Player Matchup

Khepri
Khepri
 
Khepri
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
DarylZero
Neith
Level 113
God Stats
18W - 20L
1,461 SR
Queue Stats
120W - 121L
1,458 Elo+
Solo
Hel
Hel
FightinActionGuy
Hel
Level 46
God Stats
0W - 2L
1,233 SR
Queue Stats
5W - 10L
1,382 Elo+
Solo
Zhong Kui
Zhong Kui
Izedog2
Zhong Kui
Level 38
God Stats
5W - 5L
1,500 SR
Queue Stats
61W - 72L
1,504 Elo+
Solo
Bakasura
Bakasura
TiptopDiagram24
Bakasura
Level 49
God Stats
3W - 1L
1,500 SR
Queue Stats
261W - 118L
1,721 Elo+
Party 1
Team Averages
Level 81
1,439 SR
1,513 Elo+

VS

Team Averages
Level 117
1,531 SR
1,574 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
BlueEagle92
Tsukuyomi
Level 146
God Stats
4W - 6L
1,544 SR
Queue Stats
197W - 202L
1,533 Elo+
Party 2
Chaac
Chaac
Gunman427
Chaac
Level 44
God Stats
11W - 4L
1,534 SR
Queue Stats
130W - 69L
1,686 Elo+
Party 3
Rama
Rama
ZookNamfoodle
Rama
Level 104
God Stats
8W - 3L
1,594 SR
Queue Stats
215W - 146L
1,564 Elo+
Party 3
Ares
Ares
charlyzapienz
Ares
Level 144
God Stats
6W - 3L
1,481 SR
Queue Stats
234W - 246L
1,585 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
14
2 / 4 / 8
8,732
728
6,028
17,577
23,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
DarylZero
Neith
15
1 / 3 / 6
8,300
692
7,454
9,883
6,175
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
2 / 0 / 3
8,758
730
4,006
8,301
4,796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
Izedog2
Zhong Kui
15
0 / 5 / 7
8,117
676
16,424
18,405
15,782
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
17
6 / 1 / 4
9,383
782
12,981
14,632
11,432
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
16
2 / 1 / 6
9,011
751
14,152
8,849
5,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tsukuyomi
BlueEagle92
Tsukuyomi
16
3 / 3 / 5
9,458
788
13,663
14,362
7,336
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Chaac
Gunman427
Chaac
16
6 / 1 / 4
9,430
786
18,818
14,285
13,103
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

16
2 / 3 / 3
9,148
762
9,069
12,101
5,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

14
0 / 3 / 8
8,383
699
6,142
14,385
15,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
39
11
Kills
13
13
Deaths
11
28
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Khepri
 
Khepri
2
4
8
1.5
W
Baron Samedi
 
Baron Samedi
2
1
6
5
W
Tsukuyomi
BlueEagle92
Tsukuyomi
3
3
5
1.83
L
Neith
DarylZero
Neith
1
3
6
1.33
L
2
0
3
3.5
W
Chaac
Gunman427
Chaac
6
1
4
8
L
Zhong Kui
Izedog2
Zhong Kui
0
5
7
0.7
L
Bakasura
6
1
4
8
W
2
3
3
1.17
W
0
3
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,893
Damage
61,844
68,798
Taken
63,982
62,088
Mitigated
47,810
20,154
Healing
20,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
 
Khepri
6,028
556
0
1,409
17,577
23,903
0
7,121
10,456
12,927
0
W
Baron Samedi
 
Baron Samedi
14,152
947
3,623
3,931
8,849
5,851
226
5,305
3,264
37,194
0
W
Tsukuyomi
BlueEagle92
Tsukuyomi
13,663
2,943
0
2,163
14,362
7,336
111
6,441
7,071
0
42,974
L
Neith
DarylZero
Neith
7,454
3,184
512
862
9,883
6,175
285
2,150
7,733
0
23,209
L
4,006
72
4,460
4,791
8,301
4,796
855
1,753
6,548
32,501
0
W
Chaac
Gunman427
Chaac
18,818
3,082
0
6,034
14,285
13,103
39
6,106
7,627
0
36,482
L
Zhong Kui
Izedog2
Zhong Kui
16,424
1,903
0
4,885
18,405
15,782
320
5,283
13,122
37,440
0
L
Bakasura
12,981
7,315
0
3,235
14,632
11,432
0
3,987
10,645
0
31,164
W
9,069
5,697
0
3,767
12,101
5,707
1,803
1,853
9,478
0
51,665
W
6,142
158
0
592
14,385
15,813
92
6,753
6,897
9,734
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,290
Gold Earned
45,430
217
Minions Killed
268
0
Camps Cleared
0
1,205,531
Distance Traveled
1,253,879
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
8,732
728
9
1
0
236,782
2
W
Baron Samedi
9,011
751
54
5
0
264,473
2
W
Tsukuyomi
9,458
788
72
6
0
264,975
1
L
Neith
8,300
692
33
3
0
219,834
2
L
Hel
8,758
730
63
5
0
229,198
0
W
Chaac
9,430
786
43
4
0
281,159
0
L
Zhong Kui
8,117
676
55
5
0
223,402
2
L
Bakasura
9,383
782
57
5
0
296,315
0
W
Rama
9,148
762
85
7
0
211,345
4
W
Ares
8,383
699
14
1
0
231,927
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role