Player Matchup

Chaac
Chaac
Etothex
Chaac
Level 15
God Stats
1W - 0L
1,187 SR
Queue Stats
8W - 3L
1,300 Elo+
Party 1
Cernunnos
Cernunnos
Frauds
Cernunnos
Level 78
God Stats
2W - 0L
1,730 SR
Queue Stats
30W - 11L
1,679 Elo+
Party 1
Neith
Neith
KungDumpster
Neith
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 8L
1,651 Elo+
Party 1
Nox
Nox
MSkizzle
Nox
Level 120
God Stats
2W - 1L
1,278 SR
Queue Stats
80W - 59L
1,629 Elo+
Party 1
Da Ji
Da Ji
Saberworks
Da Ji
Level 111
God Stats
2W - 0L
1,744 SR
Queue Stats
75W - 39L
1,648 Elo+
Party 1
Team Averages
Level 69
1,488 SR
1,581 Elo+

VS

Team Averages
Level 70
1,552 SR
1,566 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
HorseDkDotMpeg
Izanami
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,749 Elo+
Solo
Achilles
Achilles
Mythking15
Achilles
Level 126
God Stats
1W - 5L
1,500 SR
Queue Stats
158W - 153L
1,635 Elo+
Party 2
Hades
Hades
PoppinPerc35
Hades
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 26L
1,492 Elo+
Solo
Lancelot
Lancelot
Ventrificus
Lancelot
Level 18
God Stats
0W - 1L
1,760 SR
Queue Stats
7W - 7L
1,452 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Etothex
Chaac
14
3 / 1 / 22
8,649
865
8,456
14,509
14,268
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cernunnos
Frauds
Cernunnos
16
6 / 1 / 20
9,602
960
19,734
7,561
4,260
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
4 / 2 / 19
8,810
881
15,211
6,938
3,571
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

17
9 / 2 / 13
9,961
996
13,014
10,343
5,741
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
15
4 / 2 / 19
8,813
881
11,245
12,360
10,151
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
2 / 5 / 3
8,063
806
7,569
17,559
22,330
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
0 / 5 / 2
6,641
664
7,588
10,860
5,365
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Achilles
Mythking15
Achilles
16
2 / 2 / 5
8,780
878
12,594
16,742
26,439
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
1 / 6 / 4
7,516
752
7,521
14,429
10,093
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
Ventrificus
Lancelot
12
3 / 8 / 2
7,507
751
8,487
13,582
6,905
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
24
26
Kills
8
8
Deaths
26
93
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
5
3
0.7
W
Chaac
Etothex
Chaac
3
1
22
14
W
Cernunnos
Frauds
Cernunnos
6
1
20
16
L
0
5
2
0.2
W
4
2
19
6.75
W
9
2
13
7.75
L
Achilles
Mythking15
Achilles
2
2
5
2.25
L
1
6
4
0.5
W
Da Ji
4
2
19
6.75
L
Lancelot
Ventrificus
Lancelot
3
8
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,660
Damage
43,759
51,711
Taken
73,172
37,991
Mitigated
71,132
16,620
Healing
17,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
7,569
448
1,066
913
17,559
22,330
0
4,485
13,074
20,257
0
W
Chaac
Etothex
Chaac
8,456
1,594
2,729
4,065
14,509
14,268
475
5,057
9,452
0
11,565
W
Cernunnos
Frauds
Cernunnos
19,734
7,829
0
1,803
7,561
4,260
1,910
1,866
5,695
0
38,531
L
7,588
4,159
604
1,545
10,860
5,365
476
1,644
9,216
0
14,039
W
15,211
7,853
741
1,490
6,938
3,571
2,577
2,675
4,263
0
26,483
W
13,014
1,018
685
1,405
10,343
5,741
1,756
2,464
7,879
22,832
0
L
Achilles
Mythking15
Achilles
12,594
1,216
2,840
5,005
16,742
26,439
145
2,131
14,611
0
20,428
L
7,521
580
872
3,072
14,429
10,093
357
3,187
11,242
14,660
0
W
Da Ji
11,245
2,973
1,330
2,372
12,360
10,151
1,375
3,028
9,332
0
15,269
L
Lancelot
Ventrificus
Lancelot
8,487
1,034
0
1,500
13,582
6,905
0
1,567
12,015
0
12,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,835
Gold Earned
38,507
112
Minions Killed
88
0
Camps Cleared
0
1,021,592
Distance Traveled
913,973
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,063
806
32
3
0
162,991
2
W
Chaac
8,649
865
7
1
0
233,489
1
W
Cernunnos
9,602
960
43
4
0
190,399
1
L
Izanami
6,641
664
16
2
0
174,558
2
W
Neith
8,810
881
32
3
0
172,335
0
W
Nox
9,961
996
21
2
0
216,603
0
L
Achilles
8,780
878
12
1
0
206,721
0
L
Hades
7,516
752
19
2
0
162,261
0
W
Da Ji
8,813
881
9
1
0
208,766
1
L
Lancelot
7,507
751
9
1
0
207,442
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role