Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
PuyallupNation
Thanatos
Level 62
God Stats
3W - 6L
1,423 SR
Queue Stats
27W - 35L
1,362 Elo+
Party 1
Nox
Nox
SNARKYGOBLIN128
Nox
Level 95
God Stats
1W - 1L
1,704 SR
Queue Stats
25W - 36L
1,348 Elo+
Party 1
Team Averages
Level 73
1,542 SR
1,404 Elo+

VS

Team Averages
Level 121
1,644 SR
1,459 Elo+
Chiron
Chiron
OleMcGhee
Chiron
Level 149
God Stats
8W - 12L
1,570 SR
Queue Stats
73W - 81L
1,428 Elo+
Solo
Horus
Horus
RareAspects
Horus
Level 127
God Stats
7W - 4L
1,839 SR
Queue Stats
301W - 376L
1,474 Elo+
Solo
Discordia
Discordia
gnouV
Discordia
Level 88
God Stats
91W - 97L
1,524 SR
Queue Stats
726W - 837L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
0 / 3 / 1
6,489
590
4,815
11,314
9,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Thanatos
10
0 / 4 / 0
6,171
561
3,055
10,729
6,533
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
1 / 0 / 0
7,217
656
4,706
7,438
7,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
OleMcGhee
Chiron
12
3 / 0 / 4
7,520
684
8,590
5,861
2,309
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
2 / 1 / 5
7,587
690
4,942
9,901
9,674
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Discordia
gnouV
Discordia
12
2 / 0 / 5
7,619
693
11,859
2,725
1,127
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
21
1
Kills
7
7
Deaths
1
1
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
0
3
1
0.17
W
Chiron
OleMcGhee
Chiron
3
0
4
5
L
Thanatos
0
4
0
0
W
2
1
5
4.5
L
1
0
0
1
W
Discordia
gnouV
Discordia
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,576
Damage
25,391
29,481
Taken
18,487
23,064
Mitigated
13,110
3,456
Healing
7,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
4,815
1,341
0
357
11,314
9,525
0
3,880
7,210
0
15,589
W
Chiron
OleMcGhee
Chiron
8,590
3,171
780
2,772
5,861
2,309
258
1,718
4,083
0
25,795
L
Thanatos
3,055
714
0
2,284
10,729
6,533
0
4,944
5,566
0
12,085
W
4,942
2,391
920
2,876
9,901
9,674
37
2,147
7,421
0
13,396
L
4,706
125
0
815
7,438
7,006
0
3,464
3,890
19,434
0
W
Discordia
gnouV
Discordia
11,859
219
0
220
2,725
1,127
357
1,393
1,332
32,010
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,877
Gold Earned
22,726
88
Minions Killed
100
5
Camps Cleared
5
612,423
Distance Traveled
592,598
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,489
590
33
3
3
194,337
2
W
Chiron
7,520
684
36
3
4
198,007
2
L
Thanatos
6,171
561
25
2
2
202,791
1
W
Horus
7,587
690
13
1
1
199,861
4
L
Nox
7,217
656
30
3
0
215,295
1
W
Discordia
7,619
693
51
5
0
194,730
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role