Player Matchup

The Morrigan
The Morrigan
AewyreToryn
The Morrigan
Level 144
God Stats
11W - 8L
1,662 SR
Queue Stats
381W - 378L
1,452 Elo+
Party 3
Loki
Loki
Setridor
Loki
Level 64
God Stats
44W - 40L
1,532 SR
Queue Stats
253W - 272L
1,407 Elo+
Party 3
Neith
Neith
SkellyFreak
Neith
Level 129
God Stats
2W - 0L
1,637 SR
Queue Stats
73W - 42L
1,652 Elo+
Party 3
Ganesha
Ganesha
Voldoan
Ganesha
Level 48
God Stats
14W - 9L
1,481 SR
Queue Stats
99W - 101L
1,469 Elo+
Party 3
Rama
Rama
iwannalickyoocat
Rama
Level 46
God Stats
1W - 0L
1,299 SR
Queue Stats
25W - 20L
1,531 Elo+
Solo
Team Averages
Level 86
1,522 SR
1,502 Elo+

VS

Team Averages
Level 77
1,438 SR
1,432 Elo+
Thanatos
Thanatos
Hitopia
Thanatos
Level 28
God Stats
6W - 8L
1,500 SR
Queue Stats
80W - 80L
1,474 Elo+
Party 2
Shiva
Shiva
Loubios
Shiva
Level 108
God Stats
1W - 1L
1,375 SR
Queue Stats
20W - 25L
1,433 Elo+
Party 1
Hachiman
Hachiman
MiniCallo
Hachiman
Level 124
God Stats
12W - 10L
1,653 SR
Queue Stats
200W - 211L
1,559 Elo+
Party 2
Bacchus
Bacchus
akashidskuuu
Bacchus
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 16L
1,323 Elo+
Party 1
Raijin
Raijin
salhmzherh
Raijin
Level 102
God Stats
0W - 4L
1,165 SR
Queue Stats
147W - 182L
1,370 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
AewyreToryn
The Morrigan
18
5 / 2 / 4
11,140
619
10,524
9,497
4,708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Loki
16
10 / 3 / 8
10,563
587
17,656
15,195
7,830
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
8 / 4 / 7
10,953
609
13,119
10,745
5,565
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ganesha
Voldoan
Ganesha
14
0 / 0 / 12
9,431
524
3,354
9,670
10,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
2 / 4 / 1
9,806
545
8,893
15,288
5,456
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Hitopia
Thanatos
12
0 / 8 / 4
7,542
419
2,859
18,185
7,752
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Shiva
Loubios
Shiva
15
3 / 6 / 1
9,242
513
6,508
17,244
11,542
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
MiniCallo
Hachiman
16
4 / 3 / 0
9,107
506
9,877
18,476
6,930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
akashidskuuu
Bacchus
12
1 / 1 / 4
8,010
445
4,888
9,998
10,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Raijin
salhmzherh
Raijin
15
5 / 7 / 1
9,681
538
9,290
14,366
6,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
23
25
Kills
13
13
Deaths
25
32
Assists
10
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
AewyreToryn
The Morrigan
5
2
4
3.5
L
Thanatos
Hitopia
Thanatos
0
8
4
0.25
L
Shiva
Loubios
Shiva
3
6
1
0.58
L
Hachiman
MiniCallo
Hachiman
4
3
0
1.33
W
Loki
10
3
8
4.67
W
8
4
7
2.88
W
Ganesha
Voldoan
Ganesha
0
0
12
6
L
Bacchus
akashidskuuu
Bacchus
1
1
4
3
W
2
4
1
0.63
L
Raijin
salhmzherh
Raijin
5
7
1
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,546
Damage
33,422
60,395
Taken
78,269
33,861
Mitigated
43,279
18,782
Healing
30,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
AewyreToryn
The Morrigan
10,524
2,788
104
3,328
9,497
4,708
1,387
860
8,637
78,856
13,268
L
Thanatos
Hitopia
Thanatos
2,859
900
0
12,989
18,185
7,752
0
311
17,874
0
48,639
L
Shiva
Loubios
Shiva
6,508
1,596
638
3,706
17,244
11,542
214
5,782
11,462
0
68,345
L
Hachiman
MiniCallo
Hachiman
9,877
5,918
0
9,885
18,476
6,930
0
650
17,826
0
89,733
W
Loki
17,656
5,219
0
4,885
15,195
7,830
1,914
3,793
11,402
0
73,298
W
13,119
5,504
0
3,243
10,745
5,565
324
6,984
3,761
0
84,857
W
Ganesha
Voldoan
Ganesha
3,354
625
0
1,827
9,670
10,302
330
2,471
7,199
21,214
0
L
Bacchus
akashidskuuu
Bacchus
4,888
480
0
1,828
9,998
10,644
0
2,757
7,241
16,203
0
W
8,893
7,667
0
5,395
15,288
5,456
2,899
1,078
14,210
0
78,657
L
Raijin
salhmzherh
Raijin
9,290
817
93
1,775
14,366
6,411
94
1,419
12,947
75,428
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,893
Gold Earned
43,582
534
Minions Killed
486
0
Camps Cleared
0
1,658,554
Distance Traveled
1,636,407
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
11,140
619
149
8
0
318,540
4
L
Thanatos
7,542
419
87
5
0
305,536
0
L
Shiva
9,242
513
119
7
0
354,399
2
L
Hachiman
9,107
506
139
8
0
299,282
1
W
Loki
10,563
587
93
5
0
362,702
2
W
Neith
10,953
609
137
8
0
309,541
3
W
Ganesha
9,431
524
10
1
0
371,575
1
L
Bacchus
8,010
445
25
1
0
385,897
3
W
Rama
9,806
545
145
8
0
296,196
6
L
Raijin
9,681
538
116
6
0
291,293
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role