Player Matchup

Scylla
Scylla
AC1TV
Scylla
Level 28
God Stats
11W - 6L
1,609 SR
Queue Stats
52W - 55L
1,496 Elo+
Party 1
Sol
Sol
BackHazard
Sol
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 4L
1,619 Elo+
Party 1
Bellona
Bellona
No1ButSome1Else
Bellona
Level 89
God Stats
4W - 0L
1,877 SR
Queue Stats
44W - 31L
1,629 Elo+
Party 1
Bastet
Bastet
chickensniper05
Bastet
Level 67
God Stats
4W - 1L
1,492 SR
Queue Stats
63W - 56L
1,532 Elo+
Party 1
Athena
Athena
qwalp
Athena
Level 66
God Stats
10W - 3L
1,500 SR
Queue Stats
172W - 179L
1,340 Elo+
Solo
Team Averages
Level 54
1,596 SR
1,523 Elo+

VS

Team Averages
Level 74
1,423 SR
1,388 Elo+
Zhong Kui
Zhong Kui
FlakerX
Zhong Kui
Level 96
God Stats
8W - 13L
1,422 SR
Queue Stats
80W - 78L
1,438 Elo+
Solo
Medusa
Medusa
HitWay
Medusa
Level 92
God Stats
1W - 2L
1,448 SR
Queue Stats
26W - 44L
1,318 Elo+
Party 3
Pele
Pele
PDiddy541
Pele
Level 127
God Stats
2W - 2L
1,743 SR
Queue Stats
233W - 215L
1,590 Elo+
Party 2
Ymir
Ymir
Scrubadubrub
Ymir
Level 7
God Stats
0W - 2L
1,246 SR
Queue Stats
3W - 10L
1,262 Elo+
Party 2
Chaac
Chaac
patricklk
Chaac
Level 49
God Stats
2W - 6L
1,258 SR
Queue Stats
30W - 47L
1,333 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
AC1TV
Scylla
11
4 / 2 / 9
6,999
583
10,205
7,900
2,909
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
2 / 1 / 6
7,194
600
8,373
7,784
2,398
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
10 / 0 / 5
8,478
707
10,998
10,295
9,469
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
5 / 1 / 8
7,248
604
9,597
10,507
4,362
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Athena
qwalp
Athena
11
4 / 2 / 8
7,176
598
3,758
10,247
8,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
FlakerX
Zhong Kui
9
0 / 7 / 0
5,467
456
3,109
10,466
6,628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Medusa
HitWay
Medusa
10
2 / 4 / 2
5,967
497
6,539
8,580
3,316
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Pele
10
2 / 4 / 3
6,136
511
9,185
12,206
4,579
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
1 / 3 / 5
6,301
525
3,256
11,710
8,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chaac
patricklk
Chaac
8
0 / 7 / 2
5,171
431
5,571
13,016
6,481
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
17
25
Kills
5
6
Deaths
25
36
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Scylla
AC1TV
Scylla
4
2
9
4.25
W
2
1
6
5
L
Zhong Kui
FlakerX
Zhong Kui
0
7
0
0
L
Medusa
HitWay
Medusa
2
4
2
0.75
W
10
0
5
12.5
L
Pele
2
4
3
0.88
L
1
3
5
1.17
W
5
1
8
9
L
Chaac
patricklk
Chaac
0
7
2
0.14
W
Athena
qwalp
Athena
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,931
Damage
27,660
46,733
Taken
55,978
27,971
Mitigated
29,316
16,018
Healing
12,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
AC1TV
Scylla
10,205
978
0
1,797
7,900
2,909
473
1,489
6,303
35,904
0
W
8,373
4,198
0
4,367
7,784
2,398
2,504
635
7,149
55,103
0
L
Zhong Kui
FlakerX
Zhong Kui
3,109
337
0
2,361
10,466
6,628
0
4,461
5,559
27,772
0
L
Medusa
HitWay
Medusa
6,539
2,768
0
1,037
8,580
3,316
0
4,546
4,016
0
33,388
W
10,998
3,054
0
5,005
10,295
9,469
0
237
10,042
0
53,531
L
Pele
9,185
2,854
0
4,776
12,206
4,579
0
3,563
8,527
0
43,714
L
3,256
930
222
1,494
11,710
8,312
0
6,774
4,756
15,074
0
W
9,597
4,272
0
2,518
10,507
4,362
0
1,362
9,003
0
49,087
L
Chaac
patricklk
Chaac
5,571
738
0
2,224
13,016
6,481
0
2,212
10,784
0
28,369
W
Athena
qwalp
Athena
3,758
2,284
0
2,331
10,247
8,833
250
2,332
7,871
17,200
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,095
Gold Earned
29,042
357
Minions Killed
252
0
Camps Cleared
0
1,151,917
Distance Traveled
1,123,879
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
6,999
583
70
6
0
199,824
3
W
Sol
7,194
600
89
7
0
197,677
0
L
Zhong Kui
5,467
456
77
6
0
224,900
0
L
Medusa
5,967
497
56
5
0
213,284
0
W
Bellona
8,478
707
95
8
0
241,370
3
L
Pele
6,136
511
66
6
0
252,354
2
L
Ymir
6,301
525
18
2
0
239,879
5
W
Bastet
7,248
604
81
7
0
278,930
1
L
Chaac
5,171
431
35
3
0
193,462
0
W
Athena
7,176
598
22
2
0
234,116
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role