Player Matchup

Bakasura
Bakasura
HARRY NIBS
Bakasura
Level 67
God Stats
2W - 1L
1,306 SR
Queue Stats
123W - 125L
1,386 Elo+
Party 2
Hades
Hades
MindfulOrange
Hades
Level 103
God Stats
2W - 2L
1,548 SR
Queue Stats
100W - 122L
1,420 Elo+
Party 2
Hercules
Hercules
Mr Stuffed Taco
Hercules
Level 109
God Stats
11W - 6L
1,745 SR
Queue Stats
160W - 164L
1,469 Elo+
Party 2
Team Averages
Level 93
1,533 SR
1,425 Elo+

VS

Team Averages
Level 59
1,503 SR
1,494 Elo+
Achilles
Achilles
JAVIEEFROZE
Achilles
Level 109
God Stats
0W - 1L
1,543 SR
Queue Stats
8W - 12L
1,425 Elo+
Party 1
Baron Samedi
Baron Samedi
NonstopCorn
Baron Samedi
Level 63
God Stats
2W - 2L
1,467 SR
Queue Stats
82W - 74L
1,481 Elo+
Party 1
Charybdis
Charybdis
kaylaquesadilla
Charybdis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,576 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
HARRY NIBS
Bakasura
19
7 / 7 / 10
13,872
771
14,065
21,836
14,359
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
5 / 4 / 10
13,269
737
15,433
20,445
14,726
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hercules
18
7 / 3 / 10
14,340
797
15,773
31,345
31,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
JAVIEEFROZE
Achilles
17
11 / 5 / 2
12,963
720
29,889
28,957
42,520
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
NonstopCorn
Baron Samedi
17
3 / 10 / 10
12,807
712
23,102
20,771
12,752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
kaylaquesadilla
Charybdis
12
0 / 5 / 5
10,197
567
5,824
10,962
4,662
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
31
19
Kills
14
14
Deaths
20
30
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Bakasura
HARRY NIBS
Bakasura
7
7
10
1.71
L
Achilles
JAVIEEFROZE
Achilles
11
5
2
2.4
W
5
4
10
2.5
W
Hercules
7
3
10
4
L
Baron Samedi
NonstopCorn
Baron Samedi
3
10
10
0.8
L
Charybdis
kaylaquesadilla
Charybdis
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,271
Damage
58,815
73,626
Taken
60,690
60,621
Mitigated
59,934
28,273
Healing
14,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
HARRY NIBS
Bakasura
14,065
10,217
0
5,929
21,836
14,359
1,826
6,704
14,251
0
47,202
L
Achilles
JAVIEEFROZE
Achilles
29,889
6,645
0
8,193
28,957
42,520
0
8,580
19,571
0
43,710
W
15,433
2,174
1,875
8,268
20,445
14,726
543
5,101
14,416
46,599
0
W
Hercules
15,773
4,889
0
12,201
31,345
31,536
129
10,651
19,452
0
33,605
L
Baron Samedi
NonstopCorn
Baron Samedi
23,102
1,691
1,972
4,152
20,771
12,752
68
5,658
14,515
71,439
0
L
Charybdis
kaylaquesadilla
Charybdis
5,824
3,826
0
333
10,962
4,662
0
1,349
9,350
0
18,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,481
Gold Earned
35,967
170
Minions Killed
170
10
Camps Cleared
2
957,575
Distance Traveled
788,453
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
13,872
771
73
4
8
338,277
1
L
Achilles
12,963
720
28
2
0
320,405
1
W
Hades
13,269
737
64
4
1
292,302
0
W
Hercules
14,340
797
33
2
1
326,996
0
L
Baron Samedi
12,807
712
102
6
2
240,644
0
L
Charybdis
10,197
567
40
2
0
227,404
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role