Player Matchup

Cthulhu
Cthulhu
ChrisGotThis
Cthulhu
Level 64
God Stats
16W - 8L
1,554 SR
Queue Stats
64W - 35L
1,568 Elo+
Party 3
Thor
Thor
DokterKiller
Thor
Level 28
God Stats
10W - 3L
1,763 SR
Queue Stats
24W - 7L
1,719 Elo+
Party 3
Chaac
Chaac
Dserrano98
Chaac
Level 117
God Stats
6W - 5L
1,774 SR
Queue Stats
216W - 245L
1,482 Elo+
Party 2
Zeus
Zeus
UndueOcean50055
Zeus
Level 42
God Stats
22W - 10L
1,602 SR
Queue Stats
80W - 49L
1,524 Elo+
Party 3
Sol
Sol
xAzazel 999
Sol
Level 44
God Stats
11W - 7L
1,550 SR
Queue Stats
154W - 179L
1,434 Elo+
Party 2
Team Averages
Level 59
1,649 SR
1,545 Elo+

VS

Team Averages
Level 36
1,517 SR
1,406 Elo+
Merlin
Merlin
Brazkowicz
Merlin
Level 35
God Stats
3W - 8L
1,497 SR
Queue Stats
5W - 18L
1,256 Elo+
Party 4
Ymir
Ymir
MystcMama
Ymir
Level 18
God Stats
123W - 121L
1,491 SR
Queue Stats
125W - 128L
1,443 Elo+
Party 1
Horus
Horus
Olorun2829
Horus
Level 37
God Stats
3W - 4L
1,380 SR
Queue Stats
210W - 234L
1,385 Elo+
Solo
Nemesis
Nemesis
Snoop D3400
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 4
Heimdallr
Heimdallr
dK Eternal
Heimdallr
Level 86
God Stats
1W - 1L
1,716 SR
Queue Stats
140W - 144L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ChrisGotThis
Cthulhu
16
2 / 1 / 12
10,546
1,055
12,784
12,800
7,503
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

17
5 / 1 / 11
10,714
1,071
12,545
13,074
5,990
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chaac
17
5 / 0 / 10
10,872
1,087
14,146
9,648
11,648
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
9 / 0 / 14
11,797
1,180
29,302
3,779
1,583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
6 / 0 / 8
11,568
1,157
19,628
12,121
4,756
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

298

VS

Team 2 Tickets

132

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Brazkowicz
Merlin
15
0 / 6 / 2
9,406
941
8,631
13,208
5,745
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
15
1 / 3 / 1
10,323
1,032
6,730
22,152
27,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Horus
15
0 / 1 / 2
9,571
957
7,075
20,748
27,154
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Nemesis
Snoop D3400
Nemesis
15
0 / 14 / 2
9,292
929
5,651
24,021
10,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heimdallr
dK Eternal
Heimdallr
15
1 / 3 / 1
9,847
985
19,069
14,837
6,989
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
10
27
Kills
2
2
Deaths
27
55
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Merlin
Brazkowicz
Merlin
0
6
2
0.17
W
Cthulhu
ChrisGotThis
Cthulhu
2
1
12
8
W
5
1
11
10.5
W
Chaac
5
0
10
10
L
Ymir
1
3
1
0.5
L
Horus
0
1
2
1
L
Nemesis
Snoop D3400
Nemesis
0
14
2
0.07
W
9
0
14
16
L
Heimdallr
dK Eternal
Heimdallr
1
3
1
0.5
W
6
0
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,405
Damage
47,156
51,422
Taken
94,966
31,480
Mitigated
76,946
10,719
Healing
8,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Brazkowicz
Merlin
8,631
557
290
704
13,208
5,745
0
7,162
6,046
25,756
0
W
Cthulhu
ChrisGotThis
Cthulhu
12,784
1,786
173
1,258
12,800
7,503
0
5,117
7,683
20,204
0
W
12,545
3,391
0
0
13,074
5,990
0
2,705
10,369
0
14,870
W
Chaac
14,146
2,236
0
3,056
9,648
11,648
0
3,659
5,989
375
39,843
L
Ymir
6,730
428
0
734
22,152
27,030
0
17,194
4,958
15,132
0
L
Horus
7,075
2,970
2,139
3,308
20,748
27,154
0
13,065
7,683
0
18,441
L
Nemesis
Snoop D3400
Nemesis
5,651
4,218
0
556
24,021
10,028
0
13,527
10,494
0
13,429
W
29,302
3,619
0
375
3,779
1,583
0
1,194
2,585
46,128
0
L
Heimdallr
dK Eternal
Heimdallr
19,069
11,236
86
1,059
14,837
6,989
0
10,862
3,975
0
43,681
W
19,628
9,432
0
5,857
12,121
4,756
0
2,686
9,435
43,866
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,497
Gold Earned
48,439
156
Minions Killed
167
14
Camps Cleared
3
1,025,652
Distance Traveled
953,489
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,406
941
36
4
1
163,560
0
W
Cthulhu
10,546
1,055
12
1
1
192,123
0
W
Thor
10,714
1,071
7
1
1
214,631
0
W
Chaac
10,872
1,087
57
6
2
239,101
1
L
Ymir
10,323
1,032
18
2
0
205,785
0
L
Horus
9,571
957
28
3
1
225,039
0
L
Nemesis
9,292
929
21
2
0
174,787
0
W
Zeus
11,797
1,180
33
3
0
183,451
0
L
Heimdallr
9,847
985
64
6
1
184,318
0
W
Sol
11,568
1,157
47
5
10
196,346
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role