Player Matchup

Horus
Horus
 
Horus
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
BananaSack3
Nemesis
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
233W - 227L
1,674 Elo+
Solo
Cthulhu
Cthulhu
FARTxTEXAS
Cthulhu
Level 124
God Stats
11W - 8L
1,673 SR
Queue Stats
43W - 33L
1,716 Elo+
Party 1
Hades
Hades
LARGExTEXAS
Hades
Level 129
God Stats
1W - 1L
1,314 SR
Queue Stats
43W - 35L
1,698 Elo+
Party 1
Rama
Rama
LukeSkyWalka-
Rama
Level 151
God Stats
13W - 11L
1,521 SR
Queue Stats
476W - 423L
1,563 Elo+
Solo
Team Averages
Level 135
1,502 SR
1,630 Elo+

VS

Team Averages
Level 144
1,509 SR
1,608 Elo+
Ymir
Ymir
 
Ymir
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Bama Tide
Pele
Level 119
God Stats
1W - 1L
1,599 SR
Queue Stats
21W - 13L
1,641 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Concur3ntD3ath
Morgan Le Fay
Level 159
God Stats
9W - 7L
1,584 SR
Queue Stats
455W - 431L
1,637 Elo+
Party 2
Medusa
Medusa
LMT 4quiles
Medusa
Level 128
God Stats
5W - 5L
1,690 SR
Queue Stats
235W - 208L
1,634 Elo+
Solo
Nemesis
Nemesis
Magneto76
Nemesis
Level 160
God Stats
1W - 3L
1,172 SR
Queue Stats
253W - 232L
1,629 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
18
3 / 3 / 7
12,253
557
12,401
15,930
16,491
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
BananaSack3
Nemesis
20
5 / 1 / 9
12,480
567
12,570
18,324
9,920
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
FARTxTEXAS
Cthulhu
18
6 / 3 / 9
12,537
570
12,490
28,843
35,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
4 / 2 / 11
12,661
576
22,883
19,500
12,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
3 / 2 / 2
13,006
591
10,471
17,846
8,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
14
0 / 6 / 8
9,420
428
4,888
21,027
23,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pele
18
2 / 2 / 1
11,118
505
10,312
19,601
11,173
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Morgan Le Fay
Concur3ntD3ath
Morgan Le Fay
16
4 / 6 / 4
10,079
458
17,125
16,137
8,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
20
3 / 1 / 1
11,789
536
12,585
16,080
8,253
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
Magneto76
Nemesis
17
2 / 6 / 7
10,535
479
10,823
22,219
10,590
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
32
21
Kills
11
11
Deaths
21
38
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
3
3
7
2.17
L
Ymir
 
Ymir
0
6
8
0.67
L
Pele
2
2
1
1.25
W
Nemesis
BananaSack3
Nemesis
5
1
9
9.5
L
Morgan Le Fay
Concur3ntD3ath
Morgan Le Fay
4
6
4
1
W
Cthulhu
FARTxTEXAS
Cthulhu
6
3
9
3.5
W
4
2
11
4.75
L
Medusa
3
1
1
3.5
W
3
2
2
2
L
Nemesis
Magneto76
Nemesis
2
6
7
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,815
Damage
55,733
100,443
Taken
95,064
82,947
Mitigated
61,614
37,024
Healing
21,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
12,401
5,585
990
5,288
15,930
16,491
0
1,255
14,675
170
89,520
L
Ymir
 
Ymir
4,888
1,085
0
2,403
21,027
23,309
0
8,517
12,464
27,283
0
L
Pele
10,312
1,396
0
9,609
19,601
11,173
213
4,251
14,711
0
98,634
W
Nemesis
BananaSack3
Nemesis
12,570
6,129
0
2,224
18,324
9,920
0
3,749
14,575
0
140,395
L
Morgan Le Fay
Concur3ntD3ath
Morgan Le Fay
17,125
1,695
0
1,823
16,137
8,289
0
9,872
6,130
93,445
0
W
Cthulhu
FARTxTEXAS
Cthulhu
12,490
1,373
2,436
7,549
28,843
35,641
0
11,240
17,603
39,446
0
W
22,883
1,903
1,722
10,113
19,500
12,469
238
6,596
12,904
110,938
0
L
Medusa
12,585
6,007
0
5,787
16,080
8,253
1,207
2,914
13,166
0
116,832
W
10,471
8,816
0
6,702
17,846
8,426
3,352
1,326
16,520
0
131,323
L
Nemesis
Magneto76
Nemesis
10,823
4,765
0
1,575
22,219
10,590
46
9,975
12,114
0
92,793

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,937
Gold Earned
52,941
727
Minions Killed
641
0
Camps Cleared
0
2,180,328
Distance Traveled
2,038,222
19
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
12,253
557
132
6
0
426,426
8
L
Ymir
9,420
428
44
2
0
380,073
5
L
Pele
11,118
505
156
7
0
411,176
10
W
Nemesis
12,480
567
156
7
0
502,966
0
L
Morgan Le Fay
10,079
458
124
6
0
369,323
7
W
Cthulhu
12,537
570
51
2
0
418,591
1
W
Hades
12,661
576
183
8
0
449,914
2
L
Medusa
11,789
536
188
9
0
416,678
9
W
Rama
13,006
591
205
9
0
382,431
8
L
Nemesis
10,535
479
129
6
0
460,972
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role