Player Matchup

Zeus
Zeus
Earevalo10
Zeus
Level 59
God Stats
6W - 8L
1,428 SR
Queue Stats
11W - 21L
1,368 Elo+
Party 2
Kumbhakarna
Kumbhakarna
RiskyRemix
Kumbhakarna
Level 104
God Stats
2W - 1L
1,507 SR
Queue Stats
11W - 22L
1,368 Elo+
Party 2
Bellona
Bellona
blackchaosamurai
Bellona
Level 86
God Stats
3W - 3L
1,476 SR
Queue Stats
11W - 22L
1,368 Elo+
Party 2
Team Averages
Level 83
1,470 SR
1,368 Elo+

VS

Team Averages
Level 68
1,393 SR
1,340 Elo+
Ao Kuang
Ao Kuang
Boolin_Izeek
Ao Kuang
Level 36
God Stats
8W - 14L
1,104 SR
Queue Stats
64W - 105L
1,299 Elo+
Party 1
Heimdallr
Heimdallr
SirCurlyBoi
Heimdallr
Level 88
God Stats
1W - 2L
1,610 SR
Queue Stats
26W - 24L
1,485 Elo+
Solo
Pele
Pele
SlickTortoise
Pele
Level 81
God Stats
7W - 7L
1,465 SR
Queue Stats
95W - 150L
1,235 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 10
10,162
782
15,140
7,623
2,928
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Kumbhakarna
RiskyRemix
Kumbhakarna
14
2 / 1 / 13
10,015
770
7,429
15,334
17,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
11 / 2 / 6
10,943
842
13,541
13,803
13,676
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Boolin_Izeek
Ao Kuang
11
1 / 8 / 2
7,895
607
6,413
15,241
7,065
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Heimdallr
SirCurlyBoi
Heimdallr
15
3 / 1 / 2
9,266
713
12,378
11,159
5,380
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
1 / 9 / 4
8,257
635
8,152
15,987
6,404
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
13
18
Kills
5
5
Deaths
18
29
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
Boolin_Izeek
Ao Kuang
1
8
2
0.25
W
5
2
10
5
W
Kumbhakarna
RiskyRemix
Kumbhakarna
2
1
13
8.5
L
Heimdallr
SirCurlyBoi
Heimdallr
3
1
2
4
L
1
9
4
0.33
W
11
2
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,110
Damage
26,943
36,760
Taken
42,387
33,632
Mitigated
18,849
6,073
Healing
6,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
Boolin_Izeek
Ao Kuang
6,413
1,522
221
2,148
15,241
7,065
0
7,923
6,736
8,994
0
W
15,140
1,101
0
274
7,623
2,928
919
2,099
5,524
33,549
0
W
Kumbhakarna
RiskyRemix
Kumbhakarna
7,429
862
0
3,525
15,334
17,028
78
2,589
12,745
23,480
0
L
Heimdallr
SirCurlyBoi
Heimdallr
12,378
5,575
0
2,694
11,159
5,380
51
5,385
5,364
0
41,637
L
8,152
1,406
318
924
15,987
6,404
0
8,780
6,935
0
29,736
W
13,541
4,654
726
1,548
13,803
13,676
583
2,530
11,273
0
29,807

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,120
Gold Earned
25,418
120
Minions Killed
124
4
Camps Cleared
6
793,161
Distance Traveled
651,949
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
7,895
607
7
1
1
213,831
2
W
Zeus
10,162
782
64
5
3
238,046
1
W
Kumbhakarna
10,015
770
28
2
0
270,758
0
L
Heimdallr
9,266
713
82
6
1
219,122
3
L
Pele
8,257
635
35
3
4
218,996
3
W
Bellona
10,943
842
28
2
1
284,357
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role