Player Matchup

Hercules
Hercules
BlackxPineappIe
Hercules
Level 34
God Stats
2W - 8L
1,265 SR
Queue Stats
25W - 46L
1,355 Elo+
Party 1
Merlin
Merlin
LightsOn D F
Merlin
Level 85
God Stats
0W - 3L
1,285 SR
Queue Stats
56W - 68L
1,413 Elo+
Party 1
Kali
Kali
Snibes1702
Kali
Level 33
God Stats
1W - 1L
1,739 SR
Queue Stats
73W - 88L
1,397 Elo+
Party 1
Cernunnos
Cernunnos
SoulC4tcher7
Cernunnos
Level 106
God Stats
3W - 4L
1,668 SR
Queue Stats
165W - 164L
1,433 Elo+
Party 1
Cerberus
Cerberus
crazyfamilyguy
Cerberus
Level 91
God Stats
0W - 1L
1,729 SR
Queue Stats
57W - 71L
1,410 Elo+
Party 1
Team Averages
Level 70
1,537 SR
1,402 Elo+

VS

Team Averages
Level 39
1,437 SR
1,363 Elo+
Nemesis
Nemesis
FeaturedLegacy
Nemesis
Level 43
God Stats
1W - 3L
1,192 SR
Queue Stats
23W - 32L
1,275 Elo+
Party 2
Charybdis
Charybdis
IBS prodigy1074
Charybdis
Level 45
God Stats
18W - 23L
1,499 SR
Queue Stats
226W - 221L
1,493 Elo+
Solo
Zhong Kui
Zhong Kui
InvaderCleetus
Zhong Kui
Level 45
God Stats
2W - 1L
1,701 SR
Queue Stats
28W - 34L
1,393 Elo+
Party 2
Eset
Eset
SuperNeonSoldier
Eset
Level 38
God Stats
3W - 2L
1,486 SR
Queue Stats
28W - 35L
1,387 Elo+
Party 2
Bellona
Bellona
burnout12799
Bellona
Level 25
God Stats
1W - 1L
1,307 SR
Queue Stats
7W - 13L
1,266 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
15
0 / 7 / 0
9,458
364
7,203
30,656
20,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
17
0 / 5 / 0
10,201
392
20,873
15,136
6,750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 9 / 0
9,778
376
6,750
27,666
13,579
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cernunnos
SoulC4tcher7
Cernunnos
15
0 / 7 / 0
9,230
355
9,419
25,357
12,743
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cerberus
12
0 / 12 / 0
7,888
303
7,337
39,698
36,234
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 0 / 19
14,621
562
18,582
24,551
12,196
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Charybdis
IBS prodigy1074
Charybdis
20
8 / 0 / 15
14,414
554
26,378
21,688
11,161
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
InvaderCleetus
Zhong Kui
20
13 / 0 / 9
15,007
577
27,657
21,225
15,704
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
3 / 0 / 22
14,366
553
15,618
16,550
16,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
burnout12799
Bellona
19
4 / 1 / 5
14,314
551
14,176
18,037
18,917
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
109
1
Kills
39
40
Deaths
1
0
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Hercules
0
7
0
0
W
11
0
19
20.5
W
Charybdis
IBS prodigy1074
Charybdis
8
0
15
15.5
W
Zhong Kui
InvaderCleetus
Zhong Kui
13
0
9
17.5
L
Merlin
0
5
0
0
L
1
9
0
0.11
L
Cernunnos
SoulC4tcher7
Cernunnos
0
7
0
0
W
3
0
22
14
W
Bellona
burnout12799
Bellona
4
1
5
6.5
L
Cerberus
0
12
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,582
Damage
102,411
138,513
Taken
102,051
89,795
Mitigated
74,917
26,347
Healing
46,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
7,203
2,302
0
4,978
30,656
20,489
0
5,719
24,937
0
53,365
W
18,582
9,877
0
11,729
24,551
12,196
3,627
4,697
19,592
0
115,953
W
Charybdis
IBS prodigy1074
Charybdis
26,378
15,443
0
9,782
21,688
11,161
3,707
10,903
10,121
0
145,335
W
Zhong Kui
InvaderCleetus
Zhong Kui
27,657
4,481
0
10,808
21,225
15,704
5,661
4,280
15,624
123,222
0
L
Merlin
20,873
477
0
1,342
15,136
6,750
0
3,348
11,788
103,591
0
L
6,750
2,076
0
4,035
27,666
13,579
0
6,342
21,324
0
85,050
L
Cernunnos
SoulC4tcher7
Cernunnos
9,419
3,869
0
7,250
25,357
12,743
0
11,201
14,156
0
80,969
W
15,618
1,793
1,252
4,214
16,550
16,939
1,450
5,779
10,224
59,913
0
W
Bellona
burnout12799
Bellona
14,176
4,118
0
8,524
18,037
18,917
761
3,235
14,650
0
88,473
L
Cerberus
7,337
501
447
8,295
39,698
36,234
0
16,665
23,033
42,484
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,555
Gold Earned
72,722
576
Minions Killed
658
0
Camps Cleared
0
2,255,877
Distance Traveled
2,618,084
11
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,458
364
84
3
0
470,145
0
W
Nemesis
14,621
562
140
5
0
583,618
3
W
Charybdis
14,414
554
161
6
0
508,041
1
W
Zhong Kui
15,007
577
137
5
0
490,174
2
L
Merlin
10,201
392
161
6
0
453,786
0
L
Kali
9,778
376
119
5
0
501,005
0
L
Cernunnos
9,230
355
124
5
0
418,653
8
W
Eset
14,366
553
80
3
0
536,854
13
W
Bellona
14,314
551
140
5
0
499,397
5
L
Cerberus
7,888
303
88
3
0
412,288
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role