Player Matchup

Bacchus
Bacchus
Dixie4u
Bacchus
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 4L
1,723 Elo+
Party 1
Bakasura
Bakasura
Hotgeorge255
Bakasura
Level 85
God Stats
28W - 42L
1,409 SR
Queue Stats
319W - 356L
1,437 Elo+
Solo
Hachiman
Hachiman
Legionxa
Hachiman
Level 97
God Stats
2W - 0L
1,702 SR
Queue Stats
19W - 15L
1,616 Elo+
Party 1
Scylla
Scylla
PharSydeBlu
Scylla
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 30L
1,566 Elo+
Solo
Chaac
Chaac
maurirod
Chaac
Level 67
God Stats
8W - 10L
1,537 SR
Queue Stats
119W - 107L
1,564 Elo+
Solo
Team Averages
Level 77
1,530 SR
1,581 Elo+

VS

Team Averages
Level 143
1,450 SR
1,498 Elo+
Nox
Nox
Blazezzxx
Nox
Level 102
God Stats
0W - 1L
1,349 SR
Queue Stats
18W - 27L
1,456 Elo+
Solo
Thor
Thor
Nemo832
Thor
Level 160
God Stats
2W - 4L
1,352 SR
Queue Stats
358W - 330L
1,501 Elo+
Solo
Xbalanque
Xbalanque
Orlahalokiti
Xbalanque
Level 148
God Stats
0W - 1L
1,257 SR
Queue Stats
30W - 41L
1,459 Elo+
Solo
Ares
Ares
PotemaOz
Ares
Level 146
God Stats
1W - 4L
1,652 SR
Queue Stats
49W - 57L
1,540 Elo+
Solo
King Arthur
King Arthur
sLc WooK
King Arthur
Level 158
God Stats
70W - 64L
1,640 SR
Queue Stats
563W - 560L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Dixie4u
Bacchus
15
0 / 3 / 12
10,873
494
8,887
22,750
32,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bakasura
Hotgeorge255
Bakasura
20
7 / 5 / 4
12,766
580
18,147
23,485
12,495
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hachiman
Legionxa
Hachiman
20
12 / 0 / 3
13,286
604
22,478
16,072
8,319
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Scylla
17
2 / 8 / 2
10,912
496
6,194
14,715
6,459
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
maurirod
Chaac
20
1 / 1 / 3
12,312
560
7,730
22,043
25,777
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 5 / 8
10,232
465
10,155
11,704
6,757
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Thor
Nemo832
Thor
18
6 / 2 / 2
11,046
502
9,816
19,151
8,632
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xbalanque
Orlahalokiti
Xbalanque
16
3 / 7 / 1
10,157
462
14,297
18,975
7,030
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
14
2 / 7 / 7
9,480
431
9,085
22,193
21,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
sLc WooK
King Arthur
19
2 / 2 / 0
12,287
559
17,031
17,462
21,606
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
35
22
Kills
17
17
Deaths
23
24
Assists
18
Player
Kills
Deaths
Assists
KDA
L
4
5
8
1.6
W
Bacchus
Dixie4u
Bacchus
0
3
12
2
W
Bakasura
Hotgeorge255
Bakasura
7
5
4
1.8
W
Hachiman
Legionxa
Hachiman
12
0
3
13.5
L
Thor
Nemo832
Thor
6
2
2
3.5
L
Xbalanque
Orlahalokiti
Xbalanque
3
7
1
0.5
W
Scylla
2
8
2
0.38
L
Ares
2
7
7
0.79
W
Chaac
maurirod
Chaac
1
1
3
2.5
L
King Arthur
sLc WooK
King Arthur
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,436
Damage
60,384
99,065
Taken
89,485
85,186
Mitigated
65,325
33,849
Healing
14,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,155
469
237
589
11,704
6,757
351
2,811
8,249
59,660
0
W
Bacchus
Dixie4u
Bacchus
8,887
1,494
363
6,170
22,750
32,136
0
7,667
15,083
29,826
0
W
Bakasura
Hotgeorge255
Bakasura
18,147
11,623
0
6,736
23,485
12,495
0
3,091
20,394
0
118,156
W
Hachiman
Legionxa
Hachiman
22,478
16,309
0
9,590
16,072
8,319
3,145
2,449
13,623
0
139,426
L
Thor
Nemo832
Thor
9,816
1,777
0
6,090
19,151
8,632
0
3,890
14,808
0
111,001
L
Xbalanque
Orlahalokiti
Xbalanque
14,297
6,603
0
3,007
18,975
7,030
1,746
3,309
14,876
0
77,236
W
Scylla
6,194
1,017
0
664
14,715
6,459
40
6,085
8,630
66,576
0
L
Ares
9,085
658
0
2,580
22,193
21,300
0
4,731
16,957
35,456
0
W
Chaac
maurirod
Chaac
7,730
1,197
0
10,326
22,043
25,777
528
401
21,642
145
98,326
L
King Arthur
sLc WooK
King Arthur
17,031
2,552
0
2,231
17,462
21,606
0
180
15,327
0
116,722

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,149
Gold Earned
53,202
714
Minions Killed
635
0
Camps Cleared
0
2,136,282
Distance Traveled
2,002,786
17
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
10,232
465
103
5
0
385,762
0
W
Bacchus
10,873
494
30
1
0
443,614
0
W
Bakasura
12,766
580
181
8
0
521,136
4
W
Hachiman
13,286
604
174
8
0
411,318
5
L
Thor
11,046
502
157
7
0
469,868
5
L
Xbalanque
10,157
462
125
6
0
385,459
4
W
Scylla
10,912
496
123
6
0
354,714
1
L
Ares
9,480
431
38
2
0
372,716
4
W
Chaac
12,312
560
206
9
0
405,500
7
L
King Arthur
12,287
559
212
10
0
388,981
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role