Player Matchup

Hades
Hades
 
Hades
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Cudepombu
Janus
Level 156
God Stats
0W - 6L
1,500 SR
Queue Stats
417W - 442L
1,495 Elo+
Solo
Tyr
Tyr
PiñeasyEspert
Tyr
Level 160
God Stats
47W - 13L
1,867 SR
Queue Stats
441W - 119L
1,861 Elo+
Solo
Awilix
Awilix
d0RAP
Awilix
Level 71
God Stats
0W - 2L
1,500 SR
Queue Stats
26W - 39L
1,375 Elo+
Solo
Team Averages
Level 131
1,573 SR
1,546 Elo+

VS

Team Averages
Level 129
1,588 SR
1,507 Elo+
Pele
Pele
Beatle1
Pele
Level 129
God Stats
3W - 4L
1,500 SR
Queue Stats
176W - 142L
1,511 Elo+
Party 1
Merlin
Merlin
ForeverSad
Merlin
Level 129
God Stats
9W - 11L
1,520 SR
Queue Stats
151W - 140L
1,460 Elo+
Solo
Apollo
Apollo
Logerf0
Apollo
Level 142
God Stats
10W - 6L
1,661 SR
Queue Stats
150W - 130L
1,534 Elo+
Party 1
Athena
Athena
MPgbp
Athena
Level 122
God Stats
11W - 11L
1,568 SR
Queue Stats
189W - 146L
1,562 Elo+
Party 1
Sylvanus
Sylvanus
sou seu3209
Sylvanus
Level 125
God Stats
8W - 12L
1,691 SR
Queue Stats
477W - 487L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
13
3 / 3 / 0
8,140
581
7,330
12,412
5,673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sol
 
Sol
13
2 / 0 / 0
7,487
535
2,407
6,749
2,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Janus
Cudepombu
Janus
11
0 / 0 / 1
6,760
483
3,620
4,676
1,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 1 / 2
6,567
469
3,926
8,227
4,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Awilix
d0RAP
Awilix
7
0 / 5 / 0
5,070
362
2,938
11,956
3,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Beatle1
Pele
13
5 / 1 / 2
7,765
555
7,727
11,235
4,188
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Merlin
ForeverSad
Merlin
13
0 / 0 / 0
7,694
550
1,987
4,103
1,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
Logerf0
Apollo
14
1 / 0 / 2
8,218
587
5,467
7,247
2,589
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Athena
MPgbp
Athena
12
3 / 1 / 2
7,343
525
3,226
10,450
5,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
sou seu3209
Sylvanus
12
0 / 3 / 3
6,813
487
4,205
11,185
5,902
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
18
5
Kills
9
9
Deaths
5
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Hades
 
Hades
3
3
0
1
L
Sol
 
Sol
2
0
0
2
W
Pele
Beatle1
Pele
5
1
2
6
L
Janus
Cudepombu
Janus
0
0
1
0.5
W
Merlin
ForeverSad
Merlin
0
0
0
0
W
Apollo
Logerf0
Apollo
1
0
2
2
W
Athena
MPgbp
Athena
3
1
2
4
L
0
1
2
1
L
Awilix
d0RAP
Awilix
0
5
0
0
W
Sylvanus
sou seu3209
Sylvanus
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,221
Damage
22,612
44,020
Taken
44,220
17,965
Mitigated
19,872
16,951
Healing
16,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
 
Hades
7,330
1,203
0
4,833
12,412
5,673
52
4,065
8,347
71,569
0
L
Sol
 
Sol
2,407
899
0
5,072
6,749
2,090
0
366
6,383
57,127
0
W
Pele
Beatle1
Pele
7,727
2,269
0
1,990
11,235
4,188
0
1,946
9,289
0
60,523
L
Janus
Cudepombu
Janus
3,620
309
0
1,138
4,676
1,683
0
2,115
2,561
60,441
0
W
Merlin
ForeverSad
Merlin
1,987
34
0
1,261
4,103
1,645
0
1,464
2,639
71,060
0
W
Apollo
Logerf0
Apollo
5,467
3,431
0
4,236
7,247
2,589
0
1,510
5,737
0
77,350
W
Athena
MPgbp
Athena
3,226
1,183
0
4,831
10,450
5,548
0
2,671
7,779
20,521
0
L
3,926
476
0
3,213
8,227
4,916
0
1,216
7,011
0
18,005
L
Awilix
d0RAP
Awilix
2,938
1,013
0
2,695
11,956
3,603
0
1,428
10,528
0
25,571
W
Sylvanus
sou seu3209
Sylvanus
4,205
522
435
3,641
11,185
5,902
0
6,978
4,207
44,869
10,751

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,024
Gold Earned
37,833
443
Minions Killed
463
0
Camps Cleared
0
1,304,241
Distance Traveled
1,303,654
19
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
8,140
581
151
11
0
251,364
6
L
Sol
7,487
535
111
8
0
241,373
4
W
Pele
7,765
555
84
6
0
266,047
4
L
Janus
6,760
483
127
9
0
272,896
3
W
Merlin
7,694
550
145
10
0
250,587
2
W
Apollo
8,218
587
130
9
0
279,300
7
W
Athena
7,343
525
26
2
0
294,843
3
L
Tyr
6,567
469
23
2
0
287,084
5
L
Awilix
5,070
362
31
2
0
251,524
1
W
Sylvanus
6,813
487
78
6
0
212,877
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role