Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
 
Achilles
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
DragonzSoul
Heimdallr
Level 88
God Stats
0W - 3L
1,241 SR
Queue Stats
41W - 35L
1,542 Elo+
Party 1
Medusa
Medusa
Fanistu
Medusa
Level 139
God Stats
7W - 7L
1,602 SR
Queue Stats
335W - 313L
1,578 Elo+
Solo
Geb
Geb
Spanish Bombz
Geb
Level 160
God Stats
6W - 2L
1,524 SR
Queue Stats
345W - 262L
1,604 Elo+
Party 2
Team Averages
Level 132
1,473 SR
1,545 Elo+

VS

Team Averages
Level 134
1,537 SR
1,529 Elo+
Cerberus
Cerberus
 
Cerberus
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Serqet
Serqet
 
Serqet
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
 
Artemis
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Red_Dragon_824
Janus
Level 139
God Stats
2W - 4L
1,522 SR
Queue Stats
136W - 130L
1,589 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Xaldrae
Ah Muzen Cab
Level 116
God Stats
16W - 7L
1,662 SR
Queue Stats
353W - 352L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
15
5 / 10 / 3
10,021
668
8,655
15,335
7,672
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Achilles
 
Achilles
18
0 / 2 / 9
9,014
601
4,938
14,086
22,822
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Heimdallr
DragonzSoul
Heimdallr
13
0 / 11 / 5
8,191
546
3,594
18,269
8,287
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Medusa
Fanistu
Medusa
18
2 / 4 / 5
9,412
627
14,178
16,527
10,011
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
3 / 4 / 4
10,367
691
17,539
14,542
8,028
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
19
5 / 2 / 20
12,245
816
11,903
20,451
22,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Serqet
 
Serqet
19
12 / 2 / 11
11,908
794
8,280
9,961
7,650
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Artemis
 
Artemis
18
7 / 2 / 16
11,488
766
18,991
10,161
5,116
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

15
4 / 3 / 15
10,195
680
13,188
9,114
4,541
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ah Muzen Cab
Xaldrae
Ah Muzen Cab
19
2 / 2 / 22
11,448
763
16,849
12,723
7,428
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
114
10
Kills
30
31
Deaths
11
26
Assists
84
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
5
10
3
0.65
L
Achilles
 
Achilles
0
2
9
2.25
W
Cerberus
 
Cerberus
5
2
20
7.5
W
Serqet
 
Serqet
12
2
11
8.75
W
Artemis
 
Artemis
7
2
16
7.5
L
Heimdallr
DragonzSoul
Heimdallr
0
11
5
0.23
L
Medusa
Fanistu
Medusa
2
4
5
1.13
W
4
3
15
3.83
L
3
4
4
1.25
W
Ah Muzen Cab
Xaldrae
Ah Muzen Cab
2
2
22
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,904
Damage
69,211
78,759
Taken
62,410
56,820
Mitigated
46,890
16,463
Healing
19,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
8,655
1,491
28
4,416
15,335
7,672
0
3,799
10,230
0
11,247
L
Achilles
 
Achilles
4,938
441
226
570
14,086
22,822
0
4,714
8,982
0
11,694
W
Cerberus
 
Cerberus
11,903
605
1,146
7,159
20,451
22,155
783
6,438
14,013
25,425
0
W
Serqet
 
Serqet
8,280
1,857
185
1,088
9,961
7,650
914
2,290
7,671
0
12,625
W
Artemis
 
Artemis
18,991
4,536
380
1,534
10,161
5,116
2,122
2,774
7,387
0
36,485
L
Heimdallr
DragonzSoul
Heimdallr
3,594
494
1,444
1,842
18,269
8,287
0
5,747
12,483
0
14,293
L
Medusa
Fanistu
Medusa
14,178
3,274
1,137
5,176
16,527
10,011
0
5,321
11,206
0
42,036
W
13,188
1,094
2,490
1,029
9,114
4,541
1,154
1,697
7,417
28,262
0
L
17,539
1,149
0
1,624
14,542
8,028
0
5,510
9,032
29,785
0
W
Ah Muzen Cab
Xaldrae
Ah Muzen Cab
16,849
4,947
527
4,156
12,723
7,428
3,407
4,340
8,383
0
49,904

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,005
Gold Earned
57,284
129
Minions Killed
160
0
Camps Cleared
0
1,171,070
Distance Traveled
1,423,002
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
10,021
668
7
0
0
213,461
1
L
Achilles
9,014
601
16
1
0
255,920
0
W
Cerberus
12,245
816
23
2
0
311,582
1
W
Serqet
11,908
794
20
1
0
248,613
1
W
Artemis
11,488
766
35
2
0
246,194
0
L
Heimdallr
8,191
546
17
1
0
217,177
0
L
Medusa
9,412
627
44
3
0
227,118
1
W
Janus
10,195
680
27
2
0
295,512
0
L
Geb
10,367
691
45
3
0
257,394
1
W
Ah Muzen Cab
11,448
763
55
4
0
321,101
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role