Player Matchup

Zeus
Zeus
 
Zeus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
Ashton-_-Plays
Sobek
Level 67
God Stats
5W - 3L
1,617 SR
Queue Stats
21W - 16L
1,568 Elo+
Party 2
Poseidon
Poseidon
Grizzly5622
Poseidon
Level 159
God Stats
11W - 11L
1,474 SR
Queue Stats
422W - 419L
1,516 Elo+
Solo
Awilix
Awilix
Hawkeyess242
Awilix
Level 125
God Stats
9W - 8L
1,588 SR
Queue Stats
69W - 54L
1,532 Elo+
Party 2
Horus
Horus
LARRYBYRD1124
Horus
Level 139
God Stats
3W - 1L
1,808 SR
Queue Stats
124W - 90L
1,606 Elo+
Party 2
Team Averages
Level 128
1,597 SR
1,544 Elo+

VS

Team Averages
Level 109
1,449 SR
1,510 Elo+
Danzaburou
Danzaburou
Deimos069
Danzaburou
Level 99
God Stats
1W - 2L
1,486 SR
Queue Stats
112W - 89L
1,539 Elo+
Solo
Cerberus
Cerberus
LordJyscal
Cerberus
Level 128
God Stats
3W - 1L
1,371 SR
Queue Stats
76W - 75L
1,458 Elo+
Party 1
Zhong Kui
Zhong Kui
OnePennyShort
Zhong Kui
Level 106
God Stats
0W - 2L
1,295 SR
Queue Stats
176W - 181L
1,496 Elo+
Solo
Osiris
Osiris
SoftMeatBiscuit
Osiris
Level 109
God Stats
3W - 4L
1,742 SR
Queue Stats
377W - 365L
1,533 Elo+
Party 1
Susano
Susano
i ZuuK
Susano
Level 104
God Stats
5W - 7L
1,354 SR
Queue Stats
330W - 293L
1,526 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
14
4 / 0 / 2
8,067
576
4,612
4,853
2,001
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 1 / 1
6,513
465
5,106
8,865
9,941
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Poseidon
Grizzly5622
Poseidon
12
0 / 2 / 1
6,794
485
7,043
10,080
3,051
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Awilix
12
1 / 0 / 5
6,925
495
5,729
6,715
2,499
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
2 / 0 / 5
7,336
524
3,169
5,867
4,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Deimos069
Danzaburou
11
2 / 1 / 0
6,624
473
3,723
7,477
3,493
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
LordJyscal
Cerberus
10
0 / 2 / 2
5,461
390
3,486
11,073
6,846
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
OnePennyShort
Zhong Kui
12
0 / 1 / 0
7,198
514
2,660
5,943
4,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 1 / 0
7,660
547
5,368
10,379
7,747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Susano
i ZuuK
Susano
11
0 / 3 / 1
6,600
471
2,801
11,535
4,823
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
6
8
Kills
3
3
Deaths
8
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
4
0
2
5
W
1
1
1
1.5
L
Danzaburou
Deimos069
Danzaburou
2
1
0
2
W
Poseidon
Grizzly5622
Poseidon
0
2
1
0.25
W
Awilix
1
0
5
3.5
W
2
0
5
4.5
L
Cerberus
LordJyscal
Cerberus
0
2
2
0.5
L
Zhong Kui
OnePennyShort
Zhong Kui
0
1
0
0
L
1
1
0
1
L
Susano
i ZuuK
Susano
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,659
Damage
18,038
36,380
Taken
46,407
22,045
Mitigated
27,484
15,780
Healing
14,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
4,612
876
0
184
4,853
2,001
0
1,691
3,162
66,438
0
W
5,106
435
0
4,514
8,865
9,941
0
547
8,318
32,564
0
L
Danzaburou
Deimos069
Danzaburou
3,723
1,071
0
2,138
7,477
3,493
1,167
3,369
4,108
0
42,787
W
Poseidon
Grizzly5622
Poseidon
7,043
1,249
0
4,835
10,080
3,051
0
2,627
7,098
64,395
0
W
Awilix
5,729
2,299
0
3,776
6,715
2,499
0
351
6,331
0
54,239
W
3,169
1,226
598
1,873
5,867
4,553
0
654
5,012
0
23,117
L
Cerberus
LordJyscal
Cerberus
3,486
329
0
1,139
11,073
6,846
255
3,576
7,497
18,139
0
L
Zhong Kui
OnePennyShort
Zhong Kui
2,660
0
0
2,336
5,943
4,575
0
2,928
2,953
56,083
0
L
5,368
2,228
0
4,338
10,379
7,747
216
4,540
5,156
0
48,640
L
Susano
i ZuuK
Susano
2,801
664
0
4,559
11,535
4,823
0
1,579
9,932
0
43,209

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,635
Gold Earned
33,543
412
Minions Killed
383
0
Camps Cleared
0
1,305,868
Distance Traveled
1,279,096
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,067
576
125
9
0
264,877
1
W
Sobek
6,513
465
47
3
0
234,148
1
L
Danzaburou
6,624
473
64
5
0
240,941
4
W
Poseidon
6,794
485
115
8
0
216,834
1
W
Awilix
6,925
495
90
6
0
311,069
1
W
Horus
7,336
524
35
3
0
278,940
2
L
Cerberus
5,461
390
22
2
0
269,701
0
L
Zhong Kui
7,198
514
115
8
0
252,705
2
L
Osiris
7,660
547
93
7
0
247,993
1
L
Susano
6,600
471
89
6
0
267,756
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role