Player Matchup

Artemis
Artemis
GGhxul
Artemis
Level 78
God Stats
21W - 5L
1,961 SR
Queue Stats
185W - 173L
1,532 Elo+
Party 2
Da Ji
Da Ji
LazyCrazy2
Da Ji
Level 14
God Stats
14W - 5L
1,550 SR
Queue Stats
53W - 42L
1,489 Elo+
Party 2
Tiamat
Tiamat
Thler
Tiamat
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
134W - 132L
1,521 Elo+
Party 2
Ares
Ares
WavyWelch
Ares
Level 28
God Stats
8W - 6L
1,511 SR
Queue Stats
47W - 43L
1,522 Elo+
Party 2
Nox
Nox
braaven
Nox
Level 148
God Stats
7W - 4L
1,240 SR
Queue Stats
193W - 184L
1,499 Elo+
Party 2
Team Averages
Level 67
1,552 SR
1,513 Elo+

VS

Team Averages
Level 73
1,431 SR
1,344 Elo+
Merlin
Merlin
CarryParker
Merlin
Level 14
God Stats
2W - 2L
1,432 SR
Queue Stats
2W - 4L
1,089 Elo+
Party 3
King Arthur
King Arthur
ForeverRAT
King Arthur
Level 18
God Stats
48W - 54L
1,527 SR
Queue Stats
57W - 67L
1,426 Elo+
Party 1
Mercury
Mercury
RageofAfrica
Mercury
Level 121
God Stats
11W - 8L
1,488 SR
Queue Stats
205W - 179L
1,523 Elo+
Party 1
Apollo
Apollo
Rismonism
Apollo
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 16L
1,168 Elo+
Party 3
Aphrodite
Aphrodite
SellingLSDtoKids
Aphrodite
Level 92
God Stats
0W - 6L
1,210 SR
Queue Stats
189W - 179L
1,512 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
GGhxul
Artemis
13
6 / 0 / 2
7,729
595
8,780
6,657
2,585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Da Ji
11
2 / 3 / 4
6,884
530
4,771
9,396
4,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
Thler
Tiamat
12
0 / 1 / 0
7,400
569
5,322
6,158
3,902
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ares
11
3 / 1 / 5
7,955
612
7,025
9,390
9,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nox
13
3 / 0 / 1
7,806
600
5,731
7,318
3,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
9
2 / 3 / 0
5,477
421
4,367
6,518
2,600
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
ForeverRAT
King Arthur
12
1 / 1 / 0
6,734
518
4,365
10,553
5,754
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mercury
RageofAfrica
Mercury
12
1 / 2 / 2
6,667
513
3,533
11,811
4,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Apollo
Rismonism
Apollo
9
0 / 5 / 2
5,424
417
4,011
10,773
3,255
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Aphrodite
9
1 / 3 / 1
5,234
403
2,223
8,174
4,903
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
10
14
Kills
5
5
Deaths
14
12
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Merlin
2
3
0
0.67
L
King Arthur
ForeverRAT
King Arthur
1
1
0
1
W
Artemis
GGhxul
Artemis
6
0
2
7
W
Da Ji
2
3
4
1.33
L
Mercury
RageofAfrica
Mercury
1
2
2
1
L
Apollo
Rismonism
Apollo
0
5
2
0.2
L
Aphrodite
1
3
1
0.5
W
Tiamat
Thler
Tiamat
0
1
0
0
W
Ares
3
1
5
5.5
W
Nox
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,629
Damage
18,499
38,919
Taken
47,829
23,162
Mitigated
20,891
13,229
Healing
16,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
4,367
366
0
250
6,518
2,600
0
3,303
3,215
29,119
0
L
King Arthur
ForeverRAT
King Arthur
4,365
761
0
3,608
10,553
5,754
0
4,716
5,231
0
48,265
W
Artemis
GGhxul
Artemis
8,780
4,668
0
3,271
6,657
2,585
2,790
1,038
5,619
0
54,559
W
Da Ji
4,771
780
0
2,684
9,396
4,063
0
1,972
7,104
0
28,814
L
Mercury
RageofAfrica
Mercury
3,533
1,836
0
6,320
11,811
4,379
0
2,672
9,139
0
45,644
L
Apollo
Rismonism
Apollo
4,011
2,749
0
1,754
10,773
3,255
0
2,042
8,731
0
36,031
L
Aphrodite
2,223
801
1,592
3,060
8,174
4,903
0
4,739
3,435
20,089
0
W
Tiamat
Thler
Tiamat
5,322
1,262
0
2,782
6,158
3,902
80
0
6,158
46,033
0
W
Ares
7,025
132
515
1,998
9,390
9,102
109
1,761
7,629
27,546
0
W
Nox
5,731
402
0
1,979
7,318
3,510
1,099
1,819
5,499
64,877
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,774
Gold Earned
29,536
412
Minions Killed
335
0
Camps Cleared
0
1,257,539
Distance Traveled
1,246,147
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,477
421
51
4
0
240,587
1
L
King Arthur
6,734
518
95
7
0
231,779
1
W
Artemis
7,729
595
89
7
0
226,137
5
W
Da Ji
6,884
530
54
4
0
271,976
4
L
Mercury
6,667
513
96
7
0
301,822
3
L
Apollo
5,424
417
60
5
0
258,045
5
L
Aphrodite
5,234
403
33
3
0
213,914
0
W
Tiamat
7,400
569
103
8
0
236,958
2
W
Ares
7,955
612
33
3
0
286,566
3
W
Nox
7,806
600
133
10
0
235,902
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role