Player Matchup

Raijin
Raijin
Altamese
Raijin
Level 158
God Stats
2W - 5L
1,407 SR
Queue Stats
353W - 379L
1,556 Elo+
Solo
Anhur
Anhur
ExKitty
Anhur
Level 90
God Stats
12W - 11L
1,494 SR
Queue Stats
685W - 663L
1,525 Elo+
Party 2
Zhong Kui
Zhong Kui
GreyVoiid
Zhong Kui
Level 48
God Stats
7W - 5L
1,500 SR
Queue Stats
331W - 372L
1,433 Elo+
Party 2
Hun Batz
Hun Batz
SixxDaGawd
Hun Batz
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,257 Elo+
Party 2
Rama
Rama
Zehlix
Rama
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 21L
1,314 Elo+
Solo
Team Averages
Level 66
1,480 SR
1,417 Elo+

VS

Team Averages
Level 78
1,560 SR
1,666 Elo+
Ullr
Ullr
AjnusTransformed
Ullr
Level 17
God Stats
1W - 0L
1,265 SR
Queue Stats
6W - 0L
1,500 Elo+
Party 1
Rama
Rama
AstolfoBussyFan
Rama
Level 146
God Stats
3W - 1L
1,812 SR
Queue Stats
40W - 16L
1,692 Elo+
Party 1
Anubis
Anubis
Qball9182
Anubis
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,681 Elo+
Solo
Geb
Geb
Senpapii
Geb
Level 155
God Stats
1W - 0L
1,723 SR
Queue Stats
44W - 15L
1,700 Elo+
Party 1
Nu Wa
Nu Wa
SloobSoob
Nu Wa
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 11L
1,755 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Altamese
Raijin
16
2 / 2 / 3
8,059
733
12,198
8,662
3,949
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Anhur
ExKitty
Anhur
14
1 / 3 / 4
7,534
685
7,250
9,724
3,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
GreyVoiid
Zhong Kui
12
1 / 5 / 3
7,218
656
2,780
8,837
5,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hun Batz
SixxDaGawd
Hun Batz
11
0 / 6 / 2
6,636
603
3,586
9,595
3,581
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Rama
Zehlix
Rama
16
3 / 3 / 2
8,113
738
8,824
9,822
4,710
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 6
8,582
780
6,830
7,932
4,365
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

17
8 / 1 / 7
9,579
871
12,606
9,747
5,273
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anubis
Qball9182
Anubis
13
2 / 4 / 8
8,257
751
7,079
11,880
6,381
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 1 / 13
9,365
851
7,224
11,783
12,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nu Wa
SloobSoob
Nu Wa
16
2 / 1 / 16
9,100
827
10,430
5,950
2,721
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
68
7
Kills
18
19
Deaths
8
14
Assists
50
Player
Kills
Deaths
Assists
KDA
W
4
1
6
7
L
Raijin
Altamese
Raijin
2
2
3
1.75
W
8
1
7
11.5
L
Anhur
ExKitty
Anhur
1
3
4
1
L
Zhong Kui
GreyVoiid
Zhong Kui
1
5
3
0.5
W
Anubis
Qball9182
Anubis
2
4
8
1.5
W
2
1
13
8.5
L
Hun Batz
SixxDaGawd
Hun Batz
0
6
2
0.17
W
Nu Wa
SloobSoob
Nu Wa
2
1
16
10
L
Rama
Zehlix
Rama
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,638
Damage
44,169
46,640
Taken
47,292
21,599
Mitigated
31,496
11,640
Healing
14,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,830
1,322
1,274
1,849
7,932
4,365
3,579
2,121
5,811
0
15,870
L
Raijin
Altamese
Raijin
12,198
959
1,243
1,501
8,662
3,949
0
4,840
3,822
34,397
0
W
12,606
10,204
336
2,410
9,747
5,273
2,327
2,748
6,999
0
33,685
L
Anhur
ExKitty
Anhur
7,250
2,964
409
2,814
9,724
3,784
0
4,982
4,742
0
20,267
L
Zhong Kui
GreyVoiid
Zhong Kui
2,780
202
413
1,553
8,837
5,575
0
5,755
3,082
7,410
0
W
Anubis
Qball9182
Anubis
7,079
51
13
3,639
11,880
6,381
815
3,476
8,404
14,950
0
W
7,224
137
708
2,134
11,783
12,756
202
3,766
8,017
8,801
0
L
Hun Batz
SixxDaGawd
Hun Batz
3,586
269
120
285
9,595
3,581
0
5,132
4,463
0
8,210
W
Nu Wa
SloobSoob
Nu Wa
10,430
4,049
1,638
590
5,950
2,721
1,547
2,867
3,083
23,289
0
L
Rama
Zehlix
Rama
8,824
3,663
173
3,129
9,822
4,710
0
4,024
5,798
0
33,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,560
Gold Earned
44,883
141
Minions Killed
120
0
Camps Cleared
0
883,678
Distance Traveled
1,010,835
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
8,582
780
21
2
0
226,847
1
L
Raijin
8,059
733
52
5
0
191,972
2
W
Rama
9,579
871
60
5
0
165,231
0
L
Anhur
7,534
685
32
3
0
162,328
1
L
Zhong Kui
7,218
656
8
1
0
169,654
2
W
Anubis
8,257
751
17
2
0
179,247
0
W
Geb
9,365
851
3
0
0
233,155
2
L
Hun Batz
6,636
603
3
0
0
171,251
0
W
Nu Wa
9,100
827
19
2
0
206,355
0
L
Rama
8,113
738
46
4
0
188,473
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role