Player Matchup

Hercules
Hercules
Guathox
Hercules
Level 129
God Stats
34W - 27L
1,489 SR
Queue Stats
533W - 519L
1,562 Elo+
Party 1
Set
Set
Pozol
Set
Level 126
God Stats
6W - 11L
1,321 SR
Queue Stats
455W - 426L
1,580 Elo+
Party 1
Ullr
Ullr
Shannalotte
Ullr
Level 123
God Stats
28W - 23L
1,488 SR
Queue Stats
434W - 422L
1,553 Elo+
Party 1
Gilgamesh
Gilgamesh
TheChevo
Gilgamesh
Level 78
God Stats
7W - 7L
1,539 SR
Queue Stats
49W - 69L
1,464 Elo+
Party 1
Sol
Sol
fernandiuski73
Sol
Level 108
God Stats
6W - 6L
1,432 SR
Queue Stats
186W - 184L
1,539 Elo+
Party 1
Team Averages
Level 113
1,454 SR
1,540 Elo+

VS

Team Averages
Level 48
1,427 SR
1,430 Elo+
Merlin
Merlin
 
Merlin
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
 
Ares
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Osiris
Osiris
JamLin
Osiris
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 40L
1,375 Elo+
Party 2
Izanami
Izanami
YourMainManJesus
Izanami
Level 49
God Stats
1W - 3L
1,136 SR
Queue Stats
200W - 225L
1,418 Elo+
Party 3
Nemesis
Nemesis
x9vr
Nemesis
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 33L
1,357 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Guathox
Hercules
10
1 / 0 / 4
6,197
620
4,542
6,287
3,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Set
Pozol
Set
11
3 / 0 / 4
6,346
635
4,797
5,618
3,291
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 0 / 3
6,195
620
4,310
4,155
1,617
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilgamesh
TheChevo
Gilgamesh
10
4 / 1 / 1
5,993
599
3,214
6,624
2,852
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
3 / 0 / 0
5,883
588
6,573
4,598
1,661
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
0 / 1 / 1
5,189
519
2,285
5,172
1,746
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
 
Ares
6
0 / 3 / 0
4,356
436
1,318
8,708
4,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Osiris
JamLin
Osiris
8
1 / 6 / 0
5,225
523
4,159
9,169
5,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 0 / 0
4,200
420
2,223
3,598
1,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nemesis
x9vr
Nemesis
6
0 / 2 / 0
4,132
413
1,417
5,966
1,687
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
2
12
Kills
1
1
Deaths
12
12
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
1
1
0.5
L
Ares
 
Ares
0
3
0
0
W
Hercules
Guathox
Hercules
1
0
4
3
L
Osiris
JamLin
Osiris
1
6
0
0.17
W
Set
Pozol
Set
3
0
4
5
W
1
0
3
2.5
W
Gilgamesh
TheChevo
Gilgamesh
4
1
1
4.5
L
0
0
0
0
W
3
0
0
3
L
Nemesis
x9vr
Nemesis
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,436
Damage
11,402
27,282
Taken
32,613
12,885
Mitigated
13,756
12,773
Healing
7,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
2,285
82
0
1,677
5,172
1,746
0
0
5,172
34,683
0
L
Ares
 
Ares
1,318
300
215
2,462
8,708
4,180
0
3,899
4,809
11,953
0
W
Hercules
Guathox
Hercules
4,542
1,549
0
3,316
6,287
3,464
40
1,075
5,212
0
14,969
L
Osiris
JamLin
Osiris
4,159
1,998
0
1,248
9,169
5,012
124
0
9,169
0
24,030
W
Set
Pozol
Set
4,797
1,663
0
2,456
5,618
3,291
0
0
5,618
0
37,755
W
4,310
1,943
0
703
4,155
1,617
0
1,782
2,373
0
40,071
W
Gilgamesh
TheChevo
Gilgamesh
3,214
1,146
0
2,924
6,624
2,852
0
430
6,194
0
32,225
L
2,223
951
0
1,085
3,598
1,131
0
1,547
2,051
0
20,279
W
6,573
3,310
0
3,374
4,598
1,661
1,304
316
4,282
42,131
9,039
L
Nemesis
x9vr
Nemesis
1,417
278
0
1,049
5,966
1,687
0
81
5,885
0
18,642

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,614
Gold Earned
23,102
313
Minions Killed
182
0
Camps Cleared
0
934,545
Distance Traveled
903,177
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,189
519
53
5
0
160,620
1
L
Ares
4,356
436
18
2
0
172,910
2
W
Hercules
6,197
620
21
2
0
171,430
1
L
Osiris
5,225
523
45
5
0
186,879
0
W
Set
6,346
635
66
7
0
209,199
3
W
Ullr
6,195
620
74
7
0
187,079
3
W
Gilgamesh
5,993
599
70
7
0
204,399
1
L
Izanami
4,200
420
34
3
0
164,271
3
W
Sol
5,883
588
82
8
0
162,438
1
L
Nemesis
4,132
413
32
3
0
218,497
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role