Player Matchup

Ah Puch
Ah Puch
Lilley1213
Ah Puch
Level 68
God Stats
5W - 7L
1,500 SR
Queue Stats
516W - 592L
1,366 Elo+
Party 1
Bellona
Bellona
Rate Nose
Bellona
Level 49
God Stats
12W - 12L
1,430 SR
Queue Stats
221W - 252L
1,347 Elo+
Party 1
Sylvanus
Sylvanus
TroPicGlitch128
Sylvanus
Level 83
God Stats
23W - 27L
1,371 SR
Queue Stats
516W - 578L
1,456 Elo+
Party 1
Hachiman
Hachiman
iFeaR Trigga
Hachiman
Level 29
God Stats
12W - 15L
1,441 SR
Queue Stats
262W - 280L
1,338 Elo+
Party 1
Lancelot
Lancelot
waijeh
Lancelot
Level 60
God Stats
1W - 4L
1,117 SR
Queue Stats
233W - 234L
1,344 Elo+
Solo
Team Averages
Level 58
1,372 SR
1,370 Elo+

VS

Team Averages
Level 113
1,426 SR
1,422 Elo+
Vamana
Vamana
 
Vamana
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
Gunslinger-Voqe
Hades
Level 67
God Stats
5W - 14L
1,570 SR
Queue Stats
82W - 76L
1,494 Elo+
Solo
Loki
Loki
RetroStranger
Loki
Level 100
God Stats
3W - 5L
1,101 SR
Queue Stats
138W - 108L
1,413 Elo+
Solo
Zhong Kui
Zhong Kui
theliquor_lahey
Zhong Kui
Level 146
God Stats
3W - 5L
1,457 SR
Queue Stats
291W - 317L
1,375 Elo+
Solo
Anubis
Anubis
zjhone23
Anubis
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 18L
1,328 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Lilley1213
Ah Puch
7
0 / 1 / 0
4,327
618
2,694
2,604
717
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Rate Nose
Bellona
8
0 / 0 / 1
4,851
693
1,960
3,432
3,016
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sylvanus
7
2 / 0 / 0
4,732
676
1,133
4,515
2,822
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
iFeaR Trigga
Hachiman
7
0 / 1 / 1
4,214
602
571
2,661
875
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Lancelot
waijeh
Lancelot
8
2 / 0 / 0
4,686
669
1,014
4,265
1,432
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
7
0 / 0 / 0
4,142
592
1,537
4,116
2,401
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

2
0 / 0 / 0
3,070
439
0
358
96
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
1 / 1 / 0
4,452
636
1,115
4,740
2,000
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Zhong Kui
theliquor_lahey
Zhong Kui
7
1 / 2 / 0
4,152
593
2,326
3,521
2,000
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Anubis
zjhone23
Anubis
7
0 / 1 / 1
4,123
589
2,116
3,695
1,930
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
3
4
Kills
2
2
Deaths
4
2
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
0
0
0
0
L
0
0
0
0
W
Ah Puch
Lilley1213
Ah Puch
0
1
0
0
W
Bellona
Rate Nose
Bellona
0
0
1
0.5
L
1
1
0
1
W
Sylvanus
2
0
0
2
W
Hachiman
iFeaR Trigga
Hachiman
0
1
1
0.5
L
Zhong Kui
theliquor_lahey
Zhong Kui
1
2
0
0.5
W
Lancelot
waijeh
Lancelot
2
0
0
2
L
Anubis
zjhone23
Anubis
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,372
Damage
7,094
17,477
Taken
16,430
8,862
Mitigated
8,427
6,169
Healing
6,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
1,537
563
739
1,879
4,116
2,401
0
149
3,830
0
13,506
L
0
0
0
95
358
96
0
0
358
1,436
0
W
Ah Puch
Lilley1213
Ah Puch
2,694
84
0
559
2,604
717
0
1,253
1,351
23,991
0
W
Bellona
Rate Nose
Bellona
1,960
378
0
541
3,432
3,016
893
0
3,432
0
25,604
L
1,115
211
0
1,167
4,740
2,000
0
264
4,444
0
23,464
W
Sylvanus
1,133
558
677
1,894
4,515
2,822
0
1,231
3,284
16,753
0
W
Hachiman
iFeaR Trigga
Hachiman
571
349
0
338
2,661
875
0
966
1,695
0
21,235
L
Zhong Kui
theliquor_lahey
Zhong Kui
2,326
406
0
220
3,521
2,000
0
984
2,537
20,848
668
W
Lancelot
waijeh
Lancelot
1,014
41
0
2,160
4,265
1,432
0
863
3,402
0
22,184
L
Anubis
zjhone23
Anubis
2,116
159
0
2,041
3,695
1,930
0
2,430
1,265
23,097
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,810
Gold Earned
19,939
225
Minions Killed
157
0
Camps Cleared
0
684,967
Distance Traveled
572,695
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
4,142
592
26
4
0
130,773
3
L
Hades
3,070
439
4
1
0
21,265
0
W
Ah Puch
4,327
618
35
5
0
130,162
1
W
Bellona
4,851
693
56
8
0
137,855
1
L
Loki
4,452
636
53
8
0
171,261
0
W
Sylvanus
4,732
676
28
4
0
112,411
1
W
Hachiman
4,214
602
48
7
0
120,766
2
L
Zhong Kui
4,152
593
38
5
0
126,954
1
W
Lancelot
4,686
669
58
8
0
183,773
1
L
Anubis
4,123
589
36
5
0
122,442
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role