Player Matchup

Janus
Janus
MyCakeIsALie
Janus
Level 126
God Stats
6W - 0L
1,826 SR
Queue Stats
84W - 59L
1,608 Elo+
Party 2
Sylvanus
Sylvanus
NN II C K Y
Sylvanus
Level 138
God Stats
14W - 15L
1,685 SR
Queue Stats
132W - 146L
1,470 Elo+
Solo
Jing Wei
Jing Wei
TexasYoungGunna
Jing Wei
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
349W - 369L
1,351 Elo+
Solo
King Arthur
King Arthur
Zombie2517
King Arthur
Level 59
God Stats
10W - 15L
1,446 SR
Queue Stats
154W - 140L
1,549 Elo+
Party 2
Zeus
Zeus
dichitraa
Zeus
Level 66
God Stats
95W - 74L
1,565 SR
Queue Stats
249W - 283L
1,513 Elo+
Solo
Team Averages
Level 103
1,605 SR
1,498 Elo+

VS

Team Averages
Level 88
1,511 SR
1,448 Elo+
Janus
Janus
BronzeSquirrel
Janus
Level 146
God Stats
31W - 40L
1,498 SR
Queue Stats
744W - 775L
1,516 Elo+
Solo
Thanatos
Thanatos
PyroBiyuki
Thanatos
Level 64
God Stats
0W - 2L
1,240 SR
Queue Stats
2W - 6L
1,392 Elo+
Party 1
Cthulhu
Cthulhu
Solahris
Cthulhu
Level 64
God Stats
0W - 2L
1,288 SR
Queue Stats
1W - 6L
1,317 Elo+
Party 1
Hou Yi
Hou Yi
Twagdhen
Hou Yi
Level 97
God Stats
75W - 57L
1,746 SR
Queue Stats
418W - 376L
1,625 Elo+
Solo
Odin
Odin
WhiteFoxLuna
Odin
Level 68
God Stats
0W - 1L
1,784 SR
Queue Stats
2W - 6L
1,392 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 6 / 2
11,885
743
12,254
13,491
5,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sylvanus
NN II C K Y
Sylvanus
18
1 / 2 / 8
11,167
698
11,610
16,951
19,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jing Wei
18
1 / 1 / 12
11,230
702
10,832
13,974
7,389
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

King Arthur
Zombie2517
King Arthur
19
4 / 1 / 11
11,754
735
15,705
17,913
15,214
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zeus
18
3 / 2 / 9
11,344
709
13,941
9,265
4,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 0 / 1
12,988
812
22,752
14,214
6,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
PyroBiyuki
Thanatos
17
3 / 3 / 4
10,687
668
9,194
15,239
7,812
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Solahris
Cthulhu
17
2 / 7 / 4
10,490
656
11,640
23,507
22,293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Hou Yi
Twagdhen
Hou Yi
12
0 / 0 / 0
8,561
535
0
662
334
17
0 / 6 / 4
9,756
610
8,374
21,163
18,326
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
25
16
Kills
12
12
Deaths
16
42
Assists
13
Player
Kills
Deaths
Assists
KDA
L
7
0
1
7.5
W
7
6
2
1.33
W
Sylvanus
NN II C K Y
Sylvanus
1
2
8
2.5
L
Thanatos
PyroBiyuki
Thanatos
3
3
4
1.67
L
Cthulhu
Solahris
Cthulhu
2
7
4
0.57
W
Jing Wei
1
1
12
7
L
Hou Yi
Twagdhen
Hou Yi
0
0
0
0
L
0
6
4
0.33
W
King Arthur
Zombie2517
King Arthur
4
1
11
9.5
W
Zeus
3
2
9
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,342
Damage
51,960
71,594
Taken
74,785
52,394
Mitigated
55,510
21,196
Healing
12,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
22,752
363
351
2,453
14,214
6,745
156
8,310
5,904
77,671
0
W
12,254
1,353
0
76
13,491
5,775
1,002
5,920
7,200
48,624
0
W
Sylvanus
NN II C K Y
Sylvanus
11,610
2,229
3,165
5,257
16,951
19,525
2,151
9,618
6,727
37,013
5,311
L
Thanatos
PyroBiyuki
Thanatos
9,194
523
0
6,180
15,239
7,812
0
6,193
9,046
0
20,857
L
Cthulhu
Solahris
Cthulhu
11,640
299
631
0
23,507
22,293
322
12,716
10,791
27,923
0
W
Jing Wei
10,832
9,015
0
3,342
13,974
7,389
3,561
7,472
6,278
0
38,880
L
Hou Yi
Twagdhen
Hou Yi
0
0
0
0
662
334
0
662
0
0
0
L
8,374
1,216
202
2,752
21,163
18,326
0
9,276
11,887
0
17,363
W
King Arthur
Zombie2517
King Arthur
15,705
1,537
586
6,907
17,913
15,214
242
7,162
10,167
0
44,509
W
Zeus
13,941
611
0
1,863
9,265
4,491
682
3,153
5,966
46,412
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,380
Gold Earned
52,482
322
Minions Killed
236
0
Camps Cleared
0
1,620,506
Distance Traveled
1,373,090
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
12,988
812
136
9
0
384,004
2
W
Janus
11,885
743
72
5
0
324,269
4
W
Sylvanus
11,167
698
55
3
0
284,781
0
L
Thanatos
10,687
668
36
2
0
351,199
0
L
Cthulhu
10,490
656
45
3
0
314,997
0
W
Jing Wei
11,230
702
65
4
0
328,649
0
L
Hou Yi
8,561
535
0
0
0
0
0
L
Odin
9,756
610
19
1
0
322,890
0
W
King Arthur
11,754
735
54
3
0
382,718
4
W
Zeus
11,344
709
76
5
0
300,089
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role