Player Matchup

Cupid
Cupid
CaraBala
Cupid
Level 113
God Stats
2W - 2L
1,500 SR
Queue Stats
82W - 82L
1,620 Elo+
Party 1
Osiris
Osiris
ICantHitAShot
Osiris
Level 104
God Stats
1W - 2L
1,500 SR
Queue Stats
97W - 113L
1,559 Elo+
Solo
Izanami
Izanami
TheDarkestLight7
Izanami
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 25L
1,492 Elo+
Party 2
Nox
Nox
danimart01
Nox
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 70L
1,547 Elo+
Party 1
Achilles
Achilles
machomanlyman
Achilles
Level 120
God Stats
0W - 2L
1,573 SR
Queue Stats
110W - 89L
1,574 Elo+
Party 2
Team Averages
Level 111
1,515 SR
1,558 Elo+

VS

Team Averages
Level 135
1,613 SR
1,511 Elo+
Rama
Rama
DirtyBuffalo
Rama
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 39L
1,394 Elo+
Solo
Khepri
Khepri
Jacob Delhomme
Khepri
Level 104
God Stats
9W - 1L
1,858 SR
Queue Stats
213W - 221L
1,549 Elo+
Solo
Baron Samedi
Baron Samedi
SpooderMayne
Baron Samedi
Level 124
God Stats
3W - 0L
1,500 SR
Queue Stats
240W - 244L
1,498 Elo+
Solo
Nu Wa
Nu Wa
Terror Eternal
Nu Wa
Level 149
God Stats
2W - 1L
1,729 SR
Queue Stats
66W - 71L
1,522 Elo+
Solo
Geb
Geb
TheGoldenUrinal
Geb
Level 156
God Stats
2W - 1L
1,476 SR
Queue Stats
75W - 91L
1,591 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
CaraBala
Cupid
17
4 / 5 / 6
10,404
650
18,723
14,076
6,152
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
2 / 4 / 9
11,516
720
8,130
25,478
31,323
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
1 / 4 / 8
10,020
626
14,120
17,389
7,430
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
4 / 4 / 7
11,390
712
11,905
16,865
7,692
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
machomanlyman
Achilles
16
1 / 4 / 9
9,883
618
14,734
23,377
21,021
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 5 / 10
10,921
683
16,746
16,990
9,629
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
2 / 1 / 18
12,082
755
7,118
20,043
27,841
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Baron Samedi
SpooderMayne
Baron Samedi
18
4 / 2 / 15
11,128
696
19,883
14,019
13,006
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

19
6 / 1 / 10
11,407
713
22,068
7,376
4,441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
4 / 3 / 16
12,217
764
22,323
18,564
25,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
90
12
Kills
21
21
Deaths
12
39
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Cupid
CaraBala
Cupid
4
5
6
1.4
W
5
5
10
2
L
2
4
9
1.63
W
2
1
18
11
W
Baron Samedi
SpooderMayne
Baron Samedi
4
2
15
5.75
W
6
1
10
11
L
1
4
8
1.25
W
4
3
16
4
L
4
4
7
1.88
L
Achilles
machomanlyman
Achilles
1
4
9
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,612
Damage
88,138
97,185
Taken
76,992
73,618
Mitigated
80,708
48,235
Healing
37,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
CaraBala
Cupid
18,723
8,559
9,408
2,587
14,076
6,152
447
10,853
2,981
0
34,793
W
16,746
12,920
995
4,482
16,990
9,629
3,794
4,254
12,479
0
39,535
L
8,130
1,575
7,678
6,368
25,478
31,323
353
15,440
9,419
0
16,188
W
7,118
527
1,443
2,757
20,043
27,841
121
1,605
18,102
17,194
0
W
Baron Samedi
SpooderMayne
Baron Samedi
19,883
1,681
8,610
5,647
14,019
13,006
1,194
1,734
12,120
36,615
0
W
22,068
6,153
5,439
2,193
7,376
4,441
2,151
1,553
5,823
38,914
0
L
14,120
6,712
1,512
3,609
17,389
7,430
2,136
13,943
3,186
0
42,316
W
22,323
791
1,633
4,132
18,564
25,791
606
2,759
15,375
37,539
0
L
11,905
852
3,477
3,848
16,865
7,692
1,046
12,295
4,274
44,651
0
L
Achilles
machomanlyman
Achilles
14,734
3,067
2,013
7,735
23,377
21,021
754
17,002
5,933
0
26,405

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,213
Gold Earned
57,755
193
Minions Killed
170
0
Camps Cleared
0
1,343,210
Distance Traveled
1,382,867
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
10,404
650
34
2
0
235,609
1
W
Rama
10,921
683
37
2
0
238,878
0
L
Osiris
11,516
720
8
1
0
293,450
1
W
Khepri
12,082
755
20
1
0
311,011
2
W
Baron Samedi
11,128
696
36
2
0
288,307
5
W
Nu Wa
11,407
713
46
3
0
277,278
5
L
Izanami
10,020
626
54
3
0
254,390
1
W
Geb
12,217
764
31
2
0
267,393
2
L
Nox
11,390
712
85
5
0
290,165
2
L
Achilles
9,883
618
12
1
0
269,596
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role