Player Matchup

Neith
Neith
Vanills
Neith
Level 29
God Stats
0W - 2L
1,473 SR
Queue Stats
0W - 2L
1,246 Elo+
Party 3
Baron Samedi
Baron Samedi
Win 0r Tr0ll
Baron Samedi
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 12L
1,500 Elo+
Party 3
Thor
Thor
barrysanders2020
Thor
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,638 Elo+
Party 3
Vamana
Vamana
iDrxpAlot2071
Vamana
Level 61
God Stats
0W - 6L
1,216 SR
Queue Stats
398W - 400L
1,410 Elo+
Party 1
Janus
Janus
voxkk
Janus
Level 41
God Stats
0W - 2L
1,500 SR
Queue Stats
339W - 308L
1,441 Elo+
Party 1
Team Averages
Level 40
1,438 SR
1,447 Elo+

VS

Team Averages
Level 57
1,457 SR
1,407 Elo+
Freya
Freya
HairyAfghanKid
Freya
Level 19
God Stats
9W - 7L
1,500 SR
Queue Stats
26W - 24L
1,405 Elo+
Party 2
Vamana
Vamana
Imkiller
Vamana
Level 127
God Stats
5W - 2L
1,500 SR
Queue Stats
30W - 31L
1,408 Elo+
Party 2
Anhur
Anhur
Kratosisragnarok
Anhur
Level 47
God Stats
5W - 3L
1,335 SR
Queue Stats
55W - 73L
1,406 Elo+
Party 2
Mulan
Mulan
Shazorock
Mulan
Level 66
God Stats
47W - 49L
1,452 SR
Queue Stats
490W - 529L
1,442 Elo+
Solo
Hera
Hera
slaty-toil69
Hera
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 39L
1,376 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Vanills
Neith
10
0 / 9 / 3
6,731
374
4,478
10,114
3,223
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Baron Samedi
Win 0r Tr0ll
Baron Samedi
13
3 / 3 / 3
8,006
445
7,483
13,048
6,067
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
3 / 4 / 2
8,611
478
4,481
12,674
5,034
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
3 / 4 / 2
8,791
488
13,307
19,728
15,552
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Janus
voxkk
Janus
13
1 / 3 / 4
8,165
454
5,898
7,811
3,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 1
9,587
533
5,356
14,376
6,729
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Vamana
Imkiller
Vamana
17
3 / 0 / 1
11,029
613
9,894
14,738
11,942
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Breastplate

Breastplate

+20
Physical Protection

18
12 / 0 / 3
11,556
642
13,343
11,337
4,806
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mulan
Shazorock
Mulan
14
4 / 6 / 9
9,297
517
11,014
17,082
10,758
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
1 / 2 / 4
8,719
484
4,866
7,416
2,728
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
41
10
Kills
23
23
Deaths
10
14
Assists
18
Player
Kills
Deaths
Assists
KDA
W
3
2
1
1.75
W
Vamana
Imkiller
Vamana
3
0
1
3.5
W
12
0
3
13.5
W
Mulan
Shazorock
Mulan
4
6
9
1.42
L
Neith
Vanills
Neith
0
9
3
0.17
L
Baron Samedi
Win 0r Tr0ll
Baron Samedi
3
3
3
1.5
L
3
4
2
1
L
3
4
2
1
W
1
2
4
1.5
L
Janus
voxkk
Janus
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,647
Damage
44,473
63,375
Taken
64,949
33,182
Mitigated
36,963
12,491
Healing
21,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,356
1,775
0
5,244
14,376
6,729
150
1,469
12,743
74,871
0
W
Vamana
Imkiller
Vamana
9,894
3,815
0
3,658
14,738
11,942
3,201
695
13,929
0
88,352
W
13,343
7,780
0
4,498
11,337
4,806
2,280
3,033
8,022
0
105,387
W
Mulan
Shazorock
Mulan
11,014
1,904
132
6,111
17,082
10,758
730
5,508
10,928
0
36,504
L
Neith
Vanills
Neith
4,478
2,552
0
439
10,114
3,223
1,240
1,838
8,276
0
28,052
L
Baron Samedi
Win 0r Tr0ll
Baron Samedi
7,483
642
1,059
4,031
13,048
6,067
0
1,139
11,909
46,939
0
L
4,481
375
0
483
12,674
5,034
0
2,096
10,578
0
60,503
L
13,307
6,883
0
5,564
19,728
15,552
38
3,610
16,118
0
61,535
W
4,866
724
0
1,727
7,416
2,728
827
1,877
5,339
52,611
0
L
Janus
voxkk
Janus
5,898
524
0
915
7,811
3,306
0
1,539
6,272
51,943
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,304
Gold Earned
50,188
451
Minions Killed
573
0
Camps Cleared
0
1,634,617
Distance Traveled
1,632,995
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
9,587
533
116
6
0
327,640
0
W
Vamana
11,029
613
157
9
0
342,823
4
W
Anhur
11,556
642
147
8
0
342,857
3
W
Mulan
9,297
517
59
3
0
303,092
3
L
Neith
6,731
374
46
3
0
288,562
0
L
Baron Samedi
8,006
445
79
4
0
323,929
3
L
Thor
8,611
478
107
6
0
352,261
0
L
Vamana
8,791
488
109
6
0
335,718
3
W
Hera
8,719
484
94
5
0
316,583
6
L
Janus
8,165
454
110
6
0
334,147
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role