Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Rama
Rama
GimpyGimpy
Rama
Level 49
God Stats
3W - 3L
1,871 SR
Queue Stats
243W - 226L
1,532 Elo+
Party 2
Bellona
Bellona
InvaderRife
Bellona
Level 25
God Stats
1W - 4L
1,257 SR
Queue Stats
6W - 29L
982 Elo+
Party 3
Nemesis
Nemesis
ToxsickDemonz
Nemesis
Level 15
God Stats
1W - 4L
1,117 SR
Queue Stats
6W - 26L
839 Elo+
Party 3
Atlas
Atlas
rjhar4
Atlas
Level 104
God Stats
12W - 9L
1,160 SR
Queue Stats
121W - 125L
1,550 Elo+
Party 2
Team Averages
Level 51
1,381 SR
1,281 Elo+

VS

Team Averages
Level 47
1,507 SR
1,297 Elo+
Sol
Sol
DivineArdvark
Sol
Level 100
God Stats
4W - 5L
1,538 SR
Queue Stats
137W - 148L
1,359 Elo+
Party 1
Mercury
Mercury
Doomeggedan
Mercury
Level 46
God Stats
11W - 17L
1,475 SR
Queue Stats
84W - 119L
1,439 Elo+
Party 1
Hachiman
Hachiman
Kokku0
Hachiman
Level 4
God Stats
4W - 4L
1,500 SR
Queue Stats
100W - 153L
1,107 Elo+
Party 4
Achilles
Achilles
VYLZ
Achilles
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
148W - 161L
1,242 Elo+
Party 4
Artio
Artio
Xtmyswitch
Artio
Level 65
God Stats
2W - 3L
1,520 SR
Queue Stats
286W - 299L
1,337 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
13
0 / 1 / 1
7,189
479
2,530
4,589
3,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
2 / 1 / 3
8,068
538
13,182
9,222
3,892
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bellona
InvaderRife
Bellona
13
1 / 2 / 0
7,893
526
4,982
10,439
9,685
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Nemesis
11
1 / 1 / 1
6,608
441
3,850
9,288
3,377
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Atlas
rjhar4
Atlas
10
2 / 0 / 1
7,375
492
7,483
11,205
9,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 0
8,017
534
6,370
9,138
4,784
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Mercury
Doomeggedan
Mercury
12
0 / 0 / 1
7,145
476
5,640
11,363
4,612
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hachiman
Kokku0
Hachiman
9
1 / 5 / 0
5,866
391
4,440
10,997
3,463
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
VYLZ
Achilles
13
3 / 1 / 0
7,658
511
4,473
11,472
5,751
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Artio
9
0 / 0 / 1
6,369
425
2,814
11,654
8,482
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
7
6
Kills
5
5
Deaths
6
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
0
1
1
0.5
L
1
0
0
1
L
Mercury
Doomeggedan
Mercury
0
0
1
0.5
W
2
1
3
3.5
W
Bellona
InvaderRife
Bellona
1
2
0
0.5
L
Hachiman
Kokku0
Hachiman
1
5
0
0.2
W
Nemesis
1
1
1
1.5
L
Achilles
VYLZ
Achilles
3
1
0
3
L
Artio
0
0
1
0.5
W
Atlas
rjhar4
Atlas
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,027
Damage
23,737
44,743
Taken
54,624
29,259
Mitigated
27,092
16,454
Healing
18,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
2,530
212
229
2,228
4,589
3,265
0
2,211
2,378
38,969
0
L
6,370
2,152
0
5,253
9,138
4,784
1,284
2,662
6,476
54,963
7,669
L
Mercury
Doomeggedan
Mercury
5,640
1,530
0
1,098
11,363
4,612
0
1,227
10,136
0
61,669
W
13,182
10,671
0
4,360
9,222
3,892
2,611
2,857
6,365
0
74,708
W
Bellona
InvaderRife
Bellona
4,982
1,853
0
3,317
10,439
9,685
2,058
0
10,439
0
50,297
L
Hachiman
Kokku0
Hachiman
4,440
3,688
0
1,789
10,997
3,463
0
3,295
7,702
0
26,337
W
Nemesis
3,850
1,476
0
2,468
9,288
3,377
0
914
8,374
0
31,861
L
Achilles
VYLZ
Achilles
4,473
1,366
0
5,413
11,472
5,751
387
303
11,169
0
37,581
L
Artio
2,814
636
1,557
3,541
11,654
8,482
0
2,526
9,128
18,554
0
W
Atlas
rjhar4
Atlas
7,483
3,268
0
3,852
11,205
9,040
0
2,454
8,751
33,022
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,133
Gold Earned
35,055
384
Minions Killed
353
0
Camps Cleared
0
1,422,289
Distance Traveled
1,529,909
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,189
479
80
5
0
285,035
4
L
Sol
8,017
534
123
8
0
304,522
2
L
Mercury
7,145
476
99
7
0
368,391
1
W
Rama
8,068
538
115
8
0
271,476
0
W
Bellona
7,893
526
91
6
0
267,466
4
L
Hachiman
5,866
391
42
3
0
249,391
1
W
Nemesis
6,608
441
56
4
0
319,754
0
L
Achilles
7,658
511
69
5
0
293,234
4
L
Artio
6,369
425
20
1
0
314,371
4
W
Atlas
7,375
492
42
3
0
278,558
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role