Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
Kayℓeg
Bellona
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
415W - 352L
1,596 Elo+
Party 3
Cthulhu
Cthulhu
Kinerson
Cthulhu
Level 20
God Stats
17W - 8L
1,809 SR
Queue Stats
34W - 22L
1,588 Elo+
Party 3
Zeus
Zeus
LiL RasKoL500
Zeus
Level 128
God Stats
5W - 3L
1,554 SR
Queue Stats
15W - 19L
1,335 Elo+
Party 2
Artemis
Artemis
Zote0
Artemis
Level 89
God Stats
2W - 1L
1,469 SR
Queue Stats
65W - 49L
1,621 Elo+
Party 3
Team Averages
Level 106
1,567 SR
1,528 Elo+

VS

Team Averages
Level 41
1,370 SR
1,473 Elo+
Izanami
Izanami
 
Izanami
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
AriiZonda
Danzaburou
Level 43
God Stats
1W - 2L
1,237 SR
Queue Stats
1W - 4L
1,328 Elo+
Party 1
Cerberus
Cerberus
Pangushy
Cerberus
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,640 Elo+
Solo
Scylla
Scylla
Penical_Illusion
Scylla
Level 64
God Stats
0W - 1L
1,114 SR
Queue Stats
3W - 5L
1,472 Elo+
Party 1
Sun Wukong
Sun Wukong
PippyHighroller
Sun Wukong
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 27L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
17
6 / 0 / 11
9,704
809
11,308
8,635
4,157
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bellona
Kayℓeg
Bellona
17
3 / 1 / 14
9,575
798
10,728
13,442
12,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
Kinerson
Cthulhu
16
6 / 1 / 14
9,524
794
13,664
13,247
9,493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

17
11 / 0 / 10
10,076
840
14,275
7,608
3,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artemis
Zote0
Artemis
17
4 / 2 / 8
9,708
809
10,472
11,184
4,523
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
1 / 7 / 0
7,626
636
4,221
13,607
5,586
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Danzaburou
AriiZonda
Danzaburou
12
0 / 5 / 1
7,086
591
5,864
12,022
4,953
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
Pangushy
Cerberus
13
1 / 6 / 1
7,642
637
10,984
16,595
8,475
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
2 / 4 / 2
8,389
699
12,782
10,411
3,983
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sun Wukong
PippyHighroller
Sun Wukong
13
0 / 8 / 1
7,333
611
4,028
16,312
8,981
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
9
30
Kills
4
4
Deaths
30
57
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
6
0
11
11.5
L
Izanami
 
Izanami
1
7
0
0.14
L
Danzaburou
AriiZonda
Danzaburou
0
5
1
0.1
W
Bellona
Kayℓeg
Bellona
3
1
14
10
W
Cthulhu
Kinerson
Cthulhu
6
1
14
13
W
11
0
10
16
L
Cerberus
Pangushy
Cerberus
1
6
1
0.25
L
2
4
2
0.75
L
Sun Wukong
PippyHighroller
Sun Wukong
0
8
1
0.06
W
Artemis
Zote0
Artemis
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,447
Damage
37,879
54,116
Taken
68,947
33,631
Mitigated
31,978
11,570
Healing
9,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
11,308
2,665
0
2,100
8,635
4,157
711
3,745
4,890
0
29,727
L
Izanami
 
Izanami
4,221
3,159
0
1,843
13,607
5,586
0
5,488
7,577
0
22,392
L
Danzaburou
AriiZonda
Danzaburou
5,864
1,965
0
1,563
12,022
4,953
195
4,465
7,287
0
17,992
W
Bellona
Kayℓeg
Bellona
10,728
4,058
0
2,646
13,442
12,342
3,021
4,335
9,107
0
34,217
W
Cthulhu
Kinerson
Cthulhu
13,664
1,620
674
0
13,247
9,493
0
5,706
7,541
24,560
0
W
14,275
2,323
0
2,916
7,608
3,116
335
3,568
4,040
37,399
0
L
Cerberus
Pangushy
Cerberus
10,984
487
0
3,633
16,595
8,475
0
8,708
7,345
18,678
0
L
12,782
1,426
0
500
10,411
3,983
0
3,782
6,279
29,599
0
L
Sun Wukong
PippyHighroller
Sun Wukong
4,028
2,192
0
1,716
16,312
8,981
0
3,436
12,520
0
17,992
W
Artemis
Zote0
Artemis
10,472
6,635
0
3,234
11,184
4,523
2,852
6,412
4,772
0
31,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,587
Gold Earned
38,076
244
Minions Killed
171
0
Camps Cleared
0
1,249,630
Distance Traveled
969,712
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,704
809
45
4
0
265,702
2
L
Izanami
7,626
636
42
4
0
190,446
0
L
Danzaburou
7,086
591
25
2
0
197,028
0
W
Bellona
9,575
798
64
5
0
271,301
2
W
Cthulhu
9,524
794
38
3
0
266,758
0
W
Zeus
10,076
840
44
4
0
243,057
2
L
Cerberus
7,642
637
27
2
0
178,162
1
L
Scylla
8,389
699
46
4
0
214,001
1
L
Sun Wukong
7,333
611
31
3
0
190,075
0
W
Artemis
9,708
809
53
4
0
202,812
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role