Player Matchup

Danzaburou
Danzaburou
ArchibaldPP
Danzaburou
Level 26
God Stats
7W - 4L
1,827 SR
Queue Stats
7W - 7L
1,720 Elo+
Party 2
Anubis
Anubis
JackSpartan107
Anubis
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
211W - 213L
1,433 Elo+
Party 2
Janus
Janus
Peteledete
Janus
Level 85
God Stats
3W - 9L
1,362 SR
Queue Stats
166W - 180L
1,436 Elo+
Party 2
Lancelot
Lancelot
Topshot467
Lancelot
Level 106
God Stats
8W - 2L
1,674 SR
Queue Stats
166W - 177L
1,447 Elo+
Party 2
Atlas
Atlas
nuttbuddy
Atlas
Level 28
God Stats
32W - 15L
1,737 SR
Queue Stats
132W - 146L
1,447 Elo+
Party 2
Team Averages
Level 73
1,620 SR
1,497 Elo+

VS

Team Averages
Level 52
1,472 SR
1,536 Elo+
Izanami
Izanami
Amarieshka
Izanami
Level 99
God Stats
17W - 23L
1,706 SR
Queue Stats
26W - 40L
1,569 Elo+
Party 1
Ra
Ra
AnnoyedCloud
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,705 Elo+
Party 1
Chaac
Chaac
CrawlingCoyote21
Chaac
Level 26
God Stats
0W - 1L
1,341 SR
Queue Stats
8W - 10L
1,361 Elo+
Party 3
Sylvanus
Sylvanus
TheNightsWrath
Sylvanus
Level 99
God Stats
2W - 3L
1,545 SR
Queue Stats
108W - 90L
1,538 Elo+
Party 3
Nemesis
Nemesis
elcutiesage11
Nemesis
Level 35
God Stats
4W - 7L
1,268 SR
Queue Stats
42W - 53L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ArchibaldPP
Danzaburou
9
1 / 1 / 2
5,352
487
3,463
5,115
1,679
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
4 / 0 / 2
7,802
709
8,296
5,369
2,643
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Janus
11
4 / 1 / 7
7,085
644
7,148
4,406
1,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Lancelot
Topshot467
Lancelot
11
6 / 1 / 3
7,121
647
7,094
8,391
3,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Atlas
nuttbuddy
Atlas
10
2 / 1 / 2
6,245
568
3,073
9,403
5,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Amarieshka
Izanami
10
2 / 1 / 0
5,941
540
6,847
5,996
2,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 9 / 0
5,136
467
3,091
9,892
3,283
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

10
0 / 2 / 0
5,335
485
1,683
8,876
3,283
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sylvanus
8
1 / 2 / 1
5,876
534
3,817
8,829
6,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Nemesis
10
1 / 3 / 0
5,955
541
3,335
11,291
3,795
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
5
17
Kills
4
4
Deaths
17
16
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Izanami
Amarieshka
Izanami
2
1
0
2
L
0
9
0
0
W
Danzaburou
ArchibaldPP
Danzaburou
1
1
2
2
L
0
2
0
0
W
4
0
2
5
W
Janus
4
1
7
7.5
L
Sylvanus
1
2
1
0.75
W
Lancelot
Topshot467
Lancelot
6
1
3
7.5
L
Nemesis
1
3
0
0.33
W
Atlas
nuttbuddy
Atlas
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,074
Damage
18,773
32,684
Taken
44,884
14,619
Mitigated
18,710
11,705
Healing
11,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Amarieshka
Izanami
6,847
5,028
0
2,703
5,996
2,112
1,074
1,159
4,837
0
48,225
L
3,091
769
228
1,094
9,892
3,283
0
5,444
4,448
22,841
0
W
Danzaburou
ArchibaldPP
Danzaburou
3,463
952
0
1,342
5,115
1,679
1,116
1,115
3,986
0
23,952
L
1,683
500
0
2,848
8,876
3,283
0
4,519
4,357
0
25,120
W
8,296
1,462
0
4,477
5,369
2,643
336
452
4,829
60,497
0
W
Janus
7,148
815
0
51
4,406
1,616
777
1,862
2,358
40,870
0
L
Sylvanus
3,817
1,292
845
2,971
8,829
6,237
0
3,920
4,909
15,312
0
W
Lancelot
Topshot467
Lancelot
7,094
969
0
3,767
8,391
3,217
0
1,131
7,154
0
39,598
L
Nemesis
3,335
1,116
0
750
11,291
3,795
0
3,475
7,816
0
39,908
W
Atlas
nuttbuddy
Atlas
3,073
1,848
0
2,068
9,403
5,464
0
1,914
7,449
19,387
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,605
Gold Earned
28,243
311
Minions Killed
284
0
Camps Cleared
0
1,129,470
Distance Traveled
1,021,428
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,941
540
95
9
0
183,076
2
L
Ra
5,136
467
58
5
0
190,268
1
W
Danzaburou
5,352
487
37
3
0
211,588
2
L
Chaac
5,335
485
50
5
0
208,668
0
W
Anubis
7,802
709
118
11
0
196,940
0
W
Janus
7,085
644
63
6
0
217,357
0
L
Sylvanus
5,876
534
19
2
0
204,038
4
W
Lancelot
7,121
647
66
6
0
273,180
6
L
Nemesis
5,955
541
62
6
0
235,378
2
W
Atlas
6,245
568
27
2
0
230,405
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role