Player Matchup

Hercules
Hercules
DanielJuarez848
Hercules
Level 80
God Stats
8W - 6L
1,526 SR
Queue Stats
150W - 217L
1,430 Elo+
Party 1
Loki
Loki
HenGry24
Loki
Level 86
God Stats
5W - 2L
1,567 SR
Queue Stats
31W - 31L
1,402 Elo+
Party 1
Agni
Agni
SKELETONComet51
Agni
Level 92
God Stats
16W - 8L
1,423 SR
Queue Stats
190W - 259L
1,416 Elo+
Party 1
Team Averages
Level 86
1,505 SR
1,416 Elo+

VS

Team Averages
Level 101
1,397 SR
1,418 Elo+
Cabrakan
Cabrakan
IRageTooMuch860
Cabrakan
Level 113
God Stats
33W - 29L
1,435 SR
Queue Stats
126W - 143L
1,448 Elo+
Party 2
Sol
Sol
crbilotta
Sol
Level 126
God Stats
0W - 1L
1,316 SR
Queue Stats
111W - 103L
1,502 Elo+
Party 2
Heimdallr
Heimdallr
spartins inhell
Heimdallr
Level 64
God Stats
0W - 4L
1,442 SR
Queue Stats
60W - 97L
1,304 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
15
7 / 0 / 5
9,832
756
7,862
15,730
14,651
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Loki
14
4 / 2 / 8
9,051
696
9,251
9,297
4,325
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
3 / 0 / 11
9,521
732
11,401
6,747
3,017
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
11
0 / 5 / 2
7,379
568
5,992
13,327
13,362
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 4 / 1
7,379
568
12,349
8,386
4,030
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Heimdallr
spartins inhell
Heimdallr
11
2 / 5 / 0
8,094
623
6,510
10,522
5,102
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
5
14
Kills
2
2
Deaths
14
24
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hercules
7
0
5
9.5
W
Loki
4
2
8
4
L
Cabrakan
0
5
2
0.2
W
3
0
11
8.5
L
0
4
1
0.13
L
Heimdallr
spartins inhell
Heimdallr
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,514
Damage
24,851
31,774
Taken
32,235
21,993
Mitigated
22,494
11,026
Healing
3,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
7,862
1,658
1,224
7,418
15,730
14,651
467
8,040
7,690
0
18,945
W
Loki
9,251
2,165
0
972
9,297
4,325
719
5,475
3,822
0
30,702
L
Cabrakan
5,992
1,107
0
1,589
13,327
13,362
0
4,246
9,081
11,276
0
W
11,401
688
0
1,412
6,747
3,017
887
4,150
2,597
44,432
0
L
12,349
3,503
0
1,495
8,386
4,030
0
3,024
5,362
30,097
2,694
L
Heimdallr
spartins inhell
Heimdallr
6,510
2,340
0
450
10,522
5,102
0
4,153
6,369
0
17,336

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,404
Gold Earned
22,852
131
Minions Killed
83
11
Camps Cleared
1
725,139
Distance Traveled
693,840
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,832
756
26
2
3
250,928
2
W
Loki
9,051
696
45
3
5
244,555
0
L
Cabrakan
7,379
568
14
1
0
240,003
7
W
Agni
9,521
732
60
5
3
229,656
1
L
Sol
7,379
568
40
3
1
226,871
3
L
Heimdallr
8,094
623
29
2
0
226,966
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role