Player Matchup

Sol
Sol
 
Sol
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
DiamantBomber36
Baron Samedi
Level 135
God Stats
58W - 17L
1,612 SR
Queue Stats
123W - 74L
1,616 Elo+
Party 2
Bellona
Bellona
Wohaan
Bellona
Level 68
God Stats
7W - 3L
1,744 SR
Queue Stats
26W - 21L
1,546 Elo+
Party 2
Team Averages
Level 110
1,619 SR
1,554 Elo+

VS

Team Averages
Level 128
1,538 SR
1,395 Elo+
Skadi
Skadi
Dinama
Skadi
Level 109
God Stats
0W - 1L
1,446 SR
Queue Stats
1W - 3L
1,371 Elo+
Party 1
Chaac
Chaac
Sayishere
Chaac
Level 147
God Stats
1W - 1L
1,667 SR
Queue Stats
70W - 78L
1,576 Elo+
Solo
Nu Wa
Nu Wa
capybarra
Nu Wa
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,238 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
3 / 1 / 14
11,056
737
16,051
17,157
7,777
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Baron Samedi
DiamantBomber36
Baron Samedi
17
12 / 2 / 5
12,034
802
26,664
20,995
11,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
Wohaan
Bellona
14
2 / 3 / 11
10,410
694
8,562
19,393
19,327
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Dinama
Skadi
12
2 / 6 / 3
9,288
619
11,431
16,758
8,286
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Mace

Mace

+10
Physical Power

Chaac
Sayishere
Chaac
14
3 / 6 / 2
9,540
636
16,299
25,383
21,377
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nu Wa
capybarra
Nu Wa
13
1 / 5 / 4
9,096
606
16,898
12,477
6,213
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
15
17
Kills
6
6
Deaths
17
30
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
1
14
10
W
Baron Samedi
DiamantBomber36
Baron Samedi
12
2
5
7.25
L
Skadi
Dinama
Skadi
2
6
3
0.58
L
Chaac
Sayishere
Chaac
3
6
2
0.67
W
Bellona
Wohaan
Bellona
2
3
11
2.5
L
Nu Wa
capybarra
Nu Wa
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,277
Damage
44,628
57,545
Taken
54,618
38,967
Mitigated
35,876
33,826
Healing
5,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
16,051
6,268
0
11,254
17,157
7,777
2,304
6,140
11,017
64,939
5,366
W
Baron Samedi
DiamantBomber36
Baron Samedi
26,664
1,504
3,912
14,694
20,995
11,863
602
7,153
13,842
62,183
0
L
Skadi
Dinama
Skadi
11,431
4,873
0
0
16,758
8,286
0
13,007
3,751
0
27,466
L
Chaac
Sayishere
Chaac
16,299
1,312
0
5,323
25,383
21,377
0
18,157
7,226
0
38,335
W
Bellona
Wohaan
Bellona
8,562
2,769
742
3,224
19,393
19,327
77
4,080
15,313
0
27,448
L
Nu Wa
capybarra
Nu Wa
16,898
6,371
0
250
12,477
6,213
0
10,397
2,080
39,791
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,500
Gold Earned
27,924
231
Minions Killed
124
8
Camps Cleared
3
820,401
Distance Traveled
773,252
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,056
737
115
8
1
282,356
5
W
Baron Samedi
12,034
802
90
6
2
274,003
5
L
Skadi
9,288
619
33
2
0
223,974
4
L
Chaac
9,540
636
42
3
1
290,301
2
W
Bellona
10,410
694
26
2
5
264,042
0
L
Nu Wa
9,096
606
49
3
2
258,977
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role