Player Matchup

Merlin
Merlin
 
Merlin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Doreano
Cerberus
Level 145
God Stats
3W - 1L
1,718 SR
Queue Stats
140W - 130L
1,539 Elo+
Solo
Ares
Ares
Khantics
Ares
Level 88
God Stats
2W - 0L
1,500 SR
Queue Stats
95W - 77L
1,512 Elo+
Solo
Anubis
Anubis
MakiTop
Anubis
Level 59
God Stats
2W - 1L
1,510 SR
Queue Stats
117W - 81L
1,604 Elo+
Solo
Tiamat
Tiamat
Paradoxs
Tiamat
Level 160
God Stats
10W - 10L
1,608 SR
Queue Stats
316W - 328L
1,453 Elo+
Solo
Team Averages
Level 122
1,567 SR
1,522 Elo+

VS

Team Averages
Level 109
1,409 SR
1,491 Elo+
Tyr
Tyr
Scavamuffin
Tyr
Level 128
God Stats
4W - 4L
1,559 SR
Queue Stats
327W - 323L
1,507 Elo+
Party 1
Ratatoskr
Ratatoskr
Segamon
Ratatoskr
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,500 Elo+
Solo
Scylla
Scylla
aKa Leito
Scylla
Level 127
God Stats
6W - 9L
1,428 SR
Queue Stats
483W - 504L
1,441 Elo+
Party 2
Kuzenbo
Kuzenbo
aKaAetios
Kuzenbo
Level 117
God Stats
4W - 8L
1,195 SR
Queue Stats
259W - 288L
1,507 Elo+
Party 2
Chronos
Chronos
b4kersdozen
Chronos
Level 129
God Stats
3W - 7L
1,361 SR
Queue Stats
279W - 282L
1,499 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
19
6 / 3 / 13
11,065
738
16,240
8,964
5,601
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cerberus
Doreano
Cerberus
18
8 / 4 / 19
11,056
737
12,636
17,322
20,370
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ares
18
3 / 4 / 24
11,220
748
11,137
16,760
25,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anubis
MakiTop
Anubis
18
7 / 3 / 19
11,070
738
18,769
13,566
9,871
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
Paradoxs
Tiamat
19
5 / 2 / 21
11,868
791
17,378
12,113
13,940
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 5 / 4
10,242
683
11,549
18,786
24,127
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ratatoskr
Segamon
Ratatoskr
15
1 / 6 / 7
9,185
612
8,208
20,329
13,991
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
aKa Leito
Scylla
15
1 / 9 / 7
9,208
614
13,794
14,177
7,064
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
aKaAetios
Kuzenbo
16
4 / 5 / 6
10,418
695
8,738
19,524
38,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chronos
b4kersdozen
Chronos
18
3 / 4 / 6
10,565
704
8,720
14,185
6,573
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

125
Kill Participation
44
29
Kills
14
16
Deaths
29
96
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
6
3
13
4.17
W
Cerberus
Doreano
Cerberus
8
4
19
4.38
W
Ares
3
4
24
3.75
W
Anubis
MakiTop
Anubis
7
3
19
5.5
W
Tiamat
Paradoxs
Tiamat
5
2
21
7.75
L
5
5
4
1.4
L
Ratatoskr
Segamon
Ratatoskr
1
6
7
0.75
L
Scylla
aKa Leito
Scylla
1
9
7
0.5
L
Kuzenbo
aKaAetios
Kuzenbo
4
5
6
1.4
L
Chronos
b4kersdozen
Chronos
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,160
Damage
51,009
68,725
Taken
87,001
74,978
Mitigated
90,182
23,396
Healing
22,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
16,240
1,463
233
996
8,964
5,601
965
4,416
4,470
36,702
0
W
Cerberus
Doreano
Cerberus
12,636
567
1,340
4,725
17,322
20,370
743
7,636
9,389
20,347
0
W
Ares
11,137
755
751
2,139
16,760
25,196
754
7,938
8,523
15,405
0
W
Anubis
MakiTop
Anubis
18,769
2,253
1,705
6,474
13,566
9,871
1,533
7,031
6,430
40,060
0
W
Tiamat
Paradoxs
Tiamat
17,378
1,337
838
4,195
12,113
13,940
691
4,231
7,783
33,587
0
L
11,549
1,324
1,940
4,769
18,786
24,127
543
15,651
3,135
0
17,970
L
Ratatoskr
Segamon
Ratatoskr
8,208
945
683
6,927
20,329
13,991
0
19,109
1,220
0
18,010
L
Scylla
aKa Leito
Scylla
13,794
914
273
481
14,177
7,064
0
14,007
170
28,470
0
L
Kuzenbo
aKaAetios
Kuzenbo
8,738
3,295
621
3,703
19,524
38,427
90
14,281
5,243
13,883
0
L
Chronos
b4kersdozen
Chronos
8,720
4,252
148
3,257
14,185
6,573
1,206
13,112
1,073
30,146
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,279
Gold Earned
49,618
152
Minions Killed
126
0
Camps Cleared
0
1,323,488
Distance Traveled
1,311,119
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,065
738
47
3
0
247,572
0
W
Cerberus
11,056
737
16
1
0
267,567
2
W
Ares
11,220
748
4
0
0
264,158
1
W
Anubis
11,070
738
55
4
0
233,185
3
W
Tiamat
11,868
791
30
2
0
311,006
4
L
Tyr
10,242
683
11
1
0
287,005
0
L
Ratatoskr
9,185
612
29
2
0
268,279
0
L
Scylla
9,208
614
32
2
0
216,833
0
L
Kuzenbo
10,418
695
9
1
0
278,510
3
L
Chronos
10,565
704
45
3
0
260,492
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role