Player Matchup

Ymir
Ymir
 
Ymir
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Davin Deluxe
Jing Wei
Level 38
God Stats
4W - 2L
1,484 SR
Queue Stats
29W - 25L
1,498 Elo+
Solo
Baron Samedi
Baron Samedi
Emmánuelður
Baron Samedi
Level 120
God Stats
10W - 9L
1,503 SR
Queue Stats
400W - 439L
1,279 Elo+
Solo
Ne Zha
Ne Zha
JaunMoWin
Ne Zha
Level 86
God Stats
4W - 4L
1,553 SR
Queue Stats
66W - 55L
1,358 Elo+
Party 3
Aphrodite
Aphrodite
Trikom
Aphrodite
Level 39
God Stats
12W - 9L
1,495 SR
Queue Stats
31W - 32L
1,199 Elo+
Party 3
Team Averages
Level 82
1,507 SR
1,367 Elo+

VS

Team Averages
Level 49
1,392 SR
1,275 Elo+
Poseidon
Poseidon
HundoThaBuilder
Poseidon
Level 67
God Stats
24W - 17L
1,553 SR
Queue Stats
69W - 76L
1,302 Elo+
Party 1
Sol
Sol
LilLeaf98
Sol
Level 38
God Stats
6W - 8L
1,227 SR
Queue Stats
59W - 82L
1,292 Elo+
Solo
Artemis
Artemis
LittleItaly1019
Artemis
Level 46
God Stats
67W - 58L
1,513 SR
Queue Stats
182W - 215L
1,328 Elo+
Party 2
Freya
Freya
Tylo2Solid_
Freya
Level 67
God Stats
19W - 15L
1,354 SR
Queue Stats
89W - 117L
1,296 Elo+
Party 1
Geb
Geb
Yasser25
Geb
Level 26
God Stats
15W - 12L
1,312 SR
Queue Stats
30W - 34L
1,156 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
18
2 / 0 / 5
10,899
519
10,296
12,002
7,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Jing Wei
Davin Deluxe
Jing Wei
18
9 / 0 / 0
11,223
534
13,641
11,887
5,480
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
Emmánuelður
Baron Samedi
1
0 / 0 / 0
4,063
193
0
0
0
Ne Zha
JaunMoWin
Ne Zha
16
4 / 2 / 5
9,364
446
14,936
16,389
7,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Aphrodite
Trikom
Aphrodite
16
1 / 2 / 0
9,566
456
8,541
15,944
12,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
15
1 / 3 / 0
8,795
419
6,915
13,441
5,872
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

8
0 / 3 / 0
6,447
307
1,393
6,797
2,152
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
0 / 5 / 0
8,970
427
4,109
12,156
4,446
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
2 / 1 / 0
10,016
477
14,462
20,091
9,414
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
0 / 4 / 0
7,128
339
3,269
16,776
15,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
3
16
Kills
3
4
Deaths
16
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
2
0
5
4.5
W
Jing Wei
Davin Deluxe
Jing Wei
9
0
0
9
W
Baron Samedi
Emmánuelður
Baron Samedi
0
0
0
0
L
Poseidon
1
3
0
0.33
W
Ne Zha
JaunMoWin
Ne Zha
4
2
5
3.25
L
0
3
0
0
L
0
5
0
0
W
Aphrodite
Trikom
Aphrodite
1
2
0
0.5
L
2
1
0
2
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,414
Damage
30,148
56,222
Taken
69,261
32,315
Mitigated
36,979
26,411
Healing
19,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
10,296
1,262
9
5,003
12,002
7,439
0
4,790
7,212
106,423
0
W
Jing Wei
Davin Deluxe
Jing Wei
13,641
11,040
0
6,756
11,887
5,480
2,315
2,885
9,002
0
88,352
W
Baron Samedi
Emmánuelður
Baron Samedi
0
0
0
0
0
0
0
0
0
0
0
L
Poseidon
6,915
837
98
1,430
13,441
5,872
0
7,283
6,158
72,007
0
W
Ne Zha
JaunMoWin
Ne Zha
14,936
5,950
0
4,664
16,389
7,379
0
6,131
10,258
0
67,786
L
1,393
304
0
1,476
6,797
2,152
493
2,324
4,473
19,210
0
L
4,109
2,151
195
3,043
12,156
4,446
2,621
0
12,156
0
59,528
W
Aphrodite
Trikom
Aphrodite
8,541
815
1,107
8,872
15,944
12,017
112
12,233
3,711
72,598
0
L
14,462
4,600
0
12,613
20,091
9,414
306
7,991
12,100
79,593
0
L
3,269
309
0
552
16,776
15,095
0
1,239
15,537
20,777
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,115
Gold Earned
41,356
543
Minions Killed
390
0
Camps Cleared
0
1,532,321
Distance Traveled
1,595,671
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,899
519
183
9
0
379,238
4
W
Jing Wei
11,223
534
138
7
0
371,759
2
W
Baron Samedi
4,063
193
0
0
0
0
0
L
Poseidon
8,795
419
112
5
0
440,743
0
W
Ne Zha
9,364
446
100
5
0
461,669
0
L
Sol
6,447
307
27
1
0
135,761
1
L
Artemis
8,970
427
119
6
0
344,813
0
W
Aphrodite
9,566
456
122
6
0
319,655
0
L
Freya
10,016
477
117
6
0
378,445
0
L
Geb
7,128
339
15
1
0
295,909
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role