Player Matchup

Yu Huang
Yu Huang
DoctorDak
Yu Huang
Level 160
God Stats
20W - 22L
1,514 SR
Queue Stats
361W - 377L
1,611 Elo+
Solo
Fafnir
Fafnir
SOL705
Fafnir
Level 149
God Stats
5W - 5L
1,712 SR
Queue Stats
901W - 924L
1,444 Elo+
Party 1
Thanatos
Thanatos
Uberrise
Thanatos
Level 156
God Stats
1W - 1L
1,676 SR
Queue Stats
66W - 53L
1,652 Elo+
Solo
Bellona
Bellona
WarIsL0ve
Bellona
Level 159
God Stats
42W - 11L
1,884 SR
Queue Stats
158W - 141L
1,697 Elo+
Solo
Neith
Neith
ZenTi11
Neith
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
209W - 193L
1,602 Elo+
Party 1
Team Averages
Level 141
1,657 SR
1,601 Elo+

VS

Team Averages
Level 126
1,596 SR
1,530 Elo+
Nike
Nike
JustMinerva
Nike
Level 141
God Stats
1W - 0L
1,521 SR
Queue Stats
20W - 19L
1,495 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Piorkos
Ah Muzen Cab
Level 107
God Stats
23W - 14L
1,631 SR
Queue Stats
243W - 246L
1,507 Elo+
Solo
Lancelot
Lancelot
SudChegg
Lancelot
Level 149
God Stats
19W - 18L
1,636 SR
Queue Stats
142W - 163L
1,589 Elo+
Solo
Poseidon
Poseidon
YaREmM
Poseidon
Level 106
God Stats
6W - 9L
1,591 SR
Queue Stats
312W - 292L
1,531 Elo+
Solo
Ares
Ares
heresed
Ares
Level 127
God Stats
9W - 6L
1,600 SR
Queue Stats
295W - 285L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
DoctorDak
Yu Huang
16
1 / 6 / 2
9,735
464
9,143
13,405
6,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fafnir
SOL705
Fafnir
14
0 / 6 / 9
8,966
427
5,413
20,361
24,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thanatos
Uberrise
Thanatos
17
9 / 9 / 1
10,490
500
13,330
23,643
10,962
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
WarIsL0ve
Bellona
17
4 / 4 / 4
11,220
534
11,030
23,643
24,083
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Neith
ZenTi11
Neith
15
2 / 4 / 4
9,012
429
7,379
10,717
4,653
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 12
10,567
503
6,470
13,538
15,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ah Muzen Cab
Piorkos
Ah Muzen Cab
17
2 / 5 / 11
11,350
540
15,449
14,694
6,151
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Lancelot
SudChegg
Lancelot
20
19 / 2 / 4
14,318
682
24,241
22,110
11,473
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Poseidon
YaREmM
Poseidon
20
5 / 1 / 6
12,784
609
10,390
12,311
5,059
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ares
heresed
Ares
16
1 / 5 / 9
10,735
511
10,801
17,628
21,896
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
71
16
Kills
29
29
Deaths
16
20
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
DoctorDak
Yu Huang
1
6
2
0.33
W
2
3
12
2.67
W
Ah Muzen Cab
Piorkos
Ah Muzen Cab
2
5
11
1.5
L
Fafnir
SOL705
Fafnir
0
6
9
0.75
W
Lancelot
SudChegg
Lancelot
19
2
4
10.5
L
Thanatos
Uberrise
Thanatos
9
9
1
1.06
L
Bellona
WarIsL0ve
Bellona
4
4
4
1.5
W
Poseidon
YaREmM
Poseidon
5
1
6
8
L
Neith
ZenTi11
Neith
2
4
4
1
W
Ares
heresed
Ares
1
5
9
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,295
Damage
67,351
91,769
Taken
80,281
70,389
Mitigated
59,619
33,672
Healing
28,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
DoctorDak
Yu Huang
9,143
504
0
1,588
13,405
6,513
0
1,797
11,526
81,217
0
W
6,470
1,062
0
1,300
13,538
15,040
859
2,750
10,784
0
36,034
W
Ah Muzen Cab
Piorkos
Ah Muzen Cab
15,449
7,475
0
3,974
14,694
6,151
1,698
3,807
10,798
0
112,824
L
Fafnir
SOL705
Fafnir
5,413
2,021
0
4,273
20,361
24,178
0
2,996
17,337
25,497
0
W
Lancelot
SudChegg
Lancelot
24,241
6,363
0
11,604
22,110
11,473
1,008
5,397
16,415
0
143,803
L
Thanatos
Uberrise
Thanatos
13,330
5,338
0
15,887
23,643
10,962
0
4,443
19,106
0
94,005
L
Bellona
WarIsL0ve
Bellona
11,030
5,222
0
9,339
23,643
24,083
24
8,247
14,604
0
87,720
W
Poseidon
YaREmM
Poseidon
10,390
1,459
263
7,353
12,311
5,059
1,601
2,940
9,185
131,263
0
L
Neith
ZenTi11
Neith
7,379
992
0
2,585
10,717
4,653
0
2,686
8,005
0
56,617
W
Ares
heresed
Ares
10,801
991
0
3,893
17,628
21,896
310
1,817
15,731
46,334
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,423
Gold Earned
59,754
637
Minions Killed
661
0
Camps Cleared
0
1,880,193
Distance Traveled
2,050,494
25
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
9,735
464
159
8
0
340,431
8
W
Nike
10,567
503
47
2
0
389,009
4
W
Ah Muzen Cab
11,350
540
151
7
0
382,706
5
L
Fafnir
8,966
427
50
2
0
387,274
7
W
Lancelot
14,318
682
160
8
0
486,321
2
L
Thanatos
10,490
500
139
7
0
387,785
5
L
Bellona
11,220
534
177
8
0
402,128
1
W
Poseidon
12,784
609
206
10
0
416,427
5
L
Neith
9,012
429
112
5
0
362,575
4
W
Ares
10,735
511
97
5
0
376,031
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role