Player Matchup

Janus
Janus
Blue213
Janus
Level 108
God Stats
8W - 9L
1,510 SR
Queue Stats
191W - 172L
1,647 Elo+
Solo
Heimdallr
Heimdallr
GuardianGnome
Heimdallr
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,471 Elo+
Solo
Da Ji
Da Ji
ZerefDragneel138
Da Ji
Level 88
God Stats
2W - 1L
1,815 SR
Queue Stats
108W - 143L
1,495 Elo+
Solo
Chronos
Chronos
lKazzaKl
Chronos
Level 159
God Stats
1W - 1L
1,599 SR
Queue Stats
87W - 73L
1,617 Elo+
Party 1
Tyr
Tyr
lYoDaddyl
Tyr
Level 148
God Stats
0W - 3L
1,574 SR
Queue Stats
78W - 74L
1,571 Elo+
Party 1
Team Averages
Level 122
1,600 SR
1,560 Elo+

VS

Team Averages
Level 148
1,593 SR
1,531 Elo+
Eset
Eset
 
Eset
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
Frostmave
Cupid
Level 160
God Stats
4W - 1L
1,570 SR
Queue Stats
343W - 331L
1,588 Elo+
Solo
Nemesis
Nemesis
IV_Gambit_VI
Nemesis
Level 144
God Stats
5W - 1L
1,806 SR
Queue Stats
73W - 79L
1,532 Elo+
Solo
King Arthur
King Arthur
Vytts
King Arthur
Level 154
God Stats
10W - 9L
1,506 SR
Queue Stats
403W - 398L
1,539 Elo+
Solo
Ra
Ra
impremiumpapi
Ra
Level 128
God Stats
17W - 11L
1,582 SR
Queue Stats
174W - 198L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Blue213
Janus
18
7 / 5 / 1
11,580
772
22,887
14,007
6,021
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Heimdallr
GuardianGnome
Heimdallr
14
0 / 5 / 4
8,737
582
4,026
11,112
4,981
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 12 / 4
9,333
622
5,345
19,736
9,418
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chronos
lKazzaKl
Chronos
18
2 / 4 / 2
10,374
692
16,080
17,946
8,637
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
0 / 6 / 4
9,419
628
11,839
17,984
18,035
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
16
5 / 3 / 8
10,704
714
9,681
16,838
15,252
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cupid
Frostmave
Cupid
20
13 / 2 / 6
13,287
886
19,531
15,748
8,826
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis
IV_Gambit_VI
Nemesis
19
7 / 0 / 11
11,942
796
13,343
17,783
14,775
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

King Arthur
Vytts
King Arthur
18
3 / 2 / 9
11,267
751
14,204
20,873
23,717
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

18
4 / 3 / 15
11,205
747
13,969
14,471
7,913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
81
10
Kills
32
32
Deaths
10
15
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
5
3
8
3
L
Janus
Blue213
Janus
7
5
1
1.5
W
Cupid
Frostmave
Cupid
13
2
6
8
L
Heimdallr
GuardianGnome
Heimdallr
0
5
4
0.4
W
Nemesis
IV_Gambit_VI
Nemesis
7
0
11
12.5
W
King Arthur
Vytts
King Arthur
3
2
9
3.75
L
1
12
4
0.25
W
4
3
15
3.83
L
Chronos
lKazzaKl
Chronos
2
4
2
0.75
L
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,177
Damage
70,728
80,785
Taken
85,713
47,092
Mitigated
70,483
8,168
Healing
26,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
9,681
1,006
3,155
4,032
16,838
15,252
513
8,156
8,398
15,715
0
L
Janus
Blue213
Janus
22,887
519
105
1,155
14,007
6,021
0
3,865
10,142
34,726
0
W
Cupid
Frostmave
Cupid
19,531
11,480
1,303
6,311
15,748
8,826
2,340
6,186
9,248
0
83,771
L
Heimdallr
GuardianGnome
Heimdallr
4,026
1,166
0
949
11,112
4,981
0
2,557
8,555
0
10,910
W
Nemesis
IV_Gambit_VI
Nemesis
13,343
5,471
0
3,441
17,783
14,775
1,064
10,170
7,304
0
44,793
W
King Arthur
Vytts
King Arthur
14,204
1,560
0
1,220
20,873
23,717
80
6,628
13,909
0
44,678
L
5,345
694
0
486
19,736
9,418
0
5,772
12,764
0
13,000
W
13,969
526
3,456
4,040
14,471
7,913
511
6,336
7,887
39,817
0
L
Chronos
lKazzaKl
Chronos
16,080
2,960
0
3,211
17,946
8,637
0
6,093
11,853
54,324
0
L
11,839
592
0
2,262
17,984
18,035
0
5,363
12,621
0
25,399

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,443
Gold Earned
58,405
184
Minions Killed
322
0
Camps Cleared
0
1,359,404
Distance Traveled
1,611,151
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
10,704
714
5
0
0
258,406
3
L
Janus
11,580
772
35
2
0
319,237
4
W
Cupid
13,287
886
121
8
0
293,992
1
L
Heimdallr
8,737
582
11
1
0
167,551
0
W
Nemesis
11,942
796
64
4
0
395,427
1
W
King Arthur
11,267
751
68
5
0
348,970
3
L
Da Ji
9,333
622
14
1
0
246,026
1
W
Ra
11,205
747
64
4
0
314,356
5
L
Chronos
10,374
692
89
6
0
318,055
0
L
Tyr
9,419
628
35
2
0
308,535
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role