Player Matchup

Fenrir
Fenrir
Itodaso
Fenrir
Level 153
God Stats
3W - 3L
1,547 SR
Queue Stats
15W - 29L
1,331 Elo+
Solo
Serqet
Serqet
MelancolicBoi
Serqet
Level 27
God Stats
3W - 2L
1,282 SR
Queue Stats
37W - 43L
1,390 Elo+
Party 1
Khepri
Khepri
adfeja83
Khepri
Level 87
God Stats
5W - 3L
1,561 SR
Queue Stats
170W - 191L
1,392 Elo+
Party 1
Team Averages
Level 89
1,464 SR
1,371 Elo+

VS

Team Averages
Level 41
1,500 SR
1,377 Elo+
Susano
Susano
 
Susano
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
KoDarKy
Scylla
Level 47
God Stats
4W - 10L
1,500 SR
Queue Stats
4W - 11L
1,500 Elo+
Solo
Cthulhu
Cthulhu
SquidmanHimself
Cthulhu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,132 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Itodaso
Fenrir
13
11 / 2 / 5
9,876
823
9,719
9,230
6,023
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
4 / 1 / 8
8,907
742
10,717
9,150
5,076
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Khepri
adfeja83
Khepri
14
2 / 0 / 15
9,731
811
5,549
17,606
14,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
11
1 / 7 / 2
7,851
654
11,658
11,268
3,940
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Scylla
KoDarKy
Scylla
11
2 / 5 / 0
7,709
642
6,287
5,693
1,471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 5 / 3
7,939
662
6,480
12,605
7,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
8
17
Kills
3
3
Deaths
17
28
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Susano
 
Susano
1
7
2
0.29
W
Fenrir
Itodaso
Fenrir
11
2
5
6.75
L
Scylla
KoDarKy
Scylla
2
5
0
0.4
W
4
1
8
8
L
0
5
3
0.3
W
Khepri
adfeja83
Khepri
2
0
15
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,985
Damage
24,425
35,986
Taken
29,566
25,831
Mitigated
12,989
14,234
Healing
1,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
 
Susano
11,658
2,435
0
0
11,268
3,940
85
2,311
8,157
0
22,538
W
Fenrir
Itodaso
Fenrir
9,719
2,076
0
2,237
9,230
6,023
942
3,174
5,866
0
21,642
L
Scylla
KoDarKy
Scylla
6,287
501
0
44
5,693
1,471
0
516
4,862
15,261
0
W
10,717
4,560
0
1,701
9,150
5,076
517
3,714
5,340
0
23,578
L
6,480
1,617
0
1,710
12,605
7,578
0
2,722
9,619
17,385
0
W
Khepri
adfeja83
Khepri
5,549
1,045
0
10,296
17,606
14,732
39
6,245
11,131
27,224
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,514
Gold Earned
23,499
85
Minions Killed
70
7
Camps Cleared
0
670,790
Distance Traveled
626,707
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
7,851
654
19
2
0
209,963
0
W
Fenrir
9,876
823
30
3
2
194,227
1
L
Scylla
7,709
642
28
2
0
217,235
0
W
Serqet
8,907
742
34
3
5
254,468
1
L
Cthulhu
7,939
662
23
2
0
199,509
1
W
Khepri
9,731
811
21
2
0
222,095
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role