Player Matchup

Tyr
Tyr
Celtaaa
Tyr
Level 152
God Stats
1W - 1L
1,500 SR
Queue Stats
336W - 350L
1,521 Elo+
Solo
Bacchus
Bacchus
DrapionHM
Bacchus
Level 124
God Stats
0W - 1L
1,610 SR
Queue Stats
33W - 32L
1,525 Elo+
Solo
Serqet
Serqet
DrickaGamer
Serqet
Level 65
God Stats
1W - 1L
1,743 SR
Queue Stats
43W - 44L
1,526 Elo+
Solo
Jing Wei
Jing Wei
Gustavoloki
Jing Wei
Level 52
God Stats
3W - 2L
1,729 SR
Queue Stats
93W - 100L
1,434 Elo+
Solo
Hun Batz
Hun Batz
Larusso0
Hun Batz
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
114W - 126L
1,464 Elo+
Solo
Team Averages
Level 104
1,616 SR
1,494 Elo+

VS

Team Averages
Level 144
1,535 SR
1,628 Elo+
Scylla
Scylla
 
Scylla
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
 
Ganesha
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
Agus28
Geb
Level 158
God Stats
12W - 2L
1,652 SR
Queue Stats
134W - 74L
1,716 Elo+
Party 1
Zhong Kui
Zhong Kui
JoaLaLoca
Zhong Kui
Level 129
God Stats
2W - 1L
1,236 SR
Queue Stats
102W - 52L
1,715 Elo+
Party 1
Anhur
Anhur
M3irok
Anhur
Level 129
God Stats
1W - 0L
1,786 SR
Queue Stats
65W - 28L
1,710 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
10
0 / 4 / 2
4,881
814
2,323
8,619
6,908
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Bacchus
DrapionHM
Bacchus
11
1 / 6 / 1
5,742
957
6,430
9,662
5,356
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Serqet
10
1 / 2 / 1
5,242
874
1,539
5,893
3,343
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Jing Wei
Gustavoloki
Jing Wei
5
0 / 1 / 0
4,661
777
127
1,082
472
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hun Batz
Larusso0
Hun Batz
12
1 / 4 / 1
5,766
961
6,582
8,534
5,434
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
13
8 / 0 / 8
7,824
1,304
7,795
5,293
3,113
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ganesha
 
Ganesha
11
0 / 1 / 14
6,383
1,064
3,324
6,736
4,919
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Geb
Agus28
Geb
13
2 / 0 / 11
7,395
1,233
4,675
5,365
5,556
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Zhong Kui
JoaLaLoca
Zhong Kui
12
5 / 1 / 8
7,169
1,195
6,612
7,793
6,913
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Anhur
M3irok
Anhur
11
2 / 1 / 11
6,565
1,094
7,660
5,126
2,889
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
69
3
Kills
17
17
Deaths
3
5
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
8
0
8
12
W
Ganesha
 
Ganesha
0
1
14
7
W
Geb
Agus28
Geb
2
0
11
7.5
L
Tyr
0
4
2
0.25
L
Bacchus
DrapionHM
Bacchus
1
6
1
0.25
L
Serqet
1
2
1
0.75
L
Jing Wei
Gustavoloki
Jing Wei
0
1
0
0
W
Zhong Kui
JoaLaLoca
Zhong Kui
5
1
8
9
L
Hun Batz
Larusso0
Hun Batz
1
4
1
0.38
W
Anhur
M3irok
Anhur
2
1
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,001
Damage
30,066
33,790
Taken
30,313
21,513
Mitigated
23,390
4,714
Healing
9,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
7,795
1,188
2,099
1,598
5,293
3,113
1,013
2,360
2,904
17,374
0
W
Ganesha
 
Ganesha
3,324
242
1,080
941
6,736
4,919
159
1,048
5,599
7,432
0
W
Geb
Agus28
Geb
4,675
331
80
792
5,365
5,556
93
846
4,430
7,922
0
L
Tyr
2,323
56
201
1,232
8,619
6,908
0
4,189
4,430
0
4,054
L
Bacchus
DrapionHM
Bacchus
6,430
210
0
912
9,662
5,356
0
6,541
3,121
10,581
0
L
Serqet
1,539
261
316
1,060
5,893
3,343
0
4,872
1,021
0
2,425
L
Jing Wei
Gustavoloki
Jing Wei
127
31
0
0
1,082
472
0
624
458
0
671
W
Zhong Kui
JoaLaLoca
Zhong Kui
6,612
691
91
2,382
7,793
6,913
2,567
1,095
6,698
14,040
0
L
Hun Batz
Larusso0
Hun Batz
6,582
485
47
946
8,534
5,434
0
6,180
2,354
0
13,616
W
Anhur
M3irok
Anhur
7,660
4,419
397
533
5,126
2,889
2,598
1,081
3,916
0
13,674

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,292
Gold Earned
35,336
27
Minions Killed
74
0
Camps Cleared
0
529,595
Distance Traveled
644,116
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
7,824
1,304
14
2
0
143,693
0
W
Ganesha
6,383
1,064
0
0
0
139,202
0
W
Geb
7,395
1,233
10
2
0
139,252
1
L
Tyr
4,881
814
3
1
0
124,358
1
L
Bacchus
5,742
957
12
2
0
115,430
4
L
Serqet
5,242
874
3
1
0
144,639
1
L
Jing Wei
4,661
777
0
0
0
30,894
0
W
Zhong Kui
7,169
1,195
32
5
0
115,943
1
L
Hun Batz
5,766
961
9
2
0
114,274
0
W
Anhur
6,565
1,094
18
3
0
106,026
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role