Player Matchup

Cthulhu
Cthulhu
Ankills
Cthulhu
Level 114
God Stats
0W - 1L
1,752 SR
Queue Stats
49W - 76L
1,411 Elo+
Solo
Izanami
Izanami
PotatoWar_Uff
Izanami
Level 63
God Stats
0W - 2L
1,150 SR
Queue Stats
0W - 8L
970 Elo+
Party 2
Olorun
Olorun
ZGamer2425
Olorun
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 8L
970 Elo+
Party 2
Team Averages
Level 80
1,467 SR
1,117 Elo+

VS

Team Averages
Level 83
1,333 SR
1,341 Elo+
Cthulhu
Cthulhu
GiTANS_DU_13
Cthulhu
Level 86
God Stats
1W - 0L
1,228 SR
Queue Stats
26W - 29L
1,375 Elo+
Solo
Anubis
Anubis
astonV8V-_
Anubis
Level 85
God Stats
15W - 24L
1,270 SR
Queue Stats
228W - 363L
1,342 Elo+
Party 1
Baron Samedi
Baron Samedi
claydon2
Baron Samedi
Level 79
God Stats
1W - 1L
1,500 SR
Queue Stats
246W - 401L
1,305 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ankills
Cthulhu
13
0 / 3 / 0
7,933
529
8,491
13,947
18,913
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Izanami
13
0 / 3 / 0
8,219
548
7,007
10,078
3,920
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Olorun
ZGamer2425
Olorun
13
0 / 5 / 0
7,994
533
3,593
12,604
4,807
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GiTANS_DU_13
Cthulhu
13
0 / 0 / 8
9,694
646
9,594
11,745
10,452
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
astonV8V-_
Anubis
16
8 / 0 / 3
10,937
729
11,770
7,541
4,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Baron Samedi
claydon2
Baron Samedi
16
3 / 0 / 8
10,194
680
9,460
7,674
4,709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
30
0
Kills
11
11
Deaths
0
0
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Ankills
Cthulhu
0
3
0
0
W
Cthulhu
GiTANS_DU_13
Cthulhu
0
0
8
4
L
Izanami
0
3
0
0
L
Olorun
ZGamer2425
Olorun
0
5
0
0
W
Anubis
astonV8V-_
Anubis
8
0
3
9.5
W
Baron Samedi
claydon2
Baron Samedi
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,091
Damage
30,824
36,629
Taken
26,960
27,640
Mitigated
19,408
6,384
Healing
10,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Ankills
Cthulhu
8,491
342
0
370
13,947
18,913
0
9,982
3,481
20,964
0
W
Cthulhu
GiTANS_DU_13
Cthulhu
9,594
297
565
1,386
11,745
10,452
242
4,965
6,780
25,793
0
L
Izanami
7,007
3,588
0
1,824
10,078
3,920
0
8,810
877
0
33,499
L
Olorun
ZGamer2425
Olorun
3,593
1,843
1,169
3,021
12,604
4,807
120
11,170
1,128
22,809
0
W
Anubis
astonV8V-_
Anubis
11,770
142
496
4,115
7,541
4,247
0
2,423
5,118
41,818
0
W
Baron Samedi
claydon2
Baron Samedi
9,460
488
1,255
2,512
7,674
4,709
87
4,964
2,710
39,645
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,146
Gold Earned
30,825
138
Minions Killed
183
4
Camps Cleared
8
724,585
Distance Traveled
788,328
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,933
529
26
2
3
254,262
1
W
Cthulhu
9,694
646
38
3
0
295,297
1
L
Izanami
8,219
548
62
4
0
249,565
3
L
Olorun
7,994
533
50
3
1
220,758
2
W
Anubis
10,937
729
73
5
6
225,654
3
W
Baron Samedi
10,194
680
72
5
2
267,377
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role