Player Matchup

Sobek
Sobek
C-Lowe33
Sobek
Level 76
God Stats
10W - 12L
1,388 SR
Queue Stats
184W - 198L
1,299 Elo+
Solo
Janus
Janus
MannyDoore
Janus
Level 68
God Stats
12W - 10L
1,436 SR
Queue Stats
186W - 224L
1,322 Elo+
Party 1
Danzaburou
Danzaburou
Marauder Snipez
Danzaburou
Level 70
God Stats
23W - 24L
1,448 SR
Queue Stats
205W - 226L
1,341 Elo+
Party 1
Chaac
Chaac
XxGODZILLAxX813
Chaac
Level 17
God Stats
20W - 13L
1,472 SR
Queue Stats
38W - 35L
1,323 Elo+
Party 1
Horus
Horus
xNCARTERXx
Horus
Level 104
God Stats
5W - 3L
1,302 SR
Queue Stats
181W - 190L
1,393 Elo+
Solo
Team Averages
Level 67
1,409 SR
1,336 Elo+

VS

Team Averages
Level 32
1,384 SR
1,119 Elo+
Zhong Kui
Zhong Kui
JohnnyG2429
Zhong Kui
Level 46
God Stats
2W - 2L
1,242 SR
Queue Stats
102W - 108L
1,378 Elo+
Solo
Nike
Nike
Lumnyxia
Nike
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,007 Elo+
Party 2
Jing Wei
Jing Wei
REXX3D
Jing Wei
Level 41
God Stats
2W - 4L
1,558 SR
Queue Stats
4W - 17L
1,102 Elo+
Party 2
Cerberus
Cerberus
SnaiLLL6076
Cerberus
Level 7
God Stats
0W - 2L
1,097 SR
Queue Stats
1W - 10L
1,081 Elo+
Party 2
Pele
Pele
Xsiste
Pele
Level 34
God Stats
1W - 3L
1,522 SR
Queue Stats
2W - 11L
1,028 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
C-Lowe33
Sobek
10
1 / 1 / 5
6,612
509
3,713
7,177
5,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Janus
13
1 / 0 / 1
7,268
559
4,822
5,368
2,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Marauder Snipez
Danzaburou
12
5 / 3 / 2
7,445
573
10,242
8,806
3,479
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
0 / 3 / 3
6,717
517
5,556
9,836
4,590
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Horus
12
6 / 0 / 2
7,429
571
4,550
9,200
4,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
JohnnyG2429
Zhong Kui
11
0 / 2 / 0
6,135
472
6,058
10,329
7,409
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Nike
9
1 / 2 / 0
6,245
480
3,985
8,276
5,108
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jing Wei
REXX3D
Jing Wei
9
0 / 1 / 3
5,488
422
3,339
5,959
1,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cerberus
SnaiLLL6076
Cerberus
8
1 / 6 / 2
5,159
397
2,760
9,915
3,888
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Pele
Xsiste
Pele
9
4 / 2 / 2
6,644
511
5,729
8,751
2,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
13
13
Kills
6
7
Deaths
13
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sobek
C-Lowe33
Sobek
1
1
5
3.5
L
Zhong Kui
JohnnyG2429
Zhong Kui
0
2
0
0
L
Nike
1
2
0
0.5
W
Janus
1
0
1
1.5
W
Danzaburou
Marauder Snipez
Danzaburou
5
3
2
2
L
Jing Wei
REXX3D
Jing Wei
0
1
3
1.5
L
Cerberus
SnaiLLL6076
Cerberus
1
6
2
0.33
L
Pele
Xsiste
Pele
4
2
2
2.5
W
0
3
3
0.5
W
Horus
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,883
Damage
21,871
40,387
Taken
43,230
21,164
Mitigated
20,865
11,055
Healing
11,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
C-Lowe33
Sobek
3,713
278
0
2,554
7,177
5,961
0
2,221
4,956
22,173
0
L
Zhong Kui
JohnnyG2429
Zhong Kui
6,058
578
0
4,238
10,329
7,409
648
3,788
6,185
43,803
0
L
Nike
3,985
1,096
0
1,038
8,276
5,108
232
385
7,891
0
34,340
W
Janus
4,822
31
0
0
5,368
2,166
654
2,346
3,022
53,523
0
W
Danzaburou
Marauder Snipez
Danzaburou
10,242
4,920
0
2,555
8,806
3,479
1,122
1,997
6,809
0
50,162
L
Jing Wei
REXX3D
Jing Wei
3,339
2,660
342
2,404
5,959
1,753
0
366
5,593
0
29,408
L
Cerberus
SnaiLLL6076
Cerberus
2,760
190
0
1,322
9,915
3,888
0
1,604
8,311
17,359
0
L
Pele
Xsiste
Pele
5,729
1,712
423
2,103
8,751
2,707
0
1,946
6,715
0
28,335
W
5,556
1,545
0
2,378
9,836
4,590
218
0
9,836
0
41,470
W
Horus
4,550
2,223
652
2,916
9,200
4,968
0
2,254
6,946
0
52,377

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,471
Gold Earned
29,671
346
Minions Killed
264
0
Camps Cleared
0
1,253,726
Distance Traveled
1,207,570
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
6,612
509
27
2
0
247,668
4
L
Zhong Kui
6,135
472
71
5
0
248,601
0
L
Nike
6,245
480
61
5
0
238,941
1
W
Janus
7,268
559
93
7
0
258,054
2
W
Danzaburou
7,445
573
72
6
0
227,923
0
L
Jing Wei
5,488
422
57
4
0
235,527
4
L
Cerberus
5,159
397
31
2
0
226,445
1
L
Pele
6,644
511
44
3
0
258,056
0
W
Chaac
6,717
517
68
5
0
234,332
0
W
Horus
7,429
571
86
7
0
285,749
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role