Player Matchup

Chronos
Chronos
 
Chronos
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Jing Wei
Jing Wei
ItsBelo
Jing Wei
Level 67
God Stats
8W - 1L
1,758 SR
Queue Stats
18W - 21L
1,359 Elo+
Party 3
Thanatos
Thanatos
Violette-Misaki
Thanatos
Level 160
God Stats
10W - 5L
1,633 SR
Queue Stats
411W - 302L
1,663 Elo+
Party 2
Chang'e
Chang'e
X_N1NGGUANG_X
Chang'e
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
57W - 14L
1,745 Elo+
Party 2
Ne Zha
Ne Zha
thiccOatMeal46
Ne Zha
Level 108
God Stats
101W - 68L
1,718 SR
Queue Stats
501W - 409L
1,696 Elo+
Party 2
Team Averages
Level 92
1,622 SR
1,593 Elo+

VS

Team Averages
Level 94
1,555 SR
1,472 Elo+
Sylvanus
Sylvanus
CrimsonJDR
Sylvanus
Level 147
God Stats
6W - 11L
1,408 SR
Queue Stats
211W - 240L
1,494 Elo+
Party 4
Neith
Neith
D98 EvO
Neith
Level 64
God Stats
7W - 5L
1,617 SR
Queue Stats
355W - 334L
1,548 Elo+
Party 1
Achilles
Achilles
Hermasvidal
Achilles
Level 120
God Stats
10W - 13L
1,547 SR
Queue Stats
301W - 315L
1,378 Elo+
Party 4
Thor
Thor
TaYsoN5010
Thor
Level 48
God Stats
6W - 11L
1,706 SR
Queue Stats
461W - 446L
1,508 Elo+
Party 1
Anubis
Anubis
el_adri_to_lokko
Anubis
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 41L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
14
1 / 1 / 5
8,506
473
7,333
11,238
4,899
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Jing Wei
ItsBelo
Jing Wei
15
1 / 3 / 1
9,038
502
4,100
10,801
4,059
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thanatos
16
12 / 1 / 4
10,470
582
17,403
17,796
8,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chang'e
16
3 / 1 / 5
10,309
573
8,781
12,483
10,375
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 0 / 10
9,225
513
7,116
7,566
7,140
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
CrimsonJDR
Sylvanus
12
0 / 4 / 1
7,927
440
4,745
10,470
7,042
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Neith
D98 EvO
Neith
14
1 / 2 / 2
8,354
464
7,187
8,414
3,927
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Achilles
Hermasvidal
Achilles
12
1 / 3 / 1
8,295
461
6,887
16,390
17,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
4 / 3 / 0
10,201
567
7,865
15,166
6,630
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
0 / 7 / 2
7,369
409
4,389
14,135
5,610
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
12
19
Kills
6
6
Deaths
19
25
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
1
1
5
3.5
L
Sylvanus
CrimsonJDR
Sylvanus
0
4
1
0.13
L
Neith
D98 EvO
Neith
1
2
2
1
L
Achilles
Hermasvidal
Achilles
1
3
1
0.5
W
Jing Wei
ItsBelo
Jing Wei
1
3
1
0.5
L
4
3
0
1.33
W
Thanatos
12
1
4
14
W
Chang'e
3
1
5
5.5
L
0
7
2
0.14
W
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,733
Damage
31,073
59,884
Taken
64,575
34,640
Mitigated
40,358
37,244
Healing
17,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
7,333
2,927
0
4,169
11,238
4,899
1,776
2,159
9,079
54,946
7,076
L
Sylvanus
CrimsonJDR
Sylvanus
4,745
1,525
0
2,168
10,470
7,042
28
3,514
6,956
44,825
10,820
L
Neith
D98 EvO
Neith
7,187
2,145
0
2,195
8,414
3,927
198
1,765
6,649
0
69,863
L
Achilles
Hermasvidal
Achilles
6,887
1,082
0
3,033
16,390
17,149
30
3,910
12,480
0
26,820
W
Jing Wei
ItsBelo
Jing Wei
4,100
3,436
0
3,398
10,801
4,059
140
0
10,801
0
61,838
L
7,865
2,229
0
5,922
15,166
6,630
0
2,651
12,515
0
77,360
W
Thanatos
17,403
5,550
0
20,188
17,796
8,167
316
2,309
15,487
0
79,746
W
Chang'e
8,781
945
1,326
5,427
12,483
10,375
94
3,332
9,151
78,668
0
L
4,389
216
0
4,044
14,135
5,610
858
3,102
11,033
45,086
0
W
7,116
1,027
0
2,736
7,566
7,140
0
1,661
5,905
0
32,057

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,548
Gold Earned
42,146
495
Minions Killed
448
0
Camps Cleared
0
1,768,155
Distance Traveled
1,529,834
26
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
8,506
473
88
5
0
331,105
1
L
Sylvanus
7,927
440
100
6
0
206,243
3
L
Neith
8,354
464
119
7
0
306,189
4
L
Achilles
8,295
461
28
2
0
352,543
8
W
Jing Wei
9,038
502
103
6
0
322,318
12
L
Thor
10,201
567
124
7
0
386,527
1
W
Thanatos
10,470
582
112
6
0
404,375
4
W
Chang'e
10,309
573
148
8
0
324,107
4
L
Anubis
7,369
409
77
4
0
278,332
4
W
Ne Zha
9,225
513
44
2
0
386,250
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role