
2 / 11 / 3
10,035
717
11,951
22,609
11,348
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
12
4 / 2 / 3
9,713
694
5,588
14,243
7,351
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
17
20
Kills
8
10
Deaths
20
30
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
LaFamax
Danzaburou
6
1
10
11
L
Cerberus
MEL__21
Cerberus
2
7
3
0.5
L
Anubis
SJ20229207
Anubis
2
11
3
0.32
L
Hun Batz
4
2
3
2.75
W
Pele
12
3
5
4.83
W
Athena
loukduc
Athena
2
6
15
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,735
Damage
24,866
46,992
Taken
60,062
30,113
Mitigated
45,511
11,870
Healing
11,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
LaFamax
Danzaburou
19,372
10,934
0
3,698
13,113
5,136
1,786
6,978
6,135
0
53,305
L
Cerberus
MEL__21
Cerberus
7,327
1,068
184
5,804
23,210
26,812
0
4,034
19,176
25,084
0
L
Anubis
SJ20229207
Anubis
11,951
1,563
0
4,106
22,609
11,348
0
4,749
17,860
47,136
0
L
Hun Batz
5,588
1,497
0
1,032
14,243
7,351
0
1,963
12,280
0
12,997
W
Pele
23,002
6,778
0
5,495
16,849
6,439
1,015
7,590
8,745
0
59,173
W
Athena
loukduc
Athena
10,361
3,812
477
2,200
17,030
18,538
217
5,040
11,828
18,905
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,451
Gold Earned
29,830
162
Minions Killed
143
8
Camps Cleared
2
762,001
Distance Traveled
523,316
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,764
840
77
6
2
254,474
0
L
Cerberus
10,082
720
44
3
0
212,825
2
L
Anubis
10,035
717
77
6
1
182,654
0
L
Hun Batz
9,713
694
22
2
1
127,837
0
W
Pele
12,188
871
69
5
5
262,750
1
W
Athena
10,499
750
16
1
1
244,777
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role