Player Matchup

Ganesha
Ganesha
DiazHero28
Ganesha
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 51L
1,390 Elo+
Solo
Agni
Agni
GoldiNugget
Agni
Level 82
God Stats
0W - 2L
1,500 SR
Queue Stats
140W - 155L
1,394 Elo+
Solo
Sun Wukong
Sun Wukong
LotusOfTheLeaf
Sun Wukong
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
164W - 163L
1,431 Elo+
Solo
Danzaburou
Danzaburou
cottonwood
Danzaburou
Level 78
God Stats
0W - 2L
1,535 SR
Queue Stats
37W - 33L
1,455 Elo+
Solo
Cerberus
Cerberus
喜欢吃香菜的TaoT
Cerberus
Level 68
God Stats
1W - 3L
1,750 SR
Queue Stats
171W - 190L
1,491 Elo+
Solo
Team Averages
Level 75
1,557 SR
1,432 Elo+

VS

Team Averages
Level 89
1,539 SR
1,384 Elo+
Sun Wukong
Sun Wukong
Embrac3Insan1ty
Sun Wukong
Level 108
God Stats
5W - 0L
1,881 SR
Queue Stats
83W - 74L
1,408 Elo+
Solo
He Bo
He Bo
I-AMvictor
He Bo
Level 105
God Stats
2W - 1L
1,500 SR
Queue Stats
100W - 102L
1,375 Elo+
Party 1
Nu Wa
Nu Wa
Jazzyjessie8
Nu Wa
Level 69
God Stats
1W - 0L
1,388 SR
Queue Stats
19W - 21L
1,282 Elo+
Solo
Ne Zha
Ne Zha
Toroneko
Ne Zha
Level 94
God Stats
4W - 2L
1,500 SR
Queue Stats
91W - 104L
1,359 Elo+
Party 1
Vulcan
Vulcan
youngdolph22261
Vulcan
Level 67
God Stats
4W - 2L
1,425 SR
Queue Stats
253W - 248L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
DiazHero28
Ganesha
20
0 / 10 / 25
14,168
644
16,846
37,258
43,122
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
9 / 6 / 19
15,701
714
21,318
19,821
9,073
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sun Wukong
LotusOfTheLeaf
Sun Wukong
19
2 / 6 / 18
12,996
591
11,339
30,213
32,344
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Danzaburou
cottonwood
Danzaburou
20
27 / 7 / 7
20,427
929
45,632
31,265
18,226
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

19
0 / 8 / 25
13,921
633
9,502
40,991
59,949
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Embrac3Insan1ty
Sun Wukong
20
10 / 9 / 17
16,337
743
24,037
37,914
44,844
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

He Bo
17
0 / 9 / 20
12,043
547
10,834
16,820
6,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
4 / 6 / 24
14,316
651
30,308
17,954
8,365
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ne Zha
Toroneko
Ne Zha
20
21 / 6 / 9
18,586
845
39,528
26,900
16,592
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

20
2 / 8 / 16
14,163
644
28,965
22,313
9,940
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

132
Kill Participation
123
38
Kills
37
37
Deaths
38
94
Assists
86
Player
Kills
Deaths
Assists
KDA
L
Ganesha
DiazHero28
Ganesha
0
10
25
1.25
W
Sun Wukong
Embrac3Insan1ty
Sun Wukong
10
9
17
2.06
L
9
6
19
3.08
W
He Bo
0
9
20
1.11
W
4
6
24
2.67
L
Sun Wukong
LotusOfTheLeaf
Sun Wukong
2
6
18
1.83
W
Ne Zha
Toroneko
Ne Zha
21
6
9
4.25
L
Danzaburou
cottonwood
Danzaburou
27
7
7
4.36
W
2
8
16
1.25
L
0
8
25
1.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

104,637
Damage
133,672
159,548
Taken
121,901
162,714
Mitigated
86,737
60,688
Healing
35,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
DiazHero28
Ganesha
16,846
1,227
2,398
4,858
37,258
43,122
166
18,476
17,830
36,324
0
W
Sun Wukong
Embrac3Insan1ty
Sun Wukong
24,037
4,444
2,284
12,597
37,914
44,844
3,378
11,905
26,009
0
56,833
L
21,318
1,527
4,166
4,279
19,821
9,073
2,655
8,101
11,720
53,644
0
W
He Bo
10,834
1,588
1,331
1,059
16,820
6,996
1,563
8,580
8,240
21,100
0
W
30,308
5,793
1,391
2,503
17,954
8,365
2,572
7,928
10,026
50,870
0
L
Sun Wukong
LotusOfTheLeaf
Sun Wukong
11,339
2,726
6,581
10,225
30,213
32,344
935
12,628
17,585
0
36,127
W
Ne Zha
Toroneko
Ne Zha
39,528
13,823
276
8,018
26,900
16,592
869
8,908
17,992
0
75,161
L
Danzaburou
cottonwood
Danzaburou
45,632
21,810
2,537
11,572
31,265
18,226
4,256
10,702
20,563
0
109,806
W
28,965
9,128
1,167
4,607
22,313
9,940
1,181
10,345
11,968
66,182
0
L
9,502
638
5,123
8,949
40,991
59,949
1,071
20,200
20,791
24,905
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,213
Gold Earned
75,445
274
Minions Killed
210
0
Camps Cleared
0
1,815,233
Distance Traveled
1,676,910
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
14,168
644
1
0
0
340,052
0
W
Sun Wukong
16,337
743
52
2
0
362,127
0
L
Agni
15,701
714
69
3
0
350,907
0
W
He Bo
12,043
547
11
1
0
296,820
0
W
Nu Wa
14,316
651
32
1
0
330,457
0
L
Sun Wukong
12,996
591
41
2
0
424,431
0
W
Ne Zha
18,586
845
46
2
0
362,578
0
L
Danzaburou
20,427
929
138
6
0
348,373
0
W
Vulcan
14,163
644
69
3
0
324,928
0
L
Cerberus
13,921
633
25
1
0
351,470
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role