Player Matchup

Danzaburou
Danzaburou
D4MN-SON99
Danzaburou
Level 101
God Stats
6W - 3L
1,534 SR
Queue Stats
99W - 89L
1,550 Elo+
Party 1
Serqet
Serqet
JUANCHORRO
Serqet
Level 82
God Stats
1W - 3L
1,422 SR
Queue Stats
471W - 465L
1,641 Elo+
Party 1
Lancelot
Lancelot
L4XXUS
Lancelot
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 88L
1,522 Elo+
Party 1
Cu Chulainn
Cu Chulainn
LordPluie
Cu Chulainn
Level 125
God Stats
5W - 4L
1,617 SR
Queue Stats
69W - 68L
1,550 Elo+
Party 3
Hera
Hera
Lordtokums666
Hera
Level 36
God Stats
0W - 1L
1,329 SR
Queue Stats
19W - 28L
1,380 Elo+
Party 3
Team Averages
Level 90
1,481 SR
1,529 Elo+

VS

Team Averages
Level 50
1,519 SR
1,442 Elo+
Rama
Rama
AngelCrusade
Rama
Level 23
God Stats
17W - 15L
1,509 SR
Queue Stats
233W - 148L
1,444 Elo+
Party 2
Bastet
Bastet
TheGoddess0fWar
Bastet
Level 68
God Stats
4W - 1L
1,650 SR
Queue Stats
14W - 14L
1,444 Elo+
Party 2
Baron Samedi
Baron Samedi
hommie769
Baron Samedi
Level 41
God Stats
11W - 6L
1,578 SR
Queue Stats
25W - 26L
1,431 Elo+
Party 2
Tyr
Tyr
sxthispsychxic
Tyr
Level 49
God Stats
6W - 6L
1,348 SR
Queue Stats
165W - 194L
1,349 Elo+
Solo
Cupid
Cupid
vivaladracino
Cupid
Level 68
God Stats
3W - 1L
1,511 SR
Queue Stats
15W - 13L
1,540 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
D4MN-SON99
Danzaburou
17
4 / 8 / 4
12,264
491
11,108
23,948
12,293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Serqet
JUANCHORRO
Serqet
15
3 / 9 / 5
10,535
421
14,744
30,924
24,629
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Lancelot
L4XXUS
Lancelot
19
8 / 9 / 4
13,013
521
18,236
29,884
17,544
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cu Chulainn
LordPluie
Cu Chulainn
19
8 / 7 / 2
13,097
524
22,062
34,019
53,113
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
0 / 16 / 9
10,085
403
16,517
26,359
11,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
15 / 1 / 9
16,454
658
36,297
20,720
10,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
8 / 9 / 9
14,718
589
21,542
31,195
16,077
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
hommie769
Baron Samedi
17
5 / 5 / 21
13,349
534
10,976
23,042
32,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
4 / 5 / 6
14,031
561
8,780
24,045
17,002
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
17 / 3 / 17
15,265
611
41,434
32,646
17,525
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
111
23
Kills
49
49
Deaths
23
24
Assists
62
Player
Kills
Deaths
Assists
KDA
W
15
1
9
19.5
L
Danzaburou
D4MN-SON99
Danzaburou
4
8
4
0.75
L
Serqet
JUANCHORRO
Serqet
3
9
5
0.61
L
Lancelot
L4XXUS
Lancelot
8
9
4
1.11
L
Cu Chulainn
LordPluie
Cu Chulainn
8
7
2
1.29
L
0
16
9
0.28
W
8
9
9
1.39
W
Baron Samedi
hommie769
Baron Samedi
5
5
21
3.1
W
4
5
6
1.4
W
17
3
17
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,667
Damage
119,029
145,134
Taken
131,648
118,768
Mitigated
93,374
14,695
Healing
63,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
36,297
32,952
0
13,647
20,720
10,753
6,939
1,422
18,782
0
172,580
L
Danzaburou
D4MN-SON99
Danzaburou
11,108
3,511
0
6,147
23,948
12,293
481
3,383
20,565
0
82,490
L
Serqet
JUANCHORRO
Serqet
14,744
3,316
0
5,662
30,924
24,629
0
2,572
28,352
0
48,134
L
Lancelot
L4XXUS
Lancelot
18,236
3,637
0
1,190
29,884
17,544
0
1,667
28,217
0
88,839
L
Cu Chulainn
LordPluie
Cu Chulainn
22,062
3,203
0
1,446
34,019
53,113
134
1,834
32,185
7,800
83,357
L
16,517
4,154
0
250
26,359
11,189
1,186
1,520
24,839
58,254
0
W
21,542
8,921
0
12,726
31,195
16,077
0
6,087
24,902
0
119,233
W
Baron Samedi
hommie769
Baron Samedi
10,976
2,041
2,257
5,820
23,042
32,017
384
1,414
21,617
42,272
0
W
8,780
1,104
0
10,801
24,045
17,002
965
2,570
21,475
0
102,104
W
41,434
27,704
0
18,631
32,646
17,525
5,577
11,464
20,838
0
145,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,994
Gold Earned
73,817
522
Minions Killed
704
0
Camps Cleared
0
2,105,482
Distance Traveled
2,420,908
4
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
16,454
658
213
9
0
514,042
2
L
Danzaburou
12,264
491
114
5
0
405,673
0
L
Serqet
10,535
421
56
2
0
446,727
4
L
Lancelot
13,013
521
116
5
0
481,756
0
L
Cu Chulainn
13,097
524
163
7
0
425,475
0
L
Hera
10,085
403
73
3
0
345,851
0
W
Bastet
14,718
589
133
5
0
471,926
4
W
Baron Samedi
13,349
534
56
2
0
435,071
1
W
Tyr
14,031
561
154
6
0
552,105
7
W
Cupid
15,265
611
148
6
0
447,764
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role