Player Matchup

Cabrakan
Cabrakan
Diamond IV
Dazai-Sensai
Cabrakan
Diamond IV
Level 145
God Stats
1W - 2L
1,177 SR
Queue Stats
766W - 757L
2,156 MMR
Solo
Neith
Neith
Diamond III
Simmy AFC
Neith
Diamond III
Level 159
God Stats
12W - 14L
1,666 SR
Queue Stats
125W - 111L
2,301 MMR
Solo
Hun Batz
Hun Batz
Diamond III
V__Loki__V
Hun Batz
Diamond III
Level 125
God Stats
9W - 5L
1,517 SR
Queue Stats
855W - 869L
2,172 MMR
Solo
Mulan
Mulan
Diamond III
bikuandu_06
Mulan
Diamond III
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 15L
2,625 MMR
Party 1
Kukulkan
Kukulkan
Diamond I
bySamuel_Motin
Kukulkan
Diamond I
Level 160
God Stats
9W - 7L
1,601 SR
Queue Stats
122W - 113L
2,423 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 149
1,492 SR
2,335 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 134
1,581 SR
2,013 MMR
Thanatos
Thanatos
Diamond I
 
Thanatos
Diamond I
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Diamond V
 
Merlin
Diamond V
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Diamond V
AMARU92NL
Ah Muzen Cab
Diamond V
Level 160
God Stats
82W - 69L
1,665 SR
Queue Stats
368W - 362L
2,230 MMR
Party 2
Cthulhu
Cthulhu
Diamond V
aidenspawn
Cthulhu
Diamond V
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
248W - 245L
2,074 MMR
Party 2
Poseidon
Poseidon
Masters
khurzyyM
Poseidon
Masters
Level 144
God Stats
25W - 15L
1,741 SR
Queue Stats
510W - 495L
2,762 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Dazai-Sensai
Cabrakan
17
2 / 6 / 14
12,176
507
12,455
29,527
34,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Neith
Simmy AFC
Neith
19
6 / 0 / 6
13,598
567
17,697
14,163
7,902
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hun Batz
V__Loki__V
Hun Batz
20
7 / 2 / 6
13,679
570
11,780
18,843
9,281
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
11 / 3 / 7
14,257
594
29,127
31,063
35,767
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
19
4 / 2 / 5
12,728
530
17,036
11,986
5,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
KaliLancelotCliodhna

VS

Bans
NemesisRavanaGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
17
7 / 7 / 5
11,862
494
14,068
23,160
13,723
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
 
Merlin
17
1 / 6 / 3
10,821
451
18,970
18,177
9,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Ah Muzen Cab
AMARU92NL
Ah Muzen Cab
19
1 / 7 / 3
11,612
484
9,184
20,924
8,992
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cthulhu
aidenspawn
Cthulhu
15
1 / 5 / 7
10,354
431
10,420
28,491
37,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Poseidon
khurzyyM
Poseidon
19
3 / 5 / 6
13,149
548
13,006
20,699
20,090
Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
37
30
Kills
13
13
Deaths
30
38
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
7
7
5
1.36
L
Merlin
 
Merlin
1
6
3
0.42
L
Ah Muzen Cab
AMARU92NL
Ah Muzen Cab
1
7
3
0.36
W
Cabrakan
Dazai-Sensai
Cabrakan
2
6
14
1.5
W
Neith
Simmy AFC
Neith
6
0
6
9
W
Hun Batz
V__Loki__V
Hun Batz
7
2
6
5
L
Cthulhu
aidenspawn
Cthulhu
1
5
7
0.9
W
11
3
7
4.83
W
Kukulkan
4
2
5
3.25
L
Poseidon
khurzyyM
Poseidon
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,095
Damage
65,648
105,582
Taken
111,451
93,768
Mitigated
89,653
39,129
Healing
39,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
14,068
3,650
0
15,884
23,160
13,723
0
5,432
17,728
0
81,312
L
Merlin
 
Merlin
18,970
303
358
2,754
18,177
9,045
110
5,982
12,195
104,365
0
L
Ah Muzen Cab
AMARU92NL
Ah Muzen Cab
9,184
2,387
0
6,606
20,924
8,992
4,188
3,519
17,405
0
122,125
W
Cabrakan
Dazai-Sensai
Cabrakan
12,455
1,755
0
5,790
29,527
34,955
0
14,267
15,260
43,833
0
W
Neith
Simmy AFC
Neith
17,697
6,042
0
7,499
14,163
7,902
448
4,494
9,669
0
124,697
W
Hun Batz
V__Loki__V
Hun Batz
11,780
3,758
0
9,374
18,843
9,281
0
5,714
13,129
0
136,582
L
Cthulhu
aidenspawn
Cthulhu
10,420
711
2,039
4,522
28,491
37,803
0
11,312
17,179
35,465
0
W
29,127
2,364
0
14,658
31,063
35,767
0
12,916
18,147
0
137,308
W
Kukulkan
17,036
960
0
1,808
11,986
5,863
97
6,594
5,392
115,925
0
L
Poseidon
khurzyyM
Poseidon
13,006
1,710
0
7,061
20,699
20,090
0
3,617
17,082
105,252
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,438
Gold Earned
57,798
812
Minions Killed
662
0
Camps Cleared
0
2,367,250
Distance Traveled
2,295,918
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
11,862
494
90
4
0
505,334
1
L
Merlin
10,821
451
170
7
0
447,104
2
L
Ah Muzen Cab
11,612
484
170
7
0
431,654
5
W
Cabrakan
12,176
507
40
2
0
424,581
1
W
Neith
13,598
567
205
9
0
424,250
1
W
Hun Batz
13,679
570
205
9
0
556,654
5
L
Cthulhu
10,354
431
44
2
0
455,295
5
W
Mulan
14,257
594
173
7
0
476,736
2
W
Kukulkan
12,728
530
189
8
0
485,029
7
L
Poseidon
13,149
548
188
8
0
456,531
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role