Player Matchup

Mercury
Mercury
HAHAURMAD2765
Mercury
Level 35
God Stats
10W - 12L
1,449 SR
Queue Stats
215W - 228L
1,447 Elo+
Party 2
Cupid
Cupid
Hydratedkiwi643
Cupid
Level 18
God Stats
40W - 33L
1,580 SR
Queue Stats
89W - 83L
1,473 Elo+
Party 1
Achilles
Achilles
Jeaningpig
Achilles
Level 65
God Stats
11W - 14L
1,491 SR
Queue Stats
388W - 392L
1,501 Elo+
Party 1
Shiva
Shiva
Killjoy1911
Shiva
Level 78
God Stats
5W - 14L
1,318 SR
Queue Stats
211W - 228L
1,447 Elo+
Party 2
Nu Wa
Nu Wa
SilverFlame1382
Nu Wa
Level 30
God Stats
26W - 23L
1,279 SR
Queue Stats
99W - 135L
1,266 Elo+
Solo
Team Averages
Level 45
1,423 SR
1,427 Elo+

VS

Team Averages
Level 61
1,480 SR
1,511 Elo+
Ao Kuang
Ao Kuang
BornPeacemaker
Ao Kuang
Level 69
God Stats
1W - 3L
1,227 SR
Queue Stats
91W - 100L
1,490 Elo+
Party 3
Cthulhu
Cthulhu
Keeglol
Cthulhu
Level 62
God Stats
0W - 2L
1,220 SR
Queue Stats
20W - 22L
1,472 Elo+
Party 3
Jing Wei
Jing Wei
Scriptah
Jing Wei
Level 26
God Stats
2W - 1L
1,797 SR
Queue Stats
17W - 14L
1,490 Elo+
Party 3
Mercury
Mercury
ShinnYomo
Mercury
Level 31
God Stats
10W - 14L
1,500 SR
Queue Stats
266W - 267L
1,652 Elo+
Solo
Nox
Nox
montoya0360
Nox
Level 116
God Stats
15W - 11L
1,656 SR
Queue Stats
364W - 407L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
17
5 / 2 / 6
11,338
1,134
14,003
10,836
5,443
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
3 / 0 / 8
10,943
1,094
13,878
8,725
4,369
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Achilles
Jeaningpig
Achilles
17
5 / 3 / 9
11,034
1,103
13,300
19,406
26,477
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

17
2 / 1 / 10
10,509
1,051
13,920
13,296
9,273
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
0 / 2 / 13
10,774
1,077
22,650
8,975
4,500
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

238

VS

Team 2 Tickets

184

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
16
2 / 1 / 3
10,471
1,047
10,157
14,859
8,221
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
Keeglol
Cthulhu
16
0 / 2 / 5
10,067
1,007
14,060
19,901
28,790
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Jing Wei
Scriptah
Jing Wei
16
2 / 2 / 2
10,353
1,035
11,075
13,988
6,273
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mercury
ShinnYomo
Mercury
16
3 / 6 / 3
10,601
1,060
14,272
21,138
10,701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
1 / 4 / 5
10,697
1,070
5,810
13,232
6,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
26
15
Kills
8
8
Deaths
15
46
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
2
1
3
3.5
W
Mercury
5
2
6
4
W
3
0
8
7
W
Achilles
Jeaningpig
Achilles
5
3
9
3.17
L
Cthulhu
Keeglol
Cthulhu
0
2
5
1.25
W
2
1
10
7
L
Jing Wei
Scriptah
Jing Wei
2
2
2
1.5
L
Mercury
ShinnYomo
Mercury
3
6
3
0.75
W
0
2
13
3.25
L
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,751
Damage
55,374
61,238
Taken
83,118
50,062
Mitigated
60,741
10,795
Healing
8,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
10,157
3,128
0
4,982
14,859
8,221
0
4,225
10,357
22,482
0
W
Mercury
14,003
6,511
0
0
10,836
5,443
0
3,470
7,366
0
25,408
W
13,878
8,249
3,328
3,542
8,725
4,369
0
5,007
3,453
0
36,184
W
Achilles
Jeaningpig
Achilles
13,300
1,994
239
2,231
19,406
26,477
0
9,426
9,678
0
19,282
L
Cthulhu
Keeglol
Cthulhu
14,060
1,270
0
878
19,901
28,790
0
5,277
13,973
36,157
0
W
13,920
2,177
607
848
13,296
9,273
0
6,736
6,177
2,168
22,884
L
Jing Wei
Scriptah
Jing Wei
11,075
10,233
0
1,315
13,988
6,273
0
3,380
10,312
0
34,470
L
Mercury
ShinnYomo
Mercury
14,272
6,596
0
280
21,138
10,701
0
6,486
14,119
0
27,392
W
22,650
10,249
0
0
8,975
4,500
0
4,340
4,537
48,627
0
L
5,810
166
0
663
13,232
6,756
0
3,113
9,745
41,914
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,598
Gold Earned
52,189
193
Minions Killed
239
8
Camps Cleared
7
1,126,903
Distance Traveled
1,070,327
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
10,471
1,047
35
4
2
220,200
1
W
Mercury
11,338
1,134
28
3
3
264,862
1
W
Cupid
10,943
1,094
57
6
1
203,588
0
W
Achilles
11,034
1,103
17
2
0
213,501
0
L
Cthulhu
10,067
1,007
43
4
0
202,754
0
W
Shiva
10,509
1,051
23
2
1
240,317
0
L
Jing Wei
10,353
1,035
52
5
0
218,141
0
L
Mercury
10,601
1,060
28
3
3
225,065
0
W
Nu Wa
10,774
1,077
68
7
3
204,635
1
L
Nox
10,697
1,070
81
8
2
204,167
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role