Player Matchup

Ah Muzen Cab
Ah Muzen Cab
IMightBeSlvr
Ah Muzen Cab
Level 74
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,290 Elo+
Solo
Lancelot
Lancelot
JoshTheKing2141
Lancelot
Level 69
God Stats
8W - 10L
1,321 SR
Queue Stats
49W - 47L
1,371 Elo+
Solo
Atlas
Atlas
Zen Zoso Solo
Atlas
Level 143
God Stats
35W - 32L
1,512 SR
Queue Stats
690W - 692L
1,386 Elo+
Solo
Baron Samedi
Baron Samedi
chalocr2705
Baron Samedi
Level 68
God Stats
3W - 3L
1,601 SR
Queue Stats
55W - 88L
1,290 Elo+
Solo
Danzaburou
Danzaburou
strangerDANjA
Danzaburou
Level 147
God Stats
2W - 3L
1,551 SR
Queue Stats
29W - 25L
1,362 Elo+
Solo
Team Averages
Level 100
1,497 SR
1,340 Elo+

VS

Team Averages
Level 78
1,500 SR
1,322 Elo+
Fenrir
Fenrir
DarknessRusher
Fenrir
Level 58
God Stats
9W - 15L
1,510 SR
Queue Stats
190W - 212L
1,340 Elo+
Solo
Hera
Hera
Itsfineimfine
Hera
Level 98
God Stats
32W - 27L
1,441 SR
Queue Stats
233W - 244L
1,301 Elo+
Solo
Chang'e
Chang'e
ShaadowHunterr64
Chang'e
Level 65
God Stats
6W - 6L
1,640 SR
Queue Stats
22W - 34L
1,315 Elo+
Solo
Medusa
Medusa
onebaddawg88
Medusa
Level 84
God Stats
46W - 40L
1,412 SR
Queue Stats
286W - 323L
1,311 Elo+
Solo
Achilles
Achilles
xxReaper197843xx
Achilles
Level 87
God Stats
0W - 1L
1,497 SR
Queue Stats
32W - 42L
1,344 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
IMightBeSlvr
Ah Muzen Cab
14
0 / 4 / 2
9,041
411
6,126
12,185
5,096
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Lancelot
16
3 / 3 / 1
10,485
477
5,575
13,896
6,011
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
0 / 1 / 5
9,130
415
6,289
11,250
7,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Baron Samedi
chalocr2705
Baron Samedi
18
9 / 3 / 3
12,548
570
21,463
17,135
9,200
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
strangerDANjA
Danzaburou
18
1 / 3 / 6
11,964
544
11,524
16,677
9,974
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 2 / 4
11,195
509
12,679
17,092
9,342
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
2 / 5 / 3
9,966
453
10,403
18,200
7,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
2 / 3 / 3
9,372
426
7,517
15,684
6,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Medusa
9
0 / 1 / 2
7,517
342
4,031
6,983
2,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

16
5 / 2 / 1
10,474
476
11,724
19,126
29,266
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
27
13
Kills
14
14
Deaths
13
17
Assists
13
Player
Kills
Deaths
Assists
KDA
L
5
2
4
3.5
W
Ah Muzen Cab
IMightBeSlvr
Ah Muzen Cab
0
4
2
0.25
L
2
5
3
0.7
W
Lancelot
3
3
1
1.17
L
2
3
3
1.17
W
0
1
5
2.5
W
Baron Samedi
chalocr2705
Baron Samedi
9
3
3
3.5
L
Medusa
0
1
2
1
W
Danzaburou
strangerDANjA
Danzaburou
1
3
6
1.33
L
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,977
Damage
46,354
71,143
Taken
77,085
37,526
Mitigated
55,494
21,443
Healing
24,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,679
2,560
0
7,129
17,092
9,342
146
5,891
10,963
0
80,091
W
Ah Muzen Cab
IMightBeSlvr
Ah Muzen Cab
6,126
1,449
178
2,170
12,185
5,096
148
2,839
9,346
0
63,626
L
10,403
3,329
0
4,009
18,200
7,949
1,584
6,577
11,464
69,724
0
W
Lancelot
5,575
1,490
0
3,866
13,896
6,011
488
3,608
10,288
0
70,333
L
7,517
399
3,358
5,125
15,684
6,851
194
7,605
7,956
50,995
0
W
6,289
2,862
0
4,741
11,250
7,245
221
3,995
7,255
32,234
0
W
Baron Samedi
chalocr2705
Baron Samedi
21,463
2,162
323
4,655
17,135
9,200
916
4,430
12,705
94,089
0
L
Medusa
4,031
1,360
187
2,424
6,983
2,086
513
1,987
4,950
0
31,868
W
Danzaburou
strangerDANjA
Danzaburou
11,524
4,624
0
5,510
16,677
9,974
3,084
3,204
13,473
0
97,134
L
11,724
2,467
0
2,218
19,126
29,266
108
4,922
14,000
159
57,933

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,168
Gold Earned
48,524
526
Minions Killed
467
0
Camps Cleared
0
1,961,457
Distance Traveled
1,872,262
4
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,195
509
117
5
0
487,140
5
W
Ah Muzen Cab
9,041
411
90
4
0
409,270
0
L
Hera
9,966
453
107
5
0
362,095
3
W
Lancelot
10,485
477
117
5
0
374,124
2
L
Chang'e
9,372
426
94
4
0
428,452
0
W
Atlas
9,130
415
46
2
0
458,087
1
W
Baron Samedi
12,548
570
150
7
0
372,526
1
L
Medusa
7,517
342
48
2
0
210,126
4
W
Danzaburou
11,964
544
123
6
0
347,450
0
L
Achilles
10,474
476
101
5
0
384,449
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role